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* Further reduce the number of primitives in the donut tests. Avoids crashes on...Gravatar brianosman2016-02-11
* Add AndroidCodecBench to time scaled decodesGravatar msarett2016-02-11
* Add bench and gm for shapesGravatar cdalton2016-02-10
* Revert of Make SkPicture/SkImageGenerator default to SkCodec (patchset #7 id:...Gravatar kjlubick2016-02-10
* Make SkPicture/SkImageGenerator default to SkCodecGravatar scroggo2016-02-10
* Sk4f: add floor()Gravatar mtklein2016-02-09
* Revert of Sk4f: add floor() (patchset #3 id:40001 of https://codereview.chrom...Gravatar mtklein2016-02-09
* Sk4f: add floor()Gravatar mtklein2016-02-09
* Slim down Sk4fRoundtrip benches.Gravatar mtklein2016-02-09
* start experimenting with 64bit frame-buffersGravatar reed2016-02-09
* skeleton for float <-> half optimized procsGravatar mtklein2016-02-09
* Create a thermal manager class and wire it in to nanobench behind a flagGravatar joshualitt2016-02-09
* Support --dryRun in nanobench to get a list of benchmarks.Gravatar brianosman2016-02-08
* Optimize CMYK->RGBA (BGRA) transform for jpeg decodesGravatar msarett2016-02-08
* could not resist: fast sse float <--> u16Gravatar mtklein2016-02-06
* SSE optimizations for GrayAlpha -> RGBA/BGRA Premul/UnpremulGravatar msarett2016-02-03
* Treat bad values passed to --images as a fatal errorGravatar scroggo2016-02-03
* Add --benchType and --sourceType to nanobench.Gravatar mtklein2016-02-03
* extend gm to test aa[] parameter on xfer4f procsGravatar reed2016-02-03
* NEON optimizations for gray -> RGBA (or BGRA) conversionsGravatar msarett2016-02-02
* increase inner-loop for xfer4 benches to reduce varianceGravatar reed2016-02-02
* SkNx Load/store: take any pointer.Gravatar mtklein2016-01-31
* float components in xfermodesGravatar reed2016-01-30
* Revert of Treat bad values passed to --images as a fatal error (patchset #17 ...Gravatar scroggo2016-01-29
* Consolidate SK_CRASH and sk_throw into SK_ABORTGravatar djsollen2016-01-29
* starter procs for blending with pm4fGravatar reed2016-01-29
* Fix broken Android framework buildsGravatar djsollen2016-01-28
* Treat bad values passed to --images as a fatal errorGravatar scroggo2016-01-28
* Adding support for parsing extended gpu config parameters in nanobenchGravatar svaisanen2016-01-28
* Stop testing SkImageDecoder in DM/nanobenchGravatar scroggo2016-01-27
* Add pre_log option to nanobench; make this option default true in nanobench_f...Gravatar benjaminwagner2016-01-25
* Use NEON optimizations for RGB -> RGB(FF) or BGR(FF) in SkSwizzlerGravatar msarett2016-01-22
* Refactor swizzle names and types.Gravatar mtklein2016-01-22
* Revert of Consolidate SK_CRASH and sk_throw into SK_ABORT (patchset #5 id:800...Gravatar djsollen2016-01-22
* Consolidate SK_CRASH and sk_throw into SK_ABORTGravatar djsollen2016-01-22
* Revert to old behavior for swap buffersGravatar joshualitt2016-01-20
* Make nanobench --outResultsFile only work with Release builds.Gravatar mtklein2016-01-20
* Valgrind is not a fan of uninitialized Src pixels.Gravatar mtklein2016-01-19
* update mipbuilder bench to exercise all 4 procsGravatar reed2016-01-15
* test pow2 and non mipbuildersGravatar reed2016-01-15
* add explicit bench for raw bitmapscalerGravatar reed2016-01-14
* Have nanobench report bench median sample time too.Gravatar mtklein2016-01-11
* apply --match to image file names too, like we do for .skpsGravatar mtklein2016-01-11
* Add --zero_init to simulate zero-initialized memory in CodecBenchGravatar mtklein2016-01-08
* test+bench new swizzle SkOptsGravatar mtklein2016-01-08
* Make CodecBench test kPremul and kUnpremulGravatar msarett2016-01-07
* Add missing include for sleepGravatar scroggo2016-01-07
* Make SkGLContext lifetime more well-definedGravatar kkinnunen2016-01-06
* Add a bench to test SkTileImageFilter.Gravatar senorblanco2016-01-05
* Revert of Make SkGLContext lifetime more well-defined (patchset #7 id:120001 ...Gravatar jcgregorio2016-01-05