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-rw-r--r--src/gpu/effects/GrDitherEffect.cpp12
-rw-r--r--src/gpu/effects/GrDitherEffect.fp4
2 files changed, 8 insertions, 8 deletions
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 17b94ff087..3b70493338 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -28,12 +28,12 @@ public:
"0.0039215686274509803;\n break;\n case 1:\n range = "
"0.015873015873015872;\n break;\n default:\n range = "
"0.0083333333333333332;\n break;\n}\n@if (sk_Caps.integerSupport) {\n "
- "uint x = uint(sk_FragCoord.x);\n uint y = uint(sk_FragCoord.y);\n uint m = "
- "(((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) "
- "| (x & 4) >> 2;\n value = float(m) / 64.0 - 0.4921875;\n} else {\n value = "
- "fract(sin(dot(sk_FragCoord.xy, float2(12.989800000000001, 78.233000000000004))) * "
- "43758.545299999998) - 0.5;\n}\n%s = float4(clamp(%s.xyz + value * range, 0.0, "
- "%s.w), %s.w);\n",
+ "int x = int(sk_FragCoord.x);\n int y = int(sk_FragCoord.y);\n uint m = "
+ "uint((((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) "
+ ">> 1) | (x & 4) >> 2);\n value = float(m) / 64.0 - 0.4921875;\n} else {\n "
+ "value = fract(sin(dot(sk_FragCoord.xy, float2(12.989800000000001, "
+ "78.233000000000004))) * 43758.545299999998) - 0.5;\n}\n%s = float4(clamp(%s.xyz + "
+ "value * range, 0.0, %s.w), %s.w);\n",
_outer.rangeType(), args.fOutputColor,
args.fInputColor ? args.fInputColor : "float4(1)",
args.fInputColor ? args.fInputColor : "float4(1)",
diff --git a/src/gpu/effects/GrDitherEffect.fp b/src/gpu/effects/GrDitherEffect.fp
index 308e02ed43..f983702f2b 100644
--- a/src/gpu/effects/GrDitherEffect.fp
+++ b/src/gpu/effects/GrDitherEffect.fp
@@ -48,8 +48,8 @@ void main() {
}
@if (sk_Caps.integerSupport) {
// This ordered-dither code is lifted from the cpu backend.
- uint x = uint(sk_FragCoord.x);
- uint y = uint(sk_FragCoord.y);
+ int x = int(sk_FragCoord.x);
+ int y = int(sk_FragCoord.y);
uint m = (y & 1) << 5 | (x & 1) << 4 |
(y & 2) << 2 | (x & 2) << 1 |
(y & 4) >> 1 | (x & 4) >> 2;