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* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "remove a bit more dead code"Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* remove a bit more dead codeGravatar Mike Klein2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* Move mock gpu and caps, add Gr prefix, and create via GrContext::CreateGravatar Brian Salomon2017-06-23
* Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...Gravatar Mike Reed2017-06-22
* remove unused mode parameter from SkMergeImageFilterGravatar Mike Reed2017-06-19
* Image Encoder: more benchesGravatar Hal Canary2017-06-17
* Improve cubic KLM accuracyGravatar Chris Dalton2017-06-09
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* Fix native_image_to_raster_surface crash in ANGLE msaa configsGravatar Brian Osman2017-06-08
* Remove SkLinearGradient::kForce4fContext_PrivateFlagGravatar Florin Malita2017-06-07
* add testing flag to force rasterpipelineGravatar Mike Reed2017-06-05
* update SkRasterPipeline::run() to also take yGravatar Mike Klein2017-06-01
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* SkSTArenaAllocGravatar Florin Malita2017-05-24
* SkRasterPipeline in SkArenaAllocGravatar Mike Klein2017-05-24
* color-correct patchGravatar Mike Reed2017-05-23
* add bench for patchutilsGravatar Mike Reed2017-05-23
* add compile, use it in blitterGravatar Mike Klein2017-05-22
* some basic speed ups for SkRasterPipeline::append()Gravatar Mike Klein2017-05-22
* Add microbench for shadowsGravatar Jim Van Verth2017-05-18
* Hide SkPerlinNoiseShader impl detailsGravatar Florin Malita2017-05-18
* try Herb's new to_srgbGravatar Mike Klein2017-05-16
* Add evenly spaced stops and unify gradient contextsGravatar Herb Derby2017-05-15
* Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""Gravatar Florin Malita2017-05-03
* Revert "Reland: Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-03
* Reland: Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-03
* Revert "Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-02
* Reland "Add a clip mask bench"Gravatar Florin Malita2017-05-02
* Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-02
* Revert "Add a clip mask bench"Gravatar Mike Klein2017-05-01
* Add a clip mask benchGravatar Florin Malita2017-05-01
* add drawString helper to canvasGravatar Cary Clark2017-04-28
* remove to_2dot2 and from_2dot2Gravatar Mike Klein2017-04-26
* jumper, implement 2.2 stages with approx_powfGravatar Mike Klein2017-04-21
* hide lockpixels api behind flagGravatar Mike Reed2017-04-17
* deprecate odd variants of SkCanvas::readPixelsGravatar Mike Reed2017-04-17
* Improve accuracy of cubic classificationGravatar Chris Dalton2017-04-14
* SkSize can be aggregate-initializedGravatar Hal Canary2017-04-11
* Reland: Finish up mip opts: 2x3 and 3x2Gravatar Matt Sarett2017-04-11
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-04-05
* Revert "Finish up mip opts: 2x3 and 3x2"Gravatar Matt Sarett2017-04-04
* Finish up mip opts: 2x3 and 3x2Gravatar Matt Sarett2017-04-04
* Revert[4] "clean up (partially) colortable api""""Gravatar Mike Reed2017-04-03
* move vertex-mode enum into SkVerticesGravatar Mike Reed2017-04-03