aboutsummaryrefslogtreecommitdiffhomepage
path: root/tests/SRGBReadWritePixelsTest.cpp
diff options
context:
space:
mode:
authorGravatar Brian Salomon <bsalomon@google.com>2018-05-11 10:14:21 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-05-11 14:47:27 +0000
commitc7fe0f708ccbf12bf2ad1374ff307940d2c93880 (patch)
treecc4e63c994ac6af6ddab2f0fa063dbf800e2dd8a /tests/SRGBReadWritePixelsTest.cpp
parent244f754cdd6ba1c5917a65cd94fe0bf87e3a7339 (diff)
Make GrCaps and GrShaderCaps private.
Moves getCaps() from GrContext to GrContextPriv and removes unused refCaps(). Change-Id: Ic6a8951b656c0d1b2773eae73bff8e88af819866 Reviewed-on: https://skia-review.googlesource.com/127389 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'tests/SRGBReadWritePixelsTest.cpp')
-rw-r--r--tests/SRGBReadWritePixelsTest.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/SRGBReadWritePixelsTest.cpp b/tests/SRGBReadWritePixelsTest.cpp
index 569490cf7a..d090237b2d 100644
--- a/tests/SRGBReadWritePixelsTest.cpp
+++ b/tests/SRGBReadWritePixelsTest.cpp
@@ -258,16 +258,16 @@ static void test_write_read(Encoding contextEncoding, Encoding writeEncoding, En
// are sRGB, linear, or untagged RGBA_8888.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
- if (!context->caps()->isConfigRenderable(kSRGBA_8888_GrPixelConfig) &&
- !context->caps()->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) {
+ if (!context->contextPriv().caps()->isConfigRenderable(kSRGBA_8888_GrPixelConfig) &&
+ !context->contextPriv().caps()->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) {
return;
}
// We allow more error on GPUs with lower precision shader variables.
- float error = context->caps()->shaderCaps()->halfIs32Bits() ? 0.5f : 1.2f;
+ float error = context->contextPriv().caps()->shaderCaps()->halfIs32Bits() ? 0.5f : 1.2f;
// For the all-sRGB case, we allow a small error only for devices that have
// precision variation because the sRGB data gets converted to linear and back in
// the shader.
- float smallError = context->caps()->shaderCaps()->halfIs32Bits() ? 0.0f : 1.f;
+ float smallError = context->contextPriv().caps()->shaderCaps()->halfIs32Bits() ? 0.0f : 1.f;
///////////////////////////////////////////////////////////////////////////////////////////////
// Write sRGB data to a sRGB context - no conversion on the write.