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authorGravatar ethannicholas <ethannicholas@google.com>2016-10-10 06:40:23 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-10-10 06:40:24 -0700
commit08b2ccf398e2b81bc05d2c105837e5419899469b (patch)
treef9338540266391ee920965581d44541b398487aa /bench/GLVec4ScalarBench.cpp
parent3f748606d8dcac21c7fcdd07c2083f611c633ad5 (diff)
Turned on SkSL->GLSL compiler
Diffstat (limited to 'bench/GLVec4ScalarBench.cpp')
-rw-r--r--bench/GLVec4ScalarBench.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp
index e3837a7225..373ae6b7bc 100644
--- a/bench/GLVec4ScalarBench.cpp
+++ b/bench/GLVec4ScalarBench.cpp
@@ -124,8 +124,6 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
" o_color = a_color;\n"
"}\n");
- const GrGLInterface* gl = ctx->interface();
-
// set up fragment shader; this fragment shader will have fNumStages coverage stages plus an
// XP stage at the end. Each coverage stage computes the pixel's distance from some hard-
// coded center and compare that to some hard-coded circle radius to compute a coverage.
@@ -186,7 +184,7 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
"}\n",
fsOutName);
- return CreateProgram(gl, vshaderTxt.c_str(), fshaderTxt.c_str());
+ return CreateProgram(ctx, vshaderTxt.c_str(), fshaderTxt.c_str());
}
template<typename Func>