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-rw-r--r--src/gpu/GrClipMaskManager.cpp63
-rw-r--r--src/gpu/GrClipMaskManager.h7
2 files changed, 15 insertions, 55 deletions
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index d3c0cf3fc1..a878894c59 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -110,10 +110,7 @@ bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) {
bool GrClipMaskManager::installClipEffects(const ElementList& elements,
GrDrawState::AutoRestoreEffects* are,
const SkVector& clipToRTOffset,
- const SkRect* drawBounds,
- SkIRect* scissorRect) {
-
- SkASSERT(NULL != scissorRect);
+ const SkRect* drawBounds) {
GrDrawState* drawState = fGpu->drawState();
SkRect boundsInClipSpace;
@@ -124,11 +121,7 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
are->set(drawState);
GrRenderTarget* rt = drawState->getRenderTarget();
- // We iterate from the top of the stack to the bottom. We do this because we select the first
- // BW rectangle as the scissor. Clients performing hierarchical rendering tend to use smaller
- // clips towards the top of the clip stack. Smaller scissor rects can help tiled architectures
- // skip processing tiles for draws.
- ElementList::Iter iter(elements, ElementList::Iter::kTail_IterStart);
+ ElementList::Iter iter(elements);
bool setARE = false;
bool failed = false;
@@ -164,7 +157,7 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
GrEffectEdgeType edgeType;
if (GR_AA_CLIP && iter.get()->isAA()) {
if (rt->isMultisampled()) {
- // Coverage based AA clips don't play nicely with MSAA.
+ // Coverage based AA clips don't place nicely with MSAA.
failed = true;
break;
}
@@ -172,8 +165,6 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
} else {
edgeType = invert ? kInverseFillBW_GrEffectEdgeType : kFillBW_GrEffectEdgeType;
}
- // We don't want to exit if we convert a BW rect clip to a scissor.
- bool failIfNoEffect = true;
SkAutoTUnref<GrEffectRef> effect;
switch (iter.get()->getType()) {
case SkClipStack::Element::kPath_Type:
@@ -189,14 +180,7 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
case SkClipStack::Element::kRect_Type: {
SkRect rect = iter.get()->getRect();
rect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
- if (kFillBW_GrEffectEdgeType == edgeType && scissorRect->isEmpty()) {
- // This is OK because we only allow clip operations that shrink the clip
- // to be implemented as effects.
- rect.roundOut(scissorRect);
- failIfNoEffect = false;
- } else {
- effect.reset(GrConvexPolyEffect::Create(edgeType, rect));
- }
+ effect.reset(GrConvexPolyEffect::Create(edgeType, rect));
break;
}
default:
@@ -208,12 +192,12 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
setARE = true;
}
fGpu->drawState()->addCoverageEffect(effect);
- } else if (failIfNoEffect) {
+ } else {
failed = true;
break;
}
}
- iter.prev();
+ iter.next();
}
if (failed) {
@@ -223,12 +207,6 @@ bool GrClipMaskManager::installClipEffects(const ElementList& elements,
return !failed;
}
-static inline bool rect_contains_irect(const SkIRect ir, const SkRect& r) {
- SkASSERT(!ir.isEmpty());
- return ir.fLeft <= r.fLeft && ir.fTop <= r.fTop &&
- ir.fRight >= r.fRight && ir.fBottom >= r.fBottom;
-}
-
////////////////////////////////////////////////////////////////////////////////
// sort out what kind of clip mask needs to be created: alpha, stencil,
// scissor, or entirely software
@@ -285,32 +263,17 @@ bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
// configuration's relative costs of switching RTs to generate a mask vs
// longer shaders.
if (elements.count() <= 4) {
- SkIRect scissorRect;
- scissorRect.setEmpty();
SkVector clipToRTOffset = { SkIntToScalar(-clipDataIn->fOrigin.fX),
SkIntToScalar(-clipDataIn->fOrigin.fY) };
if (elements.isEmpty() ||
- this->installClipEffects(elements, are, clipToRTOffset, devBounds, &scissorRect)) {
- if (scissorRect.isEmpty()) {
- // We may still want to use a scissor, especially on tiled architectures.
- scissorRect = clipSpaceIBounds;
- scissorRect.offset(-clipDataIn->fOrigin);
- if (NULL == devBounds ||
- !rect_contains_irect(scissorRect, *devBounds)) {
- fGpu->enableScissor(scissorRect);
- } else {
- // When the vertices that will be rendered fit fully inside the clip's bounds
- // then providing the scissor rect will not help the driver eliminate tiles
- // from consideration for the draw, but changing the scissor will cause
- // state changes between draws.
- fGpu->disableScissor();
- }
+ (requiresAA && this->installClipEffects(elements, are, clipToRTOffset, devBounds))) {
+ SkIRect scissorSpaceIBounds(clipSpaceIBounds);
+ scissorSpaceIBounds.offset(-clipDataIn->fOrigin);
+ if (NULL == devBounds ||
+ !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
+ fGpu->enableScissor(scissorSpaceIBounds);
} else {
- scissorRect.fLeft = SkTMax(0, scissorRect.fLeft);
- scissorRect.fTop = SkTMax(0, scissorRect.fTop);
- scissorRect.fRight = SkTMin(rt->width(), scissorRect.fRight);
- scissorRect.fBottom = SkTMin(rt->height(), scissorRect.fBottom);
- fGpu->enableScissor(scissorRect);
+ fGpu->disableScissor();
}
this->setGpuStencil();
return true;
diff --git a/src/gpu/GrClipMaskManager.h b/src/gpu/GrClipMaskManager.h
index 974c217705..c3a21fd8a2 100644
--- a/src/gpu/GrClipMaskManager.h
+++ b/src/gpu/GrClipMaskManager.h
@@ -106,14 +106,11 @@ private:
GrClipMaskCache fAACache; // cache for the AA path
// Attempts to install a series of coverage effects to implement the clip. Return indicates
- // whether the element list was successfully converted to effects. One of the elements may
- // be selected to use the scissor. If so scissorRect will be updated to a valid rectangle
- // that the caller should set as the scissor rect. If not, scissorRect won't be modified.
+ // whether the element list was successfully converted to effects.
bool installClipEffects(const GrReducedClip::ElementList&,
GrDrawState::AutoRestoreEffects*,
const SkVector& clipOffset,
- const SkRect* devBounds,
- SkIRect* scissorRect);
+ const SkRect* devBounds);
// Draws the clip into the stencil buffer
bool createStencilClipMask(int32_t elementsGenID,