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-rw-r--r--src/gpu/GrCaps.cpp2
-rw-r--r--src/gpu/gl/GrGLAssembleInterface.cpp8
-rw-r--r--src/gpu/gl/GrGLCaps.cpp5
-rw-r--r--src/gpu/gl/GrGLCreateNullInterface.cpp3
-rw-r--r--src/gpu/gl/GrGLGpu.cpp12
-rw-r--r--src/gpu/gl/GrGLInterface.cpp7
-rw-r--r--src/gpu/gl/GrGLNoOpInterface.cpp7
-rw-r--r--src/gpu/gl/GrGLNoOpInterface.h6
-rw-r--r--src/gpu/gl/GrGLVertexArray.cpp60
-rw-r--r--src/gpu/gl/GrGLVertexArray.h49
-rw-r--r--src/gpu/gl/SkNullGLContext.cpp3
-rw-r--r--src/gpu/gl/debug/GrGLCreateDebugInterface.cpp3
-rw-r--r--src/gpu/glsl/GrGLSL.h2
13 files changed, 103 insertions, 64 deletions
diff --git a/src/gpu/GrCaps.cpp b/src/gpu/GrCaps.cpp
index 46f49357c7..2568e567fc 100644
--- a/src/gpu/GrCaps.cpp
+++ b/src/gpu/GrCaps.cpp
@@ -15,6 +15,7 @@ GrShaderCaps::GrShaderCaps() {
fPathRenderingSupport = false;
fDstReadInShaderSupport = false;
fDualSourceBlendingSupport = false;
+ fIntegerSupport = false;
fShaderPrecisionVaries = false;
}
@@ -50,6 +51,7 @@ SkString GrShaderCaps::dump() const {
r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]);
r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport]);
r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupport]);
+ r.appendf("Integer Support : %s\n", gNY[fIntegerSupport]);
r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]);
diff --git a/src/gpu/gl/GrGLAssembleInterface.cpp b/src/gpu/gl/GrGLAssembleInterface.cpp
index 30eed62c5e..e52d302190 100644
--- a/src/gpu/gl/GrGLAssembleInterface.cpp
+++ b/src/gpu/gl/GrGLAssembleInterface.cpp
@@ -246,6 +246,10 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC(VertexAttribDivisor);
}
+ if (glVer >= GR_GL_VER(3,0)) {
+ GET_PROC(VertexAttribIPointer);
+ }
+
GET_PROC(VertexAttribPointer);
GET_PROC(Viewport);
GET_PROC(BindFragDataLocationIndexed);
@@ -678,6 +682,10 @@ const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
GET_PROC_SUFFIX(VertexAttribDivisor, EXT);
}
+ if (version >= GR_GL_VER(3,0)) {
+ GET_PROC(VertexAttribIPointer);
+ }
+
GET_PROC(VertexAttribPointer);
GET_PROC(Viewport);
GET_PROC(BindFramebuffer);
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index a913fbeca2..cb3f5dd55f 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -279,12 +279,17 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
// we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
glslCaps->fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) &&
ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
+ glslCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) &&
+ ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
}
else {
glslCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended");
glslCaps->fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) ||
ctxInfo.hasExtension("GL_OES_standard_derivatives");
+
+ glslCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) &&
+ ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0.
}
if (ctxInfo.hasExtension("GL_EXT_shader_pixel_local_storage")) {
diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp
index f0a3e7d4bd..f56b1d9773 100644
--- a/src/gpu/gl/GrGLCreateNullInterface.cpp
+++ b/src/gpu/gl/GrGLCreateNullInterface.cpp
@@ -465,8 +465,9 @@ const GrGLInterface* GrGLCreateNullInterface() {
functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
- functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
+ functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer;
+ functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fViewport = nullGLViewport;
functions->fBindFramebuffer = nullGLBindFramebuffer;
functions->fBindRenderbuffer = nullGLBindRenderbuffer;
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index ad85707b3b..e29a7f81f3 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -1807,9 +1807,7 @@ void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc,
attribState->set(this,
attribIndex,
vbuf->bufferID(),
- GrGLAttribTypeToLayout(attribType).fCount,
- GrGLAttribTypeToLayout(attribType).fType,
- GrGLAttribTypeToLayout(attribType).fNormalized,
+ attribType,
stride,
reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset));
offset += attrib.fOffset;
@@ -2588,7 +2586,7 @@ void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGL
GrGLAttribArrayState* attribs =
this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer);
- attribs->set(this, 0, arrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
+ attribs->set(this, 0, arrayBuffer, kVec2f_GrVertexAttribType, 2 * sizeof(GrGLfloat), 0);
attribs->disableUnusedArrays(this, 0x1);
GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.left(),
@@ -3529,7 +3527,8 @@ void GrGLGpu::drawDebugWireRect(GrRenderTarget* rt, const SkIRect& rect, GrColor
GrGLAttribArrayState* attribs =
fHWGeometryState.bindArrayAndBufferToDraw(this, fWireRectArrayBuffer);
- attribs->set(this, 0, fWireRectArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
+ attribs->set(this, 0, fWireRectArrayBuffer, kVec2f_GrVertexAttribType, 2 * sizeof(GrGLfloat),
+ 0);
attribs->disableUnusedArrays(this, 0x1);
GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges));
@@ -3574,7 +3573,8 @@ void GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
GrGLAttribArrayState* attribs =
fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgramArrayBuffer);
- attribs->set(this, 0, fCopyProgramArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
+ attribs->set(this, 0, fCopyProgramArrayBuffer, kVec2f_GrVertexAttribType, 2 * sizeof(GrGLfloat),
+ 0);
attribs->disableUnusedArrays(this, 0x1);
// dst rect edges in NDC (-1 to 1)
diff --git a/src/gpu/gl/GrGLInterface.cpp b/src/gpu/gl/GrGLInterface.cpp
index 925f081b34..c09efae2b8 100644
--- a/src/gpu/gl/GrGLInterface.cpp
+++ b/src/gpu/gl/GrGLInterface.cpp
@@ -416,6 +416,13 @@ bool GrGLInterface::validate() const {
}
}
+ // glVertexAttribIPointer was added in version 3.0 of both desktop and ES.
+ if (glVer >= GR_GL_VER(3, 0)) {
+ if (NULL == fFunctions.fVertexAttribIPointer) {
+ RETURN_FALSE_INTERFACE
+ }
+ }
+
if (kGL_GrGLStandard == fStandard) {
if (glVer >= GR_GL_VER(3, 0) || fExtensions.has("GL_ARB_vertex_array_object")) {
if (nullptr == fFunctions.fBindVertexArray ||
diff --git a/src/gpu/gl/GrGLNoOpInterface.cpp b/src/gpu/gl/GrGLNoOpInterface.cpp
index 113c47d054..f08d737d58 100644
--- a/src/gpu/gl/GrGLNoOpInterface.cpp
+++ b/src/gpu/gl/GrGLNoOpInterface.cpp
@@ -394,6 +394,13 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location,
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {
}
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribIPointer(GrGLuint indx,
+ GrGLint size,
+ GrGLenum type,
+ GrGLsizei stride,
+ const GrGLvoid* ptr) {
+}
+
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
GrGLint size,
GrGLenum type,
diff --git a/src/gpu/gl/GrGLNoOpInterface.h b/src/gpu/gl/GrGLNoOpInterface.h
index 627de63d7d..44894b763a 100644
--- a/src/gpu/gl/GrGLNoOpInterface.h
+++ b/src/gpu/gl/GrGLNoOpInterface.h
@@ -287,6 +287,12 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location,
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values);
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribIPointer(GrGLuint indx,
+ GrGLint size,
+ GrGLenum type,
+ GrGLsizei stride,
+ const GrGLvoid* ptr);
+
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
GrGLint size,
GrGLenum type,
diff --git a/src/gpu/gl/GrGLVertexArray.cpp b/src/gpu/gl/GrGLVertexArray.cpp
index 8cfa8d6550..fdb395d37a 100644
--- a/src/gpu/gl/GrGLVertexArray.cpp
+++ b/src/gpu/gl/GrGLVertexArray.cpp
@@ -8,14 +8,38 @@
#include "GrGLVertexArray.h"
#include "GrGLGpu.h"
+struct AttribLayout {
+ GrGLint fCount;
+ GrGLenum fType;
+ GrGLboolean fNormalized; // Only used by floating point types.
+};
+static const AttribLayout gLayouts[kGrVertexAttribTypeCount] = {
+ {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType
+ {2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType
+ {3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType
+ {4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType
+ {1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType
+ {4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType
+ {2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType
+ {1, GR_GL_INT, false}, // kInt_GrVertexAttribType
+ {1, GR_GL_UNSIGNED_INT, false}, // kUint_GrVertexAttribType
+};
+
+GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
+GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
+GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
+GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
+GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
+GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
+GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
+GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
+GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
void GrGLAttribArrayState::set(GrGLGpu* gpu,
int index,
GrGLuint vertexBufferID,
- GrGLint size,
- GrGLenum type,
- GrGLboolean normalized,
+ GrVertexAttribType type,
GrGLsizei stride,
GrGLvoid* offset) {
SkASSERT(index >= 0 && index < fAttribArrayStates.count());
@@ -27,23 +51,31 @@ void GrGLAttribArrayState::set(GrGLGpu* gpu,
}
if (!array->fAttribPointerIsValid ||
array->fVertexBufferID != vertexBufferID ||
- array->fSize != size ||
- array->fNormalized != normalized ||
+ array->fType != type ||
array->fStride != stride ||
array->fOffset != offset) {
gpu->bindVertexBuffer(vertexBufferID);
- GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
- size,
- type,
- normalized,
- stride,
- offset));
+ const AttribLayout& layout = gLayouts[type];
+ if (!GrVertexAttribTypeIsIntType(type)) {
+ GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
+ layout.fCount,
+ layout.fType,
+ layout.fNormalized,
+ stride,
+ offset));
+ } else {
+ SkASSERT(gpu->caps()->shaderCaps()->integerSupport());
+ SkASSERT(!layout.fNormalized);
+ GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index,
+ layout.fCount,
+ layout.fType,
+ stride,
+ offset));
+ }
array->fAttribPointerIsValid = true;
array->fVertexBufferID = vertexBufferID;
- array->fSize = size;
- array->fNormalized = normalized;
- array->fStride = stride;
+ array->fType = type;
array->fOffset = offset;
}
}
diff --git a/src/gpu/gl/GrGLVertexArray.h b/src/gpu/gl/GrGLVertexArray.h
index 0a5dea6a1e..f5a97672f3 100644
--- a/src/gpu/gl/GrGLVertexArray.h
+++ b/src/gpu/gl/GrGLVertexArray.h
@@ -17,35 +17,6 @@ class GrGLVertexBuffer;
class GrGLIndexBuffer;
class GrGLGpu;
-struct GrGLAttribLayout {
- GrGLint fCount;
- GrGLenum fType;
- GrGLboolean fNormalized;
-};
-
-static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType type) {
- static const GrGLAttribLayout kLayouts[kGrVertexAttribTypeCount] = {
- {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType
- {2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType
- {3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType
- {4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType
- {1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType
- {4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType
- {2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType
- {4, GR_GL_INT, false}, // kInt_GrVertexAttribType
- };
- GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
- GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
- GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
- GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
- GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
- GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
- GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
- GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
- GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount);
- return kLayouts[type];
-}
-
/**
* This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
* (below) but is separate because it is also used to track the state of vertex array object 0.
@@ -71,9 +42,7 @@ public:
void set(GrGLGpu*,
int attribIndex,
GrGLuint vertexBufferID,
- GrGLint size,
- GrGLenum type,
- GrGLboolean normalized,
+ GrVertexAttribType type,
GrGLsizei stride,
GrGLvoid* offset);
@@ -115,15 +84,13 @@ private:
fAttribPointerIsValid = false;
}
- bool fEnableIsValid;
- bool fAttribPointerIsValid;
- bool fEnabled;
- GrGLuint fVertexBufferID;
- GrGLint fSize;
- GrGLenum fType;
- GrGLboolean fNormalized;
- GrGLsizei fStride;
- GrGLvoid* fOffset;
+ bool fEnableIsValid;
+ bool fAttribPointerIsValid;
+ bool fEnabled;
+ GrGLuint fVertexBufferID;
+ GrVertexAttribType fType;
+ GrGLsizei fStride;
+ GrGLvoid* fOffset;
};
SkSTArray<16, AttribArrayState, true> fAttribArrayStates;
diff --git a/src/gpu/gl/SkNullGLContext.cpp b/src/gpu/gl/SkNullGLContext.cpp
index dafa1ef0bc..68b19ce990 100644
--- a/src/gpu/gl/SkNullGLContext.cpp
+++ b/src/gpu/gl/SkNullGLContext.cpp
@@ -514,8 +514,9 @@ static GrGLInterface* create_null_interface(State* state) {
functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
- functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
+ functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer;
+ functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fViewport = nullGLViewport;
functions->fBindFramebuffer = nullGLBindFramebuffer;
functions->fBindRenderbuffer = nullGLBindRenderbuffer;
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
index bcc3007650..2118c02fa7 100644
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
@@ -956,8 +956,9 @@ const GrGLInterface* GrGLCreateDebugInterface() {
functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
- functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
+ functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer;
+ functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fViewport = noOpGLViewport;
functions->fBindFramebuffer = debugGLBindFramebuffer;
functions->fBindRenderbuffer = debugGLBindRenderbuffer;
diff --git a/src/gpu/glsl/GrGLSL.h b/src/gpu/glsl/GrGLSL.h
index dc53d7befa..6fc8f83c7a 100644
--- a/src/gpu/glsl/GrGLSL.h
+++ b/src/gpu/glsl/GrGLSL.h
@@ -104,6 +104,8 @@ static inline const char* GrGLSLTypeString(GrSLType t) {
return "bool";
case kInt_GrSLType:
return "int";
+ case kUint_GrSLType:
+ return "uint";
default:
SkFAIL("Unknown shader var type.");
return ""; // suppress warning