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-rw-r--r--src/gpu/gl/win/SkNativeGLContext_win.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/gl/win/SkNativeGLContext_win.cpp b/src/gpu/gl/win/SkNativeGLContext_win.cpp
index 08061d50c0..17b4e4ad9b 100644
--- a/src/gpu/gl/win/SkNativeGLContext_win.cpp
+++ b/src/gpu/gl/win/SkNativeGLContext_win.cpp
@@ -88,7 +88,7 @@ const GrGLInterface* SkNativeGLContext::createGLContext() {
// We don't want the core profile when using NV path rendering (since
// NV path rendering relies on fixed function calls)
- if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0,
+ if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0,
!GR_GL_USE_NV_PATH_RENDERING))) {
SkDebugf("Could not create rendering context.\n");
this->destroyGLContext();