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-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.cpp5
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.h2
2 files changed, 7 insertions, 0 deletions
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
index 5609a9caa1..17f7f10287 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
@@ -35,6 +35,11 @@ void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) {
this->codeAppendf("%s;", tempDecl.c_str());
}
+void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) {
+ v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions());
+ this->definitions().append(";");
+}
+
void GrGLSLShaderBuilder::emitFunction(GrSLType returnType,
const char* name,
int argCnt,
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index 983d50b926..2d6aaf08fa 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -102,6 +102,8 @@ public:
this->definitions().append(";\n");
}
+ void declareGlobal(const GrShaderVar&);
+
/**
* Called by GrGLSLProcessors to add code to one of the shaders.
*/