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-rw-r--r--tests/SRGBReadWritePixelsTest.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/SRGBReadWritePixelsTest.cpp b/tests/SRGBReadWritePixelsTest.cpp
index 569490cf7a..d090237b2d 100644
--- a/tests/SRGBReadWritePixelsTest.cpp
+++ b/tests/SRGBReadWritePixelsTest.cpp
@@ -258,16 +258,16 @@ static void test_write_read(Encoding contextEncoding, Encoding writeEncoding, En
// are sRGB, linear, or untagged RGBA_8888.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
- if (!context->caps()->isConfigRenderable(kSRGBA_8888_GrPixelConfig) &&
- !context->caps()->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) {
+ if (!context->contextPriv().caps()->isConfigRenderable(kSRGBA_8888_GrPixelConfig) &&
+ !context->contextPriv().caps()->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) {
return;
}
// We allow more error on GPUs with lower precision shader variables.
- float error = context->caps()->shaderCaps()->halfIs32Bits() ? 0.5f : 1.2f;
+ float error = context->contextPriv().caps()->shaderCaps()->halfIs32Bits() ? 0.5f : 1.2f;
// For the all-sRGB case, we allow a small error only for devices that have
// precision variation because the sRGB data gets converted to linear and back in
// the shader.
- float smallError = context->caps()->shaderCaps()->halfIs32Bits() ? 0.0f : 1.f;
+ float smallError = context->contextPriv().caps()->shaderCaps()->halfIs32Bits() ? 0.0f : 1.f;
///////////////////////////////////////////////////////////////////////////////////////////////
// Write sRGB data to a sRGB context - no conversion on the write.