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Author
Age
...
*
skia: Holding onto the image in the benchmark causes issues
hendrikw
2015-11-24
*
Remove GrContextFactory::getGLContext
kkinnunen
2015-11-22
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-16
*
Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...
mtklein
2015-11-16
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-16
*
Remove dependency on src/android from dm and nanobench
msarett
2015-11-13
*
Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...
mtklein
2015-11-13
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-12
*
Reorganize BRD code in new tools directory
msarett
2015-11-10
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Delete dead subset benches from nanobench
msarett
2015-11-10
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Comments Style: s/skbug.com/bug.skia.org/
halcanary
2015-11-07
*
Rename SkBitmapRegionDecoder and Create function
msarett
2015-11-06
*
Combine native sampling with sampling
scroggo
2015-11-03
*
Add cropped-then-expanded test cases to blur_image_filter tests.
senorblanco
2015-10-30
*
nanobench: fix and simplify --samplingTime
mtklein
2015-10-28
*
Refactor SkBitmapRegionDecoderInterface for Android
msarett
2015-10-27
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Flush GrContext between benchmark draw loops
cdalton
2015-10-26
*
Make appending default precision be controled by GLSL
egdaniel
2015-10-26
*
Simplify linkages to Android framework internals
tomhudson
2015-10-26
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Image filters: simplify filterInputGPU().
senorblanco
2015-10-26
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Implementation of SkBitmapRegionDecoder using SkAndroidCodec
msarett
2015-10-22
*
Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...
egdaniel
2015-10-22
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Move GrGLShaderVar to GrGLSL
egdaniel
2015-10-21
*
Move shader precision modifier check onto GLSLCaps
egdaniel
2015-10-21
*
Valgrind experiment
msarett
2015-10-20
*
nanobench: Add some Valgrind failure paranoia.
mtklein
2015-10-20
*
Add SkTTopoSort
robertphillips
2015-10-19
*
Misc: Don't run etc1 bench with invalid image and fix VS2015 build warning
bsalomon
2015-10-19
*
Renable image benchmarking
scroggo
2015-10-15
*
Remove unnecessary allocation in nanobench
scroggo
2015-10-14
*
Stop benching PNG buildTileIndex by default
scroggo
2015-10-13
*
Add subsetting to SkScanlineDecoder
msarett
2015-10-13
*
Fix codec memory leaks in nanobench
scroggo
2015-10-09
*
Fill incomplete images in SkCodec parent class
msarett
2015-10-09
*
Update Subset benches to support interlacing and fix bugs
scroggo
2015-10-08
*
Revert "Revert of factories should return baseclass, allowing the impl to spe...
reed
2015-10-06
*
Revert of factories should return baseclass, allowing the impl to specialize ...
schenney
2015-10-06
*
factories should return baseclass, allowing the impl to specialize
reed
2015-10-06
*
Cleanup timing state machine
joshualitt
2015-10-05
*
Specify bench_type & source_type for image benches
scroggo
2015-10-05
*
Factor out VisualBench timing code into a helper class
joshualitt
2015-10-05
*
S4 only has 8 texture units on the GLContext we create
joshualitt
2015-10-02
*
Remove const from `const int loops`.
mtklein
2015-10-01
*
Fix for nexus 5 crashing in GL benches
joshualitt
2015-09-30
*
Merge SkCodec with SkScanlineDecoder
scroggo
2015-09-30
*
Move Mutexy things to private.
herb
2015-09-29
*
Move SkAtomics.h to private.
herb
2015-09-28
*
Remove SkBitmapSource
fmalita
2015-09-25
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