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-rw-r--r--src/gpu/SkGpuFenceSync.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/gpu/SkGpuFenceSync.h b/src/gpu/SkGpuFenceSync.h
deleted file mode 100644
index b78398fed8..0000000000
--- a/src/gpu/SkGpuFenceSync.h
+++ /dev/null
@@ -1,29 +0,0 @@
-
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef SkGpuFenceSync_DEFINED
-#define SkGpuFenceSync_DEFINED
-
-#include "SkTypes.h"
-
-typedef void* SkPlatformGpuFence;
-
-/*
- * This class provides an interface to interact with fence syncs. A fence sync is an object that the
- * client can insert into the GPU command stream, and then at any future time, wait until all
- * commands that were issued before the fence have completed.
- */
-class SkGpuFenceSync {
-public:
- virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
- virtual bool flushAndWaitFence(SkPlatformGpuFence) const = 0;
- virtual void deleteFence(SkPlatformGpuFence) const = 0;
-
- virtual ~SkGpuFenceSync() {}
-};
-
-#endif