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path: root/bench/GLVec4ScalarBench.cpp
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* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* fixed a vec2 -> float2 that got missedGravatar Ethan Nicholas2017-07-28
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-04-05
* Revert "Revert "Revert "Allow FPs to elevate default precision for the entire...Gravatar Brian Osman2017-04-03
* Revert "Revert "Allow FPs to elevate default precision for the entire fragmen...Gravatar Brian Osman2017-03-31
* Revert "Allow FPs to elevate default precision for the entire fragment program"Gravatar Brian Osman2017-03-31
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-03-31
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Remove unnecessary attribute and varying type modifiersGravatar Brian Salomon2016-11-18
* fixed GLVec4ScalarBenchGravatar ethannicholas2016-10-12
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-12
* Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...Gravatar jvanverth2016-10-11
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-11
* Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...Gravatar mtklein2016-10-10
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-10
* Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...Gravatar jvanverth2016-10-10
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-10
* Make appending default precision be controled by GLSLGravatar egdaniel2015-10-26
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...Gravatar egdaniel2015-10-22
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* Remove const from `const int loops`.Gravatar mtklein2015-10-01
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Added GLVec4ScalarBench that doesn't use VAOsGravatar wangyix2015-07-15
* Revert of Added a GLBench for testing performance of vec4 vs scalar for cover...Gravatar scroggo2015-07-15
* Added a glBench for testing performance of vec4 vs scalar coverage in generat...Gravatar wangyix2015-07-13
* Revert of Added a GLBench for testing performance of vec4 vs scalar for cover...Gravatar scroggo2015-07-13
* Added a glBench for testing performance of vec4 vs scalar coverage in generat...Gravatar wangyix2015-07-13