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authorGravatar Brian Osman <brianosman@google.com>2017-04-05 09:26:15 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-04-05 14:00:50 +0000
commit33aa2c7b5c351c17a11ce2bf7d7cd70a3d86cecc (patch)
tree6fbc30a47986750570d00026ddb3c89a0c3a55df /bench
parentbf17eecf46b246d354b926aacc41e9ea882df49d (diff)
Allow FPs to elevate default precision for the entire fragment program
Currently, GrConfigConversionEffect is able to round-trip on many mobile GPUs because it uses highp for all intermediate variables (including the texture fetch result). Separating the texture sample into a different processor breaks that. This is a blunt instrument, not to be used lightly. This reverts commit dffe9827b18444d1426859d9035f9f0087201f44. Bug: skia: Change-Id: I940af3256c47e6672a008d516db9e55669672ca3 Reviewed-on: https://skia-review.googlesource.com/11345 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'bench')
-rw-r--r--bench/GLInstancedArraysBench.cpp2
-rw-r--r--bench/GLVec4ScalarBench.cpp2
-rw-r--r--bench/GLVertexAttributesBench.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp
index 5268dd6e72..fc5e8fb17f 100644
--- a/bench/GLInstancedArraysBench.cpp
+++ b/bench/GLInstancedArraysBench.cpp
@@ -133,7 +133,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
// setup fragment shader
GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *shaderCaps, &fshaderTxt);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
oColor.setTypeModifier(GrShaderVar::kIn_TypeModifier);
oColor.appendDecl(shaderCaps, &fshaderTxt);
fshaderTxt.append(";\n");
diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp
index 26f9220750..b5c7e22a49 100644
--- a/bench/GLVec4ScalarBench.cpp
+++ b/bench/GLVec4ScalarBench.cpp
@@ -131,7 +131,7 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
// next stage.
GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *shaderCaps, &fshaderTxt);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
oPosition.setTypeModifier(GrShaderVar::kIn_TypeModifier);
oPosition.appendDecl(shaderCaps, &fshaderTxt);
fshaderTxt.append(";\n");
diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp
index 4783d5510a..7efd984762 100644
--- a/bench/GLVertexAttributesBench.cpp
+++ b/bench/GLVertexAttributesBench.cpp
@@ -117,7 +117,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
// setup fragment shader
GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *shaderCaps, &fshaderTxt);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
const char* fsOutName;
if (shaderCaps->mustDeclareFragmentShaderOutput()) {