diff options
Diffstat (limited to 'src/gpu')
-rw-r--r-- | src/gpu/GrAAConvexPathRenderer.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp index 4ac61639c0..ebfcd7bdc3 100644 --- a/src/gpu/GrAAConvexPathRenderer.cpp +++ b/src/gpu/GrAAConvexPathRenderer.cpp @@ -209,9 +209,7 @@ inline bool get_direction(const SkPath& path, const SkMatrix& m, SkPath::Directi SkScalar det2x2 = SkScalarMul(m.get(SkMatrix::kMScaleX), m.get(SkMatrix::kMScaleY)) - SkScalarMul(m.get(SkMatrix::kMSkewX), m.get(SkMatrix::kMSkewY)); if (det2x2 < 0) { - GR_STATIC_ASSERT(0 == SkPath::kCW_Direction || 1 == SkPath::kCW_Direction); - GR_STATIC_ASSERT(0 == SkPath::kCCW_Direction || 1 == SkPath::kCCW_Direction); - *dir = static_cast<SkPath::Direction>(*dir ^ 0x1); + *dir = SkPath::OppositeDirection(*dir); } return true; } @@ -223,7 +221,7 @@ bool get_segments(const SkPath& path, int* vCount, int* iCount) { SkPath::Iter iter(path, true); - // This renderer overemphasises very thin path regions. We use the distance + // This renderer over-emphasizes very thin path regions. We use the distance // to the path from the sample to compute coverage. Every pixel intersected // by the path will be hit and the maximum distance is sqrt(2)/2. We don't // notice that the sample may be close to a very thin area of the path and |