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-rw-r--r--src/core/SkBitmapProcState.cpp52
1 files changed, 25 insertions, 27 deletions
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp
index e44237880f..f5748b802b 100644
--- a/src/core/SkBitmapProcState.cpp
+++ b/src/core/SkBitmapProcState.cpp
@@ -30,36 +30,39 @@ extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcSt
///////////////////////////////////////////////////////////////////////////////
+// true iff the matrix contains, at most, scale and translate elements
+static bool matrix_only_scale_translate(const SkMatrix& m) {
+ return m.getType() <= SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask;
+}
+
/**
* For the purposes of drawing bitmaps, if a matrix is "almost" translate
* go ahead and treat it as if it were, so that subsequent code can go fast.
*/
static bool just_trans_clamp(const SkMatrix& matrix, const SkBitmap& bitmap) {
- SkMatrix::TypeMask mask = matrix.getType();
+ SkASSERT(matrix_only_scale_translate(matrix));
- if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
- return false;
- }
- if (mask & SkMatrix::kScale_Mask) {
- SkScalar sx = matrix[SkMatrix::kMScaleX];
- SkScalar sy = matrix[SkMatrix::kMScaleY];
- int w = bitmap.width();
- int h = bitmap.height();
- int sw = SkScalarRound(SkScalarMul(sx, SkIntToScalar(w)));
- int sh = SkScalarRound(SkScalarMul(sy, SkIntToScalar(h)));
- return sw == w && sh == h;
+ if (matrix.getType() & SkMatrix::kScale_Mask) {
+ SkRect src, dst;
+ bitmap.getBounds(&src);
+ matrix.mapRect(&dst, src);
+
+ // Now round all 4 edges to device space, and then compare the device
+ // width/height to the original. Note: we must map all 4 and subtract
+ // rather than map the "width" and compare, since we care about the
+ // phase (in pixel space) that any translate in the matrix might impart.
+ SkIRect idst;
+ dst.round(&idst);
+ return idst.width() == bitmap.width() && idst.height() == bitmap.height();
}
// if we got here, we're either kTranslate_Mask or identity
return true;
}
static bool just_trans_general(const SkMatrix& matrix) {
- SkMatrix::TypeMask mask = matrix.getType();
+ SkASSERT(matrix_only_scale_translate(matrix));
- if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
- return false;
- }
- if (mask & SkMatrix::kScale_Mask) {
+ if (matrix.getType() & SkMatrix::kScale_Mask) {
const SkScalar tol = SK_Scalar1 / 32768;
if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleX] - SK_Scalar1, tol)) {
@@ -120,16 +123,11 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
}
// wack our matrix to exactly no-scale, if we're really close to begin with
- {
- bool fixupMatrix = clamp_clamp ?
- just_trans_clamp(*m, *fBitmap) : just_trans_general(*m);
- if (fixupMatrix) {
- // If we can be treated just like translate, construct that inverse
- // such that we landed in the proper place. Given that m may have
- // some slight scale, we have to invert it to compute this new
- // matrix.
- SkMatrix forward;
- if (m->invert(&forward)) {
+ if (matrix_only_scale_translate(*m)) {
+ SkMatrix forward;
+ if (m->invert(&forward)) {
+ if (clamp_clamp ? just_trans_clamp(forward, *fBitmap)
+ : just_trans_general(forward)) {
SkScalar tx = -SkScalarRoundToScalar(forward.getTranslateX());
SkScalar ty = -SkScalarRoundToScalar(forward.getTranslateY());
fUnitInvMatrix.setTranslate(tx, ty);