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-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp10
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.h2
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.h24
-rw-r--r--src/gpu/glsl/GrGLSLShaderVar.h10
4 files changed, 23 insertions, 23 deletions
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index d35730f633..eb744a9915 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -291,10 +291,10 @@ void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
if (!fHasCustomColorOutput) {
fHasCustomColorOutput = true;
fCustomColorOutputIndex = fOutputs.count();
- fOutputs.push_back().set(kVec4f_GrSLType,
- GrGLSLShaderVar::kOut_TypeModifier,
- DeclaredColorOutputName());
- fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
+ fOutputs.push_back().set(kVec4f_GrSLType,
+ GrGLSLShaderVar::kOut_TypeModifier,
+ DeclaredColorOutputName());
+ fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
}
}
@@ -318,7 +318,7 @@ void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
}
const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
- return fHasCustomColorOutput ? DeclaredColorOutputName() : "gl_FragColor";
+ return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
}
void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index ecb6d455dd..6a4a184829 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -203,7 +203,7 @@ private:
}
#endif
- static const char* DeclaredColorOutputName() { return "fsColorOut"; }
+ static const char* DeclaredColorOutputName() { return "sk_FragColor"; }
static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryColorOut"; }
GrSurfaceOrigin getSurfaceOrigin() const;
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index a6ff96dd1b..f59edb4553 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -72,23 +72,27 @@ public:
void appendTexelFetch(SamplerHandle, const char* coordExpr);
/**
- * Adds a #define directive to the top of the shader.
+ * Adds a constant declaration to the top of the shader.
*/
- void define(const char* macro, const char* replacement) {
- this->definitions().appendf("#define %s %s\n", macro, replacement);
+ void defineConstant(const char* type, const char* name, const char* value) {
+ this->definitions().appendf("const %s %s = %s;\n", type, name, value);
}
- void define(const char* macro, int replacement) {
- this->definitions().appendf("#define %s %i\n", macro, replacement);
+ void defineConstant(const char* name, int value) {
+ this->definitions().appendf("const int %s = %i;\n", name, value);
}
- void definef(const char* macro, const char* replacement, ...) {
- this->definitions().appendf("#define %s ", macro);
+ void defineConstant(const char* name, float value) {
+ this->definitions().appendf("const float %s = %f;\n", name, value);
+ }
+
+ void defineConstantf(const char* type, const char* name, const char* fmt, ...) {
+ this->definitions().appendf("const %s %s = ", type, name);
va_list args;
- va_start(args, replacement);
- this->definitions().appendVAList(replacement, args);
+ va_start(args, fmt);
+ this->definitions().appendVAList(fmt, args);
va_end(args);
- this->definitions().append("\n");
+ this->definitions().append(";\n");
}
/**
diff --git a/src/gpu/glsl/GrGLSLShaderVar.h b/src/gpu/glsl/GrGLSLShaderVar.h
index 9d162ecaa4..35ac4bcb84 100644
--- a/src/gpu/glsl/GrGLSLShaderVar.h
+++ b/src/gpu/glsl/GrGLSLShaderVar.h
@@ -213,24 +213,20 @@ public:
private:
static const char* TypeModifierString(const GrGLSLCaps* glslCaps, TypeModifier t) {
- GrGLSLGeneration gen = glslCaps->generation();
switch (t) {
case kNone_TypeModifier:
return "";
+ case kAttribute_TypeModifier: // fall through
+ case kVaryingIn_TypeModifier: // fall through
case kIn_TypeModifier:
return "in";
case kInOut_TypeModifier:
return "inout";
+ case kVaryingOut_TypeModifier: // fall through
case kOut_TypeModifier:
return "out";
case kUniform_TypeModifier:
return "uniform";
- case kAttribute_TypeModifier:
- return k110_GrGLSLGeneration == gen ? "attribute" : "in";
- case kVaryingIn_TypeModifier:
- return k110_GrGLSLGeneration == gen ? "varying" : "in";
- case kVaryingOut_TypeModifier:
- return k110_GrGLSLGeneration == gen ? "varying" : "out";
default:
SkFAIL("Unknown shader variable type modifier.");
return ""; // suppress warning