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Diffstat (limited to 'src/utils/SkShadowTessellator.cpp')
-rwxr-xr-xsrc/utils/SkShadowTessellator.cpp38
1 files changed, 15 insertions, 23 deletions
diff --git a/src/utils/SkShadowTessellator.cpp b/src/utils/SkShadowTessellator.cpp
index 36df514534..32a114253a 100755
--- a/src/utils/SkShadowTessellator.cpp
+++ b/src/utils/SkShadowTessellator.cpp
@@ -327,8 +327,7 @@ bool SkBaseShadowTessellator::setTransformedHeightFunc(const SkMatrix& ctm) {
class SkAmbientShadowTessellator : public SkBaseShadowTessellator {
public:
SkAmbientShadowTessellator(const SkPath& path, const SkMatrix& ctm,
- SkShadowTessellator::HeightFunc heightFunc,
- SkScalar ambientAlpha, bool transparent);
+ SkShadowTessellator::HeightFunc heightFunc, bool transparent);
private:
void handleLine(const SkPoint& p) override;
@@ -343,10 +342,9 @@ private:
}
SkColor umbraColor(SkScalar z) {
SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(z*kHeightFactor, 0.0f)));
- return SkColorSetARGB(255, 0, fAmbientAlpha * 255.9999f, umbraAlpha * 255.9999f);
+ return SkColorSetARGB(umbraAlpha * 255.9999f, 0, 0, 0);
}
- SkScalar fAmbientAlpha;
int fCentroidCount;
typedef SkBaseShadowTessellator INHERITED;
@@ -355,10 +353,8 @@ private:
SkAmbientShadowTessellator::SkAmbientShadowTessellator(const SkPath& path,
const SkMatrix& ctm,
SkShadowTessellator::HeightFunc heightFunc,
- SkScalar ambientAlpha,
bool transparent)
- : INHERITED(heightFunc, transparent)
- , fAmbientAlpha(ambientAlpha) {
+ : INHERITED(heightFunc, transparent) {
// Set base colors
SkScalar occluderHeight = heightFunc(0, 0);
SkScalar umbraAlpha = SkScalarInvert((1.0f + SkTMax(occluderHeight*kHeightFactor, 0.0f)));
@@ -366,8 +362,8 @@ SkAmbientShadowTessellator::SkAmbientShadowTessellator(const SkPath& path,
// umbraAlpha is the factor that is linearly interpolated from outside to inside, and
// then "blurred" by the GrBlurredEdgeFP. It is then multiplied by fAmbientAlpha to get
// the final alpha.
- fUmbraColor = SkColorSetARGB(255, 0, ambientAlpha * 255.9999f, umbraAlpha * 255.9999f);
- fPenumbraColor = SkColorSetARGB(255, 0, ambientAlpha * 255.9999f, 0);
+ fUmbraColor = SkColorSetARGB(umbraAlpha * 255.9999f, 0, 0, 0);
+ fPenumbraColor = SkColorSetARGB(0, 0, 0, 0);
// make sure we're not below the canvas plane
this->setZOffset(path.getBounds(), ctm.hasPerspective());
@@ -654,9 +650,8 @@ void SkAmbientShadowTessellator::addEdge(const SkPoint& nextPoint, const SkVecto
class SkSpotShadowTessellator : public SkBaseShadowTessellator {
public:
SkSpotShadowTessellator(const SkPath& path, const SkMatrix& ctm,
- SkShadowTessellator::HeightFunc heightFunc,
- const SkPoint3& lightPos, SkScalar lightRadius,
- SkScalar spotAlpha, bool transparent);
+ SkShadowTessellator::HeightFunc heightFunc, const SkPoint3& lightPos,
+ SkScalar lightRadius, bool transparent);
private:
void computeClipAndPathPolygons(const SkPath& path, const SkMatrix& ctm,
@@ -700,7 +695,7 @@ private:
SkSpotShadowTessellator::SkSpotShadowTessellator(const SkPath& path, const SkMatrix& ctm,
SkShadowTessellator::HeightFunc heightFunc,
const SkPoint3& lightPos, SkScalar lightRadius,
- SkScalar spotAlpha, bool transparent)
+ bool transparent)
: INHERITED(heightFunc, transparent)
, fLightZ(lightPos.fZ)
, fLightRadius(lightRadius)
@@ -723,8 +718,8 @@ SkSpotShadowTessellator::SkSpotShadowTessellator(const SkPath& path, const SkMat
float zRatio = SkTPin(occluderHeight / (fLightZ - occluderHeight), 0.0f, 0.95f);
SkScalar radius = lightRadius * zRatio;
fRadius = radius;
- fUmbraColor = SkColorSetARGB(255, 0, spotAlpha * 255.9999f, 255);
- fPenumbraColor = SkColorSetARGB(255, 0, spotAlpha * 255.9999f, 0);
+ fUmbraColor = SkColorSetARGB(255, 0, 0, 0);
+ fPenumbraColor = SkColorSetARGB(0, 0, 0, 0);
// Compute the scale and translation for the spot shadow.
SkMatrix shadowTransform;
@@ -1292,17 +1287,14 @@ void SkSpotShadowTessellator::addEdge(const SkPoint& nextPoint, const SkVector&
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkVertices> SkShadowTessellator::MakeAmbient(const SkPath& path, const SkMatrix& ctm,
- HeightFunc heightFunc, SkScalar ambientAlpha,
- bool transparent) {
- SkAmbientShadowTessellator ambientTess(path, ctm, heightFunc, ambientAlpha, transparent);
+ HeightFunc heightFunc, bool transparent) {
+ SkAmbientShadowTessellator ambientTess(path, ctm, heightFunc, transparent);
return ambientTess.releaseVertices();
}
sk_sp<SkVertices> SkShadowTessellator::MakeSpot(const SkPath& path, const SkMatrix& ctm,
- HeightFunc heightFunc,
- const SkPoint3& lightPos, SkScalar lightRadius,
- SkScalar spotAlpha, bool transparent) {
- SkSpotShadowTessellator spotTess(path, ctm, heightFunc, lightPos, lightRadius,
- spotAlpha, transparent);
+ HeightFunc heightFunc, const SkPoint3& lightPos,
+ SkScalar lightRadius, bool transparent) {
+ SkSpotShadowTessellator spotTess(path, ctm, heightFunc, lightPos, lightRadius, transparent);
return spotTess.releaseVertices();
}