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-rw-r--r--src/gpu/GrContext.cpp6
-rw-r--r--src/gpu/GrDrawState.h139
-rw-r--r--src/gpu/GrInOrderDrawBuffer.cpp19
-rw-r--r--src/gpu/SkGpuDevice.cpp4
4 files changed, 91 insertions, 77 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 80dd25ebee..e0307f5e19 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -69,6 +69,12 @@ GrContext* GrContext::Create(GrEngine engine,
GrContext::~GrContext() {
this->flush();
+ // the context's drawstate can be holding onto texture/render target refs.
+ // Relinquish them before the texture cache is freed lest a cached
+ // texture/RT not be freed in the right order
+ fDrawState->reset();
+ // The gpu refs textures in its drawstate.
+ fGpu->setDrawState(NULL);
// Since the gpu can hold scratch textures, give it a chance to let go
// of them before freeing the texture cache
fGpu->purgeResources();
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index 79d6d483f1..a568ca776b 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -14,11 +14,10 @@
#include "GrRefCnt.h"
#include "GrSamplerState.h"
#include "GrStencil.h"
+#include "GrRenderTarget.h"
#include "SkXfermode.h"
-class GrRenderTarget;
-class GrTexture;
class GrDrawState : public GrRefCnt {
@@ -53,18 +52,52 @@ public:
typedef uint32_t StageMask;
GR_STATIC_ASSERT(sizeof(StageMask)*8 >= GrDrawState::kNumStages);
- GrDrawState() {
+ GrDrawState()
+ : fRenderTarget(NULL) {
+
+ for (int i = 0; i < kNumStages; ++i) {
+ fTextures[i] = NULL;
+ }
+
this->reset();
}
- GrDrawState(const GrDrawState& state) {
+ GrDrawState(const GrDrawState& state)
+ : fRenderTarget(NULL) {
+
+ for (int i = 0; i < kNumStages; ++i) {
+ fTextures[i] = NULL;
+ }
+
*this = state;
}
+ virtual ~GrDrawState() {
+ for (int i = 0; i < kNumStages; ++i) {
+ GrSafeSetNull(fTextures[i]);
+ }
+ GrSafeSetNull(fRenderTarget);
+ }
+
/**
* Resets to the default state. Sampler states will not be modified.
*/
void reset() {
+
+ for (int i = 0; i < kNumStages; ++i) {
+ // just as in setTexture we have to detach the texture before
+ // unreffing it because, if a texture is actually freed here,
+ // GrGLTexture's onRelease method will try to remove it from all
+ // possible owner's (including this one) via setTexture(NULL)
+ GrTexture* temp = fTextures[i];
+ fTextures[i] = NULL;
+ GrSafeUnref(temp);
+ }
+
+ GrRenderTarget* temp = fRenderTarget;
+ fRenderTarget = NULL;
+ GrSafeUnref(temp);
+
// make sure any pad is zero for memcmp
// all GrDrawState members should default to something valid by the
// the memset except those initialized individually below. There should
@@ -85,14 +118,13 @@ public:
fSrcBlend = kOne_BlendCoeff;
fDstBlend = kZero_BlendCoeff;
fViewMatrix.reset();
- fBehaviorBits = 0;
// ensure values that will be memcmp'ed in == but not memset in reset()
// are tightly packed
GrAssert(this->memsetSize() + sizeof(fColor) + sizeof(fCoverage) +
sizeof(fFirstCoverageStage) + sizeof(fColorFilterMode) +
- sizeof(fSrcBlend) + sizeof(fDstBlend) ==
- this->podSize());
+ sizeof(fSrcBlend) + sizeof(fDstBlend) + sizeof(fTextures) +
+ sizeof(fRenderTarget) == this->podSize());
}
///////////////////////////////////////////////////////////////////////////
@@ -174,16 +206,14 @@ public:
void setTexture(int stage, GrTexture* texture) {
GrAssert((unsigned)stage < kNumStages);
- if (isBehaviorEnabled(kTexturesNeedRef_BehaviorBit)) {
- // If we don't clear out the current texture before unreffing
- // it we can get into an infinite loop as the GrGLTexture's
- // onRelease method recursively calls setTexture
- GrTexture* temp = fTextures[stage];
- fTextures[stage] = NULL;
+ // If we don't clear out the current texture before unreffing
+ // it we can get into an infinite loop as the GrGLTexture's
+ // onRelease method recursively calls setTexture
+ GrTexture* temp = fTextures[stage];
+ fTextures[stage] = NULL;
- SkSafeRef(texture);
- SkSafeUnref(temp);
- }
+ SkSafeRef(texture);
+ SkSafeUnref(temp);
fTextures[stage] = texture;
}
@@ -461,7 +491,18 @@ public:
*
* @param target The render target to set.
*/
- void setRenderTarget(GrRenderTarget* target) { fRenderTarget = target; }
+ void setRenderTarget(GrRenderTarget* target) {
+
+ // If we don't clear out the current render target before unreffing
+ // it we can get into an infinite loop as the GrGLRenderTarget's
+ // onRelease method recursively calls setTexture
+ GrRenderTarget* temp = fRenderTarget;
+ fRenderTarget = NULL;
+
+ SkSafeRef(target);
+ SkSafeUnref(temp);
+ fRenderTarget = target;
+ }
/**
* Retrieves the currently set rendertarget.
@@ -479,16 +520,26 @@ public:
fSavedTarget = NULL;
this->set(ds, newTarget);
}
- ~AutoRenderTargetRestore() { this->set(NULL, NULL); }
- void set(GrDrawState* ds, GrRenderTarget* newTarget) {
+ ~AutoRenderTargetRestore() { this->restore(); }
+
+ void restore() {
if (NULL != fDrawState) {
fDrawState->setRenderTarget(fSavedTarget);
+ fDrawState = NULL;
}
+ GrSafeSetNull(fSavedTarget);
+ }
+
+ void set(GrDrawState* ds, GrRenderTarget* newTarget) {
+ this->restore();
+
if (NULL != ds) {
+ GrAssert(NULL == fSavedTarget);
fSavedTarget = ds->getRenderTarget();
+ SkSafeRef(fSavedTarget);
ds->setRenderTarget(newTarget);
+ fDrawState = ds;
}
- fDrawState = ds;
}
private:
GrDrawState* fDrawState;
@@ -681,28 +732,6 @@ public:
fFlagBits = ds.fFlagBits;
}
- /**
- * Flags that do not affect rendering.
- */
- enum GrBehaviorBits {
- /**
- * Calls to setTexture will ref/unref the texture
- */
- kTexturesNeedRef_BehaviorBit = 0x01,
- };
-
- void enableBehavior(uint32_t behaviorBits) {
- fBehaviorBits |= behaviorBits;
- }
-
- void disableBehavior(uint32_t behaviorBits) {
- fBehaviorBits &= ~(behaviorBits);
- }
-
- bool isBehaviorEnabled(uint32_t behaviorBits) const {
- return 0 != (behaviorBits & fBehaviorBits);
- }
-
/// @}
///////////////////////////////////////////////////////////////////////////
@@ -748,14 +777,6 @@ public:
return false;
}
- // kTexturesNeedRef is an internal flag for altering the draw state's
- // behavior rather than a property that will impact drawing - ignore it
- // here
- if ((fBehaviorBits & ~kTexturesNeedRef_BehaviorBit) !=
- (s.fBehaviorBits & ~kTexturesNeedRef_BehaviorBit)) {
- return false;
- }
-
for (int i = 0; i < kNumStages; i++) {
if (fTextures[i] &&
this->fSamplerStates[i] != s.fSamplerStates[i]) {
@@ -780,13 +801,16 @@ public:
memcpy(this->podStart(), s.podStart(), this->podSize());
fViewMatrix = s.fViewMatrix;
- fBehaviorBits = s.fBehaviorBits;
for (int i = 0; i < kNumStages; i++) {
+ SkSafeRef(fTextures[i]); // already copied by memcpy
if (s.fTextures[i]) {
this->fSamplerStates[i] = s.fSamplerStates[i];
}
}
+
+ SkSafeRef(fRenderTarget); // already copied by memcpy
+
if (kColorMatrix_StateBit & s.fFlagBits) {
memcpy(this->fColorMatrix, s.fColorMatrix, sizeof(fColorMatrix));
}
@@ -820,15 +844,13 @@ private:
GrColor fBlendConstant;
GrColor fPodStartMarker;
};
- GrTexture* fTextures[kNumStages];
GrColor fColorFilterColor;
uint32_t fFlagBits;
DrawFace fDrawFace;
- VertexEdgeType fVertexEdgeType;
GrStencilSettings fStencilSettings;
union {
- GrRenderTarget* fRenderTarget;
- GrRenderTarget* fMemsetEndMarker;
+ VertexEdgeType fVertexEdgeType;
+ VertexEdgeType fMemsetEndMarker;
};
// @}
@@ -839,13 +861,14 @@ private:
int fFirstCoverageStage;
SkXfermode::Mode fColorFilterMode;
GrBlendCoeff fSrcBlend;
+ GrBlendCoeff fDstBlend;
+ GrTexture* fTextures[kNumStages];
union {
- GrBlendCoeff fDstBlend;
- GrBlendCoeff fPodEndMarker;
+ GrRenderTarget* fRenderTarget;
+ GrRenderTarget* fPodEndMarker;
};
// @}
- uint32_t fBehaviorBits;
GrMatrix fViewMatrix;
// This field must be last; it will not be copied or compared
diff --git a/src/gpu/GrInOrderDrawBuffer.cpp b/src/gpu/GrInOrderDrawBuffer.cpp
index 7b3b04f75b..c608013678 100644
--- a/src/gpu/GrInOrderDrawBuffer.cpp
+++ b/src/gpu/GrInOrderDrawBuffer.cpp
@@ -460,17 +460,7 @@ void GrInOrderDrawBuffer::reset() {
GrAssert(1 == fGeoPoolStateStack.count());
this->resetVertexSource();
this->resetIndexSource();
- uint32_t numStates = fStates.count();
- for (uint32_t i = 0; i < numStates; ++i) {
- for (int s = 0; s < GrDrawState::kNumStages; ++s) {
- GrSafeUnref(fStates[i].getTexture(s));
- }
- GrSafeUnref(fStates[i].getRenderTarget());
- // GrInOrderDrawBuffer is no longer managing the refs/unrefs
- // for the stored GrDrawStates
- fStates[i].disableBehavior(GrDrawState::kTexturesNeedRef_BehaviorBit);
- }
int numDraws = fDraws.count();
for (int d = 0; d < numDraws; ++d) {
// we always have a VB, but not always an IB
@@ -780,16 +770,7 @@ bool GrInOrderDrawBuffer::needsNewState() const {
}
void GrInOrderDrawBuffer::pushState() {
- const GrDrawState& drawState = this->getDrawState();
- for (int s = 0; s < GrDrawState::kNumStages; ++s) {
- GrSafeRef(drawState.getTexture(s));
- }
- GrSafeRef(drawState.getRenderTarget());
fStates.push_back(this->getDrawState());
-
- // Any textures that are added to the stored state need to be
- // reffed so the unref in reset doesn't inappropriately free them
- fStates.back().enableBehavior(GrDrawState::kTexturesNeedRef_BehaviorBit);
}
bool GrInOrderDrawBuffer::needsNewClip() const {
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 411b2c5b8f..d6dc010e81 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -258,6 +258,10 @@ SkGpuDevice::~SkGpuDevice() {
delete fDrawProcs;
}
+ // The SkGpuDevice gives the context the render target (e.g., in gainFocus)
+ // This call gives the context a chance to relinquish it
+ fContext->setRenderTarget(NULL);
+
SkSafeUnref(fTexture);
SkSafeUnref(fRenderTarget);
if (fCache.texture()) {