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authorGravatar mtklein <mtklein@chromium.org>2016-02-09 08:18:10 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-09 08:18:10 -0800
commita525cb151bb39fb6362af051f69b6d633f660fd9 (patch)
tree897e3f6ed3b011011c64419dbbe6fea361806e16 /bench
parenteba209a8fca4434480573397d7df73d4cdd1a30a (diff)
skeleton for float <-> half optimized procs
Nothing fancy yet, just calls the serial code in a loop. I will try to folow this up with at least some of: - SSE2 version of serial code - NEON version of serial code - NEON version using vcvt.f32.f16/vcvt.f16.f32 - F16C (between AVX and AVX2) version using vcvtph2ps/vcvtps2ph The last two are fastest but need runtime detection. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1686543003 Review URL: https://codereview.chromium.org/1686543003
Diffstat (limited to 'bench')
-rw-r--r--bench/HalfBench.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/bench/HalfBench.cpp b/bench/HalfBench.cpp
new file mode 100644
index 0000000000..1c76c572a4
--- /dev/null
+++ b/bench/HalfBench.cpp
@@ -0,0 +1,48 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Benchmark.h"
+#include "SkOpts.h"
+#include "SkRandom.h"
+
+struct FloatToHalfBench : public Benchmark {
+ const char* onGetName() override { return "float_to_half"; }
+ bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
+
+ void onDraw(int loops, SkCanvas* canvas) override {
+ SkRandom rand;
+ float fs[1023];
+ for (float& f : fs) {
+ f = rand.nextF();
+ }
+
+ uint16_t hs[1023];
+ while (loops --> 0) {
+ SkOpts::float_to_half(hs, fs, 1023);
+ }
+ }
+};
+DEF_BENCH(return new FloatToHalfBench;)
+
+struct HalfToFloatBench : public Benchmark {
+ const char* onGetName() override { return "half_to_float"; }
+ bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
+
+ void onDraw(int loops, SkCanvas* canvas) override {
+ SkRandom rand;
+ uint16_t hs[1023];
+ for (uint16_t& h : hs) {
+ h = rand.nextU16();
+ }
+
+ float fs[1023];
+ while (loops --> 0) {
+ SkOpts::half_to_float(fs, hs, 1023);
+ }
+ }
+};
+DEF_BENCH(return new HalfToFloatBench;)