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-rw-r--r--src/shaders/SkPerlinNoiseShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shaders/SkPerlinNoiseShader.cpp b/src/shaders/SkPerlinNoiseShader.cpp
index b1ef1f0a6b..6a59e8972f 100644
--- a/src/shaders/SkPerlinNoiseShader.cpp
+++ b/src/shaders/SkPerlinNoiseShader.cpp
@@ -489,7 +489,7 @@ SkScalar SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::noise2D(
if (sx < 0 || sy < 0 || sx > 1 || sy > 1) {
return 0; // Check for pathological inputs.
}
-
+
// This is taken 1:1 from SVG spec: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement
SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue,
noiseY.noisePositionFractionValue); // Offset (0,0)