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authorGravatar Brian Osman <brianosman@google.com>2017-11-21 13:18:02 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-21 18:37:19 +0000
commiteff04b5ec287e0fee0d44207c10d2d11f7eade8a (patch)
treeea2cf00ea329c81611536aaa9a9f1eca47c67e9a /tools/sk_app/GLWindowContext.h
parent2aa09dbe8aced37aa6bb285e62df45deb0e81650 (diff)
Remove SampleApp and convert HelloWorld to sk_app
There is still a large amount of views code that could be trimmed down, but which is used to implement samples (in viewer). Seemed simpler to remove some of this code in pieces. Bug: skia: Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6 Reviewed-on: https://skia-review.googlesource.com/72801 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/sk_app/GLWindowContext.h')
-rw-r--r--tools/sk_app/GLWindowContext.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/tools/sk_app/GLWindowContext.h b/tools/sk_app/GLWindowContext.h
new file mode 100644
index 0000000000..44810c93d2
--- /dev/null
+++ b/tools/sk_app/GLWindowContext.h
@@ -0,0 +1,59 @@
+
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef GLWindowContext_DEFINED
+#define GLWindowContext_DEFINED
+
+
+#include "gl/GrGLInterface.h"
+
+#include "SkRefCnt.h"
+#include "SkSurface.h"
+
+#include "WindowContext.h"
+
+class GrContext;
+
+namespace sk_app {
+
+class GLWindowContext : public WindowContext {
+public:
+ sk_sp<SkSurface> getBackbufferSurface() override;
+
+ bool isValid() override { return SkToBool(fBackendContext.get()); }
+
+ void resize(int w, int h) override;
+ void swapBuffers() override;
+
+ void setDisplayParams(const DisplayParams& params) override;
+
+ GrBackendContext getBackendContext() override {
+ return (GrBackendContext) fBackendContext.get();
+ }
+
+protected:
+ GLWindowContext(const DisplayParams&);
+ // This should be called by subclass constructor. It is also called when window/display
+ // parameters change. This will in turn call onInitializeContext().
+ void initializeContext();
+ virtual sk_sp<const GrGLInterface> onInitializeContext() = 0;
+
+ // This should be called by subclass destructor. It is also called when window/display
+ // parameters change prior to initializing a new GL context. This will in turn call
+ // onDestroyContext().
+ void destroyContext();
+ virtual void onDestroyContext() = 0;
+
+ virtual void onSwapBuffers() = 0;
+
+ sk_sp<const GrGLInterface> fBackendContext;
+ sk_sp<SkSurface> fSurface;
+};
+
+} // namespace sk_app
+
+#endif