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-rw-r--r--src/gpu/GrContext.cpp12
-rw-r--r--src/gpu/GrCustomStage.cpp2
-rw-r--r--src/gpu/GrDrawState.h6
-rw-r--r--src/gpu/GrTextContext.cpp7
-rw-r--r--src/gpu/GrTextureAccess.cpp81
-rw-r--r--src/gpu/SkGpuDevice.cpp59
-rw-r--r--src/gpu/effects/GrSingleTextureEffect.cpp8
-rw-r--r--src/gpu/effects/GrSingleTextureEffect.h7
-rw-r--r--src/gpu/effects/GrTextureDomainEffect.cpp9
-rw-r--r--src/gpu/effects/GrTextureDomainEffect.h5
-rw-r--r--src/gpu/gl/GrGpuGL.cpp4
11 files changed, 134 insertions, 66 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 9e2e014169..05ca687713 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -309,9 +309,9 @@ GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
// if filtering is not desired then we want to ensure all
// texels in the resampled image are copies of texels from
// the original.
- drawState->sampler(0)->reset(SkShader::kClamp_TileMode,
- needsFiltering);
- drawState->createTextureEffect(0, clampedTexture);
+ drawState->sampler(0)->reset();
+ GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
+ drawState->createTextureEffect(0, clampedTexture, params);
static const GrVertexLayout layout =
GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
@@ -1864,7 +1864,6 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
GrPaint paint;
paint.reset();
- paint.textureSampler(0)->textureParams()->setBilerp(true);
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
@@ -1874,7 +1873,7 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
i < scaleFactorY ? 0.5f : 1.0f);
paint.textureSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
- (srcTexture)))->unref();
+ (srcTexture, true)))->unref();
this->drawRectToRect(paint, dstRect, srcRect);
srcRect = dstRect;
srcTexture = dstTexture;
@@ -1928,12 +1927,11 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
1, srcIRect.height());
this->clear(&clearRect, 0x0);
// FIXME: This should be mitchell, not bilinear.
- paint.textureSampler(0)->textureParams()->setBilerp(true);
paint.textureSampler(0)->matrix()->setIDiv(srcTexture->width(),
srcTexture->height());
this->setRenderTarget(dstTexture->asRenderTarget());
paint.textureSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
- (srcTexture)))->unref();
+ (srcTexture, true)))->unref();
SkRect dstRect(srcRect);
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
this->drawRectToRect(paint, dstRect, srcRect);
diff --git a/src/gpu/GrCustomStage.cpp b/src/gpu/GrCustomStage.cpp
index 3f79af828b..b9ad4eabc6 100644
--- a/src/gpu/GrCustomStage.cpp
+++ b/src/gpu/GrCustomStage.cpp
@@ -55,7 +55,7 @@ bool GrCustomStage::isEqual(const GrCustomStage& s) const {
return false;
}
for (int i = 0; i < this->numTextures(); ++i) {
- if (this->texture(i) != s.texture(i)) {
+ if (this->textureAccess(i) != s.textureAccess(i)) {
return false;
}
}
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index 8be76b36ab..648c83ea7a 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -181,6 +181,12 @@ public:
this->sampler(stage)->setCustomStage(
SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
}
+ void createTextureEffect(int stage, GrTexture* texture, const GrTextureParams& params) {
+ GrAssert(!this->getSampler(stage).getCustomStage());
+ this->sampler(stage)->setCustomStage(
+ SkNEW_ARGS(GrSingleTextureEffect, (texture, params)))->unref();
+ }
+
bool stagesDisabled() {
for (int i = 0; i < kNumStages; ++i) {
diff --git a/src/gpu/GrTextContext.cpp b/src/gpu/GrTextContext.cpp
index edd92db088..109fc6bc95 100644
--- a/src/gpu/GrTextContext.cpp
+++ b/src/gpu/GrTextContext.cpp
@@ -19,6 +19,7 @@
#include "SkPath.h"
enum {
+
kGlyphMaskStage = GrPaint::kTotalStages,
};
@@ -29,12 +30,12 @@ void GrTextContext::flushGlyphs() {
GrDrawState* drawState = fDrawTarget->drawState();
if (fCurrVertex > 0) {
// setup our sampler state for our text texture/atlas
- drawState->sampler(kGlyphMaskStage)->reset(SkShader::kRepeat_TileMode,
- !fExtMatrix.isIdentity());
+ drawState->sampler(kGlyphMaskStage)->reset();
GrAssert(GrIsALIGN4(fCurrVertex));
GrAssert(fCurrTexture);
- drawState->createTextureEffect(kGlyphMaskStage, fCurrTexture);
+ GrTextureParams params(SkShader::kRepeat_TileMode, !fExtMatrix.isIdentity());
+ drawState->createTextureEffect(kGlyphMaskStage, fCurrTexture, params);
if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) {
if (kOne_GrBlendCoeff != fPaint.fSrcBlendCoeff ||
diff --git a/src/gpu/GrTextureAccess.cpp b/src/gpu/GrTextureAccess.cpp
index c3c8038060..1156ec2158 100644
--- a/src/gpu/GrTextureAccess.cpp
+++ b/src/gpu/GrTextureAccess.cpp
@@ -16,25 +16,76 @@ GrTextureAccess::GrTextureAccess() {
#endif
}
-GrTextureAccess::GrTextureAccess(GrTexture* texture, const char* swizzle) {
- this->reset(texture, swizzle);
+GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) {
+ this->reset(texture, params);
}
-GrTextureAccess::GrTextureAccess(GrTexture* texture) {
- this->reset(texture);
+GrTextureAccess::GrTextureAccess(GrTexture* texture,
+ bool bilerp,
+ SkShader::TileMode tileXAndY) {
+ this->reset(texture, bilerp, tileXAndY);
}
-void GrTextureAccess::reset(GrTexture* texture, const char* swizzle) {
+GrTextureAccess::GrTextureAccess(GrTexture* texture,
+ const char* swizzle,
+ const GrTextureParams& params) {
+ this->reset(texture, swizzle, params);
+}
+
+GrTextureAccess::GrTextureAccess(GrTexture* texture,
+ const char* swizzle,
+ bool bilerp,
+ SkShader::TileMode tileXAndY) {
+ this->reset(texture, swizzle, bilerp, tileXAndY);
+}
+
+void GrTextureAccess::reset(GrTexture* texture,
+ const char* swizzle,
+ const GrTextureParams& params) {
GrAssert(NULL != texture);
GrAssert(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
- texture->ref();
- fTexture.reset(texture);
+ fParams = params;
+ fTexture.reset(SkRef(texture));
+ this->setSwizzle(swizzle);
+}
+
+void GrTextureAccess::reset(GrTexture* texture,
+ const char* swizzle,
+ bool bilerp,
+ SkShader::TileMode tileXAndY) {
+ GrAssert(NULL != texture);
+ GrAssert(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
+
+ fParams.reset(tileXAndY, bilerp);
+ fTexture.reset(SkRef(texture));
+ this->setSwizzle(swizzle);
+}
+
+void GrTextureAccess::reset(GrTexture* texture,
+ const GrTextureParams& params) {
+ GrAssert(NULL != texture);
+ fTexture.reset(SkRef(texture));
+ fParams = params;
+ memcpy(fSwizzle, "rgba", 5);
+ fSwizzleMask = (kRGB_SwizzleMask | kA_SwizzleFlag);
+}
+
+void GrTextureAccess::reset(GrTexture* texture,
+ bool bilerp,
+ SkShader::TileMode tileXAndY) {
+ GrAssert(NULL != texture);
+ fTexture.reset(SkRef(texture));
+ fParams.reset(tileXAndY, bilerp);
+ memcpy(fSwizzle, "rgba", 5);
+ fSwizzleMask = (kRGB_SwizzleMask | kA_SwizzleFlag);
+}
+void GrTextureAccess::setSwizzle(const char* swizzle) {
fSwizzleMask = 0;
- fSwizzle[4] = '\0';
+ memset(fSwizzle, '\0', 5);
int i = 0;
- do {
+ for (int i = 0; i < 4 && '\0' != swizzle[i]; ++i) {
fSwizzle[i] = swizzle[i];
switch (swizzle[i]) {
case 'r':
@@ -49,19 +100,9 @@ void GrTextureAccess::reset(GrTexture* texture, const char* swizzle) {
case 'a':
fSwizzleMask |= kA_SwizzleFlag;
break;
- case '\0':
- break;
default:
GrCrash("Unexpected swizzle string character.");
break;
}
- } while ('\0' != swizzle[i] && ++i < 4);
-}
-
-void GrTextureAccess::reset(GrTexture* texture) {
- GrAssert(NULL != texture);
- texture->ref();
- fTexture.reset(texture);
- memcpy(fSwizzle, "rgba", 5);
- fSwizzleMask = (kRGB_SwizzleMask | kA_SwizzleFlag);
+ }
}
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index fa0f60e684..e7fd8c4205 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -545,6 +545,7 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
SkScalar matrix[20];
SkBitmap colorTransformTable;
grPaint->resetColorFilter();
+ // TODO: SkColorFilter::asCustomStage()
if (colorFilter != NULL && colorFilter->asColorMode(&color, &filterMode)) {
grPaint->fColorMatrixEnabled = false;
if (!constantColor) {
@@ -558,13 +559,12 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
grPaint->fColorMatrixEnabled = true;
memcpy(grPaint->fColorMatrix, matrix, sizeof(matrix));
grPaint->fColorFilterXfermode = SkXfermode::kDst_Mode;
- } else if (colorFilter != NULL && colorFilter->asComponentTable(
- &colorTransformTable)) {
+ } else if (colorFilter != NULL && colorFilter->asComponentTable(&colorTransformTable)) {
grPaint->resetColorFilter();
+ // pass NULL because the color table effect doesn't use tiling or filtering.
+ GrTexture* texture = act->set(dev, colorTransformTable, NULL);
GrSamplerState* colorSampler = grPaint->textureSampler(kColorFilterTextureIdx);
- GrTexture* texture = act->set(dev, colorTransformTable, colorSampler->textureParams());
-
colorSampler->reset();
colorSampler->setCustomStage(SkNEW_ARGS(GrColorTableEffect, (texture)))->unref();
}
@@ -638,15 +638,16 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
}
// Must set wrap and filter on the sampler before requesting a texture.
- sampler->textureParams()->reset(tileModes, skPaint.isFilterBitmap());
- GrTexture* texture = textures[kShaderTextureIdx].set(dev, bitmap, sampler->textureParams());
+ GrTextureParams params(tileModes, skPaint.isFilterBitmap());
+ GrTexture* texture = textures[kShaderTextureIdx].set(dev, bitmap, &params);
if (NULL == texture) {
SkDebugf("Couldn't convert bitmap to texture.\n");
return false;
}
- sampler->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
+ sampler->reset();
+ sampler->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)))->unref();
// since our texture coords will be in local space, we wack the texture
// matrix to map them back into 0...1 before we load it
@@ -923,7 +924,6 @@ bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
if (!isNormalBlur) {
GrPaint paint;
paint.reset();
- paint.textureSampler(0)->textureParams()->setClampNoFilter();
paint.textureSampler(0)->matrix()->setIDiv(pathTexture->width(),
pathTexture->height());
// Blend pathTexture over blurTexture.
@@ -1269,7 +1269,7 @@ void SkGpuDevice::drawBitmap(const SkDraw& draw,
srcRect.set(0,0, srcRect.width(), srcRect.height());
}
SkPaint paintWithTexture(paint);
- paintWithTexture.setShader(SkShader::CreateBitmapShader( *bitmapPtr,
+ paintWithTexture.setShader(SkShader::CreateBitmapShader(*bitmapPtr,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref();
SkRect ScalarRect;
ScalarRect.set(srcRect);
@@ -1292,13 +1292,13 @@ void SkGpuDevice::drawBitmap(const SkDraw& draw,
if (!skPaint2GrPaintNoShader(this, paint, true, false, &colorLutTexture, &grPaint)) {
return;
}
- GrTextureParams* params = grPaint.textureSampler(kBitmapTextureIdx)->textureParams();
- params->setBilerp(paint.isFilterBitmap());
+ GrTextureParams params;
+ params.setBilerp(paint.isFilterBitmap());
int tileSize;
- if (!this->shouldTileBitmap(bitmap, *params, srcRectPtr, &tileSize)) {
+ if (!this->shouldTileBitmap(bitmap, params, srcRectPtr, &tileSize)) {
// take the simple case
- this->internalDrawBitmap(draw, bitmap, srcRect, m, &grPaint);
+ this->internalDrawBitmap(draw, bitmap, srcRect, m, params, &grPaint);
return;
}
@@ -1348,7 +1348,7 @@ void SkGpuDevice::drawBitmap(const SkDraw& draw,
int dy = tileR.fTop - DY + SkMax32(0, srcR.fTop);
tmpM.preTranslate(SkIntToScalar(dx), SkIntToScalar(dy));
}
- this->internalDrawBitmap(draw, tmpB, srcR, tmpM, &grPaint);
+ this->internalDrawBitmap(draw, tmpB, srcR, tmpM, params, &grPaint);
}
}
}
@@ -1408,6 +1408,7 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
const SkBitmap& bitmap,
const SkIRect& srcRect,
const SkMatrix& m,
+ const GrTextureParams& params,
GrPaint* grPaint) {
SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
bitmap.height() <= fContext->getMaxTextureSize());
@@ -1420,18 +1421,14 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
GrSamplerState* sampler = grPaint->textureSampler(kBitmapTextureIdx);
- sampler->textureParams()->setClamp();
sampler->matrix()->reset();
GrTexture* texture;
- SkAutoCachedTexture act(this, bitmap, sampler->textureParams(), &texture);
+ SkAutoCachedTexture act(this, bitmap, &params, &texture);
if (NULL == texture) {
return;
}
- grPaint->textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
- (GrSingleTextureEffect, (texture)))->unref();
-
GrRect dstRect = SkRect::MakeWH(GrIntToScalar(srcRect.width()),
GrIntToScalar(srcRect.height()));
GrRect paintRect;
@@ -1443,7 +1440,7 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
SkFloatToScalar(srcRect.fBottom * hInv));
bool needsTextureDomain = false;
- if (sampler->textureParams()->isBilerp()) {
+ if (params.isBilerp()) {
// Need texture domain if drawing a sub rect.
needsTextureDomain = srcRect.width() < bitmap.width() || srcRect.height() < bitmap.height();
if (m.rectStaysRect() && draw.fMatrix->rectStaysRect()) {
@@ -1455,8 +1452,8 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
srcToDeviceMatrix.mapRect(&transformedRect, floatSrcRect);
if (hasAlignedSamples(floatSrcRect, transformedRect)) {
- // Samples are texel-aligned, so filtering is futile
- sampler->textureParams()->setBilerp(false);
+ // We could also turn off filtering here (but we already did a cache lookup with
+ // params).
needsTextureDomain = false;
} else {
needsTextureDomain = needsTextureDomain &&
@@ -1466,7 +1463,7 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
}
GrRect textureDomain = GrRect::MakeEmpty();
-
+ SkAutoTUnref<GrCustomStage> stage;
if (needsTextureDomain) {
// Use a constrained texture domain to avoid color bleeding
GrScalar left, top, right, bottom;
@@ -1485,11 +1482,11 @@ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
top = bottom = GrScalarHalf(paintRect.top() + paintRect.bottom());
}
textureDomain.setLTRB(left, top, right, bottom);
- sampler->setCustomStage(SkNEW_ARGS(GrTextureDomainEffect,
- (texture,
- textureDomain)))->unref();
+ stage.reset(SkNEW_ARGS(GrTextureDomainEffect, (texture, textureDomain, params)));
+ } else {
+ stage.reset(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)));
}
-
+ grPaint->textureSampler(kBitmapTextureIdx)->setCustomStage(stage);
fContext->drawRectToRect(*grPaint, dstRect, paintRect, &m);
}
@@ -1509,7 +1506,6 @@ void apply_custom_stage(GrContext* context,
sampleM.setIDiv(srcTexture->width(), srcTexture->height());
GrPaint paint;
paint.reset();
- paint.textureSampler(0)->textureParams()->setBilerp(true);
paint.textureSampler(0)->reset(sampleM);
paint.textureSampler(0)->setCustomStage(stage);
context->drawRect(paint, rect);
@@ -1563,7 +1559,8 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
GrTexture* texture;
sampler->reset();
- SkAutoCachedTexture act(this, bitmap, sampler->textureParams(), &texture);
+ // draw sprite uses the default texture params
+ SkAutoCachedTexture act(this, bitmap, NULL, &texture);
grPaint.textureSampler(kBitmapTextureIdx)->setCustomStage(SkNEW_ARGS
(GrSingleTextureEffect, (texture)))->unref();
@@ -1668,7 +1665,9 @@ bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,
GrSamplerState* sampler = paint.textureSampler(kBitmapTextureIdx);
GrTexture* texture;
- SkAutoCachedTexture act(this, src, sampler->textureParams(), &texture);
+ // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
+ // must be pushed upstack.
+ SkAutoCachedTexture act(this, src, NULL, &texture);
result->setConfig(src.config(), src.width(), src.height());
GrRect rect = GrRect::MakeWH(SkIntToScalar(src.width()),
diff --git a/src/gpu/effects/GrSingleTextureEffect.cpp b/src/gpu/effects/GrSingleTextureEffect.cpp
index b2e920538c..e96eb47c0d 100644
--- a/src/gpu/effects/GrSingleTextureEffect.cpp
+++ b/src/gpu/effects/GrSingleTextureEffect.cpp
@@ -41,6 +41,14 @@ GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture)
: fTextureAccess(texture) {
}
+GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, bool bilerp)
+ : fTextureAccess(texture, bilerp) {
+}
+
+GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrTextureParams& params)
+ : fTextureAccess(texture, params) {
+}
+
GrSingleTextureEffect::~GrSingleTextureEffect() {
}
diff --git a/src/gpu/effects/GrSingleTextureEffect.h b/src/gpu/effects/GrSingleTextureEffect.h
index 209019623c..4d0a40f335 100644
--- a/src/gpu/effects/GrSingleTextureEffect.h
+++ b/src/gpu/effects/GrSingleTextureEffect.h
@@ -18,7 +18,14 @@ class GrGLSingleTextureEffect;
class GrSingleTextureEffect : public GrCustomStage {
public:
+ /** Uses default texture params (unfiltered, clamp) */
GrSingleTextureEffect(GrTexture* texture);
+
+ /** Uses default tile mode (clamp) */
+ GrSingleTextureEffect(GrTexture* texture, bool bilerp);
+
+ GrSingleTextureEffect(GrTexture* texture, const GrTextureParams&);
+
virtual ~GrSingleTextureEffect();
virtual int numTextures() const SK_OVERRIDE;
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
index 279e48137e..c00f40f08f 100644
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ b/src/gpu/effects/GrTextureDomainEffect.cpp
@@ -91,11 +91,18 @@ void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
///////////////////////////////////////////////////////////////////////////////
-GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, GrRect domain)
+GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, const GrRect& domain)
: GrSingleTextureEffect(texture)
, fTextureDomain(domain) {
}
+GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
+ const GrRect& domain,
+ const GrTextureParams& params)
+ : GrSingleTextureEffect(texture, params)
+ , fTextureDomain(domain) {
+}
+
GrTextureDomainEffect::~GrTextureDomainEffect() {
}
diff --git a/src/gpu/effects/GrTextureDomainEffect.h b/src/gpu/effects/GrTextureDomainEffect.h
index 559398eca9..872d57de2d 100644
--- a/src/gpu/effects/GrTextureDomainEffect.h
+++ b/src/gpu/effects/GrTextureDomainEffect.h
@@ -20,8 +20,11 @@ class GrGLTextureDomainEffect;
class GrTextureDomainEffect : public GrSingleTextureEffect {
public:
+ /** Uses default texture params (no filter, clamp) */
+ GrTextureDomainEffect(GrTexture*, const GrRect& domain);
+
+ GrTextureDomainEffect(GrTexture*, const GrRect& domain, const GrTextureParams& params);
- GrTextureDomainEffect(GrTexture*, GrRect domain);
virtual ~GrTextureDomainEffect();
static const char* Name() { return "TextureDomain"; }
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 1cca043ee9..d9988c42e2 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -2024,9 +2024,7 @@ void GrGpuGL::flushBoundTextureAndParams(int stage) {
const GrCustomStage* customStage = drawState->sampler(stage)->getCustomStage();
GrGLTexture* nextTexture = static_cast<GrGLTexture*>(customStage->texture(0));
if (NULL != nextTexture) {
- // Currently we always use the texture params from the GrSamplerState. Soon custom stages
- // will provide their own params.
- const GrTextureParams& texParams = drawState->getSampler(stage).getTextureParams();
+ const GrTextureParams& texParams = customStage->textureAccess(0).getParams();
this->flushBoundTextureAndParams(stage, texParams, nextTexture);
}
}