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Diffstat (limited to 'src/gpu/vk/GrVkGpu.cpp')
-rw-r--r--src/gpu/vk/GrVkGpu.cpp29
1 files changed, 14 insertions, 15 deletions
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index 496f38c3df..de1e9052fa 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -79,7 +79,7 @@ GrGpu* GrVkGpu::Create(GrBackendContext backendContext, const GrContextOptions&
////////////////////////////////////////////////////////////////////////////////
-GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options,
+GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options,
const GrVkBackendContext* backendCtx)
: INHERITED(context)
, fVkInstance(backendCtx->fInstance)
@@ -122,7 +122,7 @@ GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options,
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, // CmdPoolCreateFlags
backendCtx->fQueueFamilyIndex, // queueFamilyIndex
};
- GR_VK_CALL_ERRCHECK(this->vkInterface(), CreateCommandPool(fDevice, &cmdPoolInfo, nullptr,
+ GR_VK_CALL_ERRCHECK(this->vkInterface(), CreateCommandPool(fDevice, &cmdPoolInfo, nullptr,
&fCmdPool));
// must call this after creating the CommandPool
@@ -141,7 +141,7 @@ GrVkGpu::~GrVkGpu() {
SkDEBUGCODE(VkResult res =) VK_CALL(QueueWaitIdle(fQueue));
// VK_ERROR_DEVICE_LOST is acceptable when tearing down (see 4.2.4 in spec)
SkASSERT(VK_SUCCESS == res || VK_ERROR_DEVICE_LOST == res);
-
+
// must call this just before we destroy the VkDevice
fResourceProvider.destroyResources();
@@ -208,7 +208,7 @@ bool GrVkGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
}
if (dstSurface->config() != srcConfig) {
- // TODO: This should fall back to drawing or copying to change config of dstSurface to
+ // TODO: This should fall back to drawing or copying to change config of dstSurface to
// match that of srcConfig.
return false;
}
@@ -319,7 +319,7 @@ bool GrVkGpu::uploadTexData(GrVkTexture* tex,
VkDeviceSize offset = texTop*layout.rowPitch + left*bpp;
VkDeviceSize size = height*layout.rowPitch;
void* mapPtr;
- err = GR_VK_CALL(interface, MapMemory(fDevice, tex->textureMemory(), offset, size, 0,
+ err = GR_VK_CALL(interface, MapMemory(fDevice, tex->textureMemory(), offset, size, 0,
&mapPtr));
if (err) {
return false;
@@ -556,11 +556,11 @@ GrTexture* GrVkGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
GrVkTexture* texture = nullptr;
if (renderTarget) {
- texture = GrVkTextureRenderTarget::CreateWrappedTextureRenderTarget(this, surfDesc,
+ texture = GrVkTextureRenderTarget::CreateWrappedTextureRenderTarget(this, surfDesc,
lifeCycle, format,
info);
} else {
- texture = GrVkTexture::CreateWrappedTexture(this, surfDesc, lifeCycle, format,
+ texture = GrVkTexture::CreateWrappedTexture(this, surfDesc, lifeCycle, format,
info);
}
if (!texture) {
@@ -572,7 +572,7 @@ GrTexture* GrVkGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
GrRenderTarget* GrVkGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc,
GrWrapOwnership ownership) {
-
+
const GrVkTextureInfo* info =
reinterpret_cast<const GrVkTextureInfo*>(wrapDesc.fRenderTargetHandle);
if (VK_NULL_HANDLE == info->fImage ||
@@ -594,7 +594,7 @@ GrRenderTarget* GrVkGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe
desc.fOrigin = resolve_origin(wrapDesc.fOrigin);
GrVkRenderTarget* tgt = GrVkRenderTarget::CreateWrappedRenderTarget(this, desc,
- lifeCycle,
+ lifeCycle,
info);
if (tgt && wrapDesc.fStencilBits) {
if (!createStencilAttachmentForRenderTarget(tgt, desc.fWidth, desc.fHeight)) {
@@ -975,7 +975,7 @@ void GrVkGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color
VkClearColorValue vkColor;
GrColorToRGBAFloat(color, vkColor.float32);
-
+
GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(target);
VkImageLayout origDstLayout = vkRT->currentLayout();
@@ -1045,7 +1045,7 @@ void GrVkGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color
subRange.baseArrayLayer = 0;
subRange.layerCount = 1;
- // In the future we may not actually be doing this type of clear at all. If we are inside a
+ // In the future we may not actually be doing this type of clear at all. If we are inside a
// render pass or doing a non full clear then we will use CmdClearColorAttachment. The more
// common use case will be clearing an attachment at the start of a render pass, in which case
// we will use the clear load ops.
@@ -1091,7 +1091,7 @@ void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst,
// the cache is flushed since it is only being written to.
VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstLayout);;
VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
-
+
dstTex->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
srcAccessMask,
@@ -1099,7 +1099,7 @@ void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst,
srcStageMask,
dstStageMask,
false);
-
+
srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(origSrcLayout);
dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
@@ -1225,7 +1225,7 @@ bool GrVkGpu::onReadPixels(GrSurface* surface,
dstStageMask,
false);
- GrVkTransferBuffer* transferBuffer =
+ GrVkTransferBuffer* transferBuffer =
static_cast<GrVkTransferBuffer*>(this->createBuffer(kXferGpuToCpu_GrBufferType,
rowBytes * height,
kStream_GrAccessPattern));
@@ -1441,4 +1441,3 @@ void GrVkGpu::onDraw(const GrPipeline& pipeline,
#endif
#endif
}
-