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* Threaded generation of software pathsGravatar Brian Osman2017-08-30
* add 'a8' config for nanobench, specialize blitV for raster-pipelineGravatar Mike Reed2017-08-28
* Revert "Threaded generation of software paths"Gravatar Brian Salomon2017-08-24
* Threaded generation of software pathsGravatar Brian Osman2017-08-24
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Switch SkSL to std::stringGravatar Brian Osman2017-08-14
* Abort dm/nanobench on bad configs.Gravatar Ben Wagner2017-08-11
* add gamma stageGravatar Mike Klein2017-08-09
* use unsigned to avoid runtime overflow detectionGravatar Mike Reed2017-08-09
* handle overflows in float->intGravatar Mike Reed2017-08-09
* clean up useage of SkFloatBitsGravatar Mike Reed2017-08-07
* funnel all constant colors through append_constant_color()Gravatar Mike Klein2017-08-03
* Compute correct bounds for DrawShadowRec.Gravatar Jim Van Verth2017-07-31
* fixed a vec2 -> float2 that got missedGravatar Ethan Nicholas2017-07-28
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Remove internal use of SkTypeface::Style.Gravatar Ben Wagner2017-07-27
* New analytic AA scan converter using delta (I call it DAA for now)Gravatar Yuqian Li2017-07-25
* use unique_ptr for codec factoriesGravatar Mike Reed2017-07-25
* Add Make[backend] calls for creating GrContextsGravatar Greg Daniel2017-07-25
* Faster, thread-safe implementationGravatar Brian Osman2017-07-24
* have resources return unique_ptr for streamGravatar Mike Reed2017-07-23
* First stab at JSON event tracerGravatar Brian Osman2017-07-20
* convert over to 2d-modeGravatar Mike Klein2017-07-20
* Retry cleaning up SkLinearBitmapPipeline.Gravatar Mike Klein2017-07-20
* Assume HQ is handled by pipeline, delete legacy code-pathGravatar Mike Reed2017-07-20
* SkPDF: SkPDFMakeShader takes the paint color.Gravatar Hal Canary2017-07-19
* Update gpu caps for valid sample counts.Gravatar Greg Daniel2017-07-19
* Add SkDebugf trace event handler.Gravatar Brian Salomon2017-07-19
* remove references to kIndex_8_SkColorType from our tools/testsGravatar Mike Reed2017-07-12
* Revert "Revert "Change image encode api to return sk_sp""Gravatar Mike Reed2017-07-12
* Reland "Remove support for decoding to kIndex_8"Gravatar Leon Scroggins2017-07-11
* Revert "Change image encode api to return sk_sp"Gravatar Mike Reed2017-07-11
* Change image encode api to return sk_spGravatar Mike Reed2017-07-11
* Revert "Remove support for decoding to kIndex_8"Gravatar Leon Scroggins2017-07-10
* Remove support for decoding to kIndex_8Gravatar Leon Scroggins III2017-07-10
* Add mock config to tools and run through gms and benchs without crashing.Gravatar Brian Salomon2017-07-07
* add stages for black and white colorsGravatar Mike Reed2017-07-06
* SkPDF: Change some identifiers.Gravatar Hal Canary2017-07-06
* add --csv option to nanobenchGravatar Mike Reed2017-07-05
* Add a nanobench for drawing glyphs as pathsGravatar Chris Dalton2017-07-05
* We should draw at least once for benchmarkGravatar Yuqian Li2017-07-04
* update blendmode benchGravatar Mike Reed2017-07-04
* remove unneeded code for index8 imagseGravatar Mike Reed2017-07-03
* SkPDF: clean up fRasterDpiGravatar Hal Canary2017-06-30
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "remove a bit more dead code"Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25