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author | Yuqian Li <liyuqian@google.com> | 2018-04-05 15:20:09 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-04-06 14:32:43 +0000 |
commit | a39991ebd70f4aaf1290dd516467d729811e45ee (patch) | |
tree | 4ccbfbe5406e6a5ff5312d374ade6e1636f4c5d2 /dm | |
parent | f131b01977e00f4a524e07c439e4e4dd9c2d7134 (diff) |
Exercise the threaded backend in test bots
We can't draw everything correctly now, but it's at least not crashing.
The draw_to_canvas is modified by adding flush because now the raster
canvas also needs flush like GPU canvases because of the threaded
backend. (Previously, AndroidCodecSrc vetoed GPU (non-raster) sink
and that's why it was not crashing.)
Bug: skia:
Change-Id: I222d706c33e15326e1b97d6bef6c46b8c35cebfd
Reviewed-on: https://skia-review.googlesource.com/118886
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Diffstat (limited to 'dm')
-rw-r--r-- | dm/DMSrcSink.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/dm/DMSrcSink.cpp b/dm/DMSrcSink.cpp index 6a14c6363c..0345848b29 100644 --- a/dm/DMSrcSink.cpp +++ b/dm/DMSrcSink.cpp @@ -418,6 +418,7 @@ static void draw_to_canvas(SkCanvas* canvas, const SkImageInfo& info, void* pixe premultiply_if_necessary(bitmap); swap_rb_if_necessary(bitmap, dstColorType); canvas->drawBitmap(bitmap, left, top); + canvas->flush(); } // For codec srcs, we want the "draw" step to be a memcpy. Any interesting color space or |