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-rwxr-xr-xsrc/gpu/GrContext.cpp13
-rw-r--r--src/gpu/GrResourceCache.cpp2
-rw-r--r--src/gpu/GrTexture.cpp3
3 files changed, 5 insertions, 13 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 4e833a1f96..a815263d13 100755
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -528,21 +528,14 @@ void GrContext::addExistingTextureToCache(GrTexture* texture) {
// still be in the exclusive pile. Recycle it.
fResourceCache->makeNonExclusive(texture->getCacheEntry());
this->purgeCache();
- } else if (texture->getDeferredRefCount() <= 0) {
+ } else {
// When we aren't reusing textures we know this scratch texture
// will never be reused and would be just wasting time in the cache
fResourceCache->makeNonExclusive(texture->getCacheEntry());
fResourceCache->deleteResource(texture->getCacheEntry());
- } else {
- // In this case (fDeferredRefCount > 0) but the cache is the only
- // one holding a real ref. Mark the object so when the deferred
- // ref count goes to 0 the texture will be deleted (remember
- // in this code path scratch textures aren't getting reused).
- texture->setNeedsDeferredUnref();
}
}
-
void GrContext::unlockScratchTexture(GrTexture* texture) {
ASSERT_OWNED_RESOURCE(texture);
SkASSERT(NULL != texture->getCacheEntry());
@@ -554,14 +547,14 @@ void GrContext::unlockScratchTexture(GrTexture* texture) {
if (fGpu->caps()->reuseScratchTextures() || NULL != texture->asRenderTarget()) {
fResourceCache->makeNonExclusive(texture->getCacheEntry());
this->purgeCache();
- } else if (texture->unique() && texture->getDeferredRefCount() <= 0) {
+ } else if (texture->unique()) {
// Only the cache now knows about this texture. Since we're never
// reusing scratch textures (in this code path) it would just be
// wasting time sitting in the cache.
fResourceCache->makeNonExclusive(texture->getCacheEntry());
fResourceCache->deleteResource(texture->getCacheEntry());
} else {
- // In this case (fRefCnt > 1 || defRefCnt > 0) but we don't really
+ // In this case (there is still a non-cache ref) but we don't really
// want to readd it to the cache (since it will never be reused).
// Instead, give up the cache's ref and leave the decision up to
// addExistingTextureToCache once its ref count reaches 0. For
diff --git a/src/gpu/GrResourceCache.cpp b/src/gpu/GrResourceCache.cpp
index 529c3a5d1d..ac10ebc641 100644
--- a/src/gpu/GrResourceCache.cpp
+++ b/src/gpu/GrResourceCache.cpp
@@ -373,7 +373,7 @@ void GrResourceCache::purgeInvalidated() {
}
void GrResourceCache::deleteResource(GrResourceCacheEntry* entry) {
- SkASSERT(1 == entry->fResource->getRefCnt());
+ SkASSERT(entry->fResource->unique());
// remove from our cache
fCache.remove(entry->key(), entry);
diff --git a/src/gpu/GrTexture.cpp b/src/gpu/GrTexture.cpp
index fb5a8d350e..63069a452b 100644
--- a/src/gpu/GrTexture.cpp
+++ b/src/gpu/GrTexture.cpp
@@ -29,7 +29,7 @@ void GrTexture::internal_dispose() const {
if (this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit) &&
NULL != this->INHERITED::getContext()) {
GrTexture* nonConstThis = const_cast<GrTexture *>(this);
- this->fRefCnt = 1; // restore ref count to initial setting
+ this->ref(); // restore ref count to initial setting
nonConstThis->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis);
@@ -39,7 +39,6 @@ void GrTexture::internal_dispose() const {
return;
}
- SkASSERT(0 == this->getDeferredRefCount());
this->INHERITED::internal_dispose();
}