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-rw-r--r--tools/sk_app/GLWindowContext.h59
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diff --git a/tools/sk_app/GLWindowContext.h b/tools/sk_app/GLWindowContext.h
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+
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef GLWindowContext_DEFINED
+#define GLWindowContext_DEFINED
+
+
+#include "gl/GrGLInterface.h"
+
+#include "SkRefCnt.h"
+#include "SkSurface.h"
+
+#include "WindowContext.h"
+
+class GrContext;
+
+namespace sk_app {
+
+class GLWindowContext : public WindowContext {
+public:
+ sk_sp<SkSurface> getBackbufferSurface() override;
+
+ bool isValid() override { return SkToBool(fBackendContext.get()); }
+
+ void resize(int w, int h) override;
+ void swapBuffers() override;
+
+ void setDisplayParams(const DisplayParams& params) override;
+
+ GrBackendContext getBackendContext() override {
+ return (GrBackendContext) fBackendContext.get();
+ }
+
+protected:
+ GLWindowContext(const DisplayParams&);
+ // This should be called by subclass constructor. It is also called when window/display
+ // parameters change. This will in turn call onInitializeContext().
+ void initializeContext();
+ virtual sk_sp<const GrGLInterface> onInitializeContext() = 0;
+
+ // This should be called by subclass destructor. It is also called when window/display
+ // parameters change prior to initializing a new GL context. This will in turn call
+ // onDestroyContext().
+ void destroyContext();
+ virtual void onDestroyContext() = 0;
+
+ virtual void onSwapBuffers() = 0;
+
+ sk_sp<const GrGLInterface> fBackendContext;
+ sk_sp<SkSurface> fSurface;
+};
+
+} // namespace sk_app
+
+#endif