diff options
Diffstat (limited to 'src/gpu/glsl/GrGLSLShaderVar.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLShaderVar.h | 22 |
1 files changed, 8 insertions, 14 deletions
diff --git a/src/gpu/glsl/GrGLSLShaderVar.h b/src/gpu/glsl/GrGLSLShaderVar.h index e26a75c096..1aedb91661 100644 --- a/src/gpu/glsl/GrGLSLShaderVar.h +++ b/src/gpu/glsl/GrGLSLShaderVar.h @@ -73,7 +73,7 @@ public: const char* layoutQualifier = nullptr, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { SkASSERT(kVoid_GrSLType != type); - SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); + SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); INHERITED::set(type, name, typeModifier, precision); fLayoutQualifier = layoutQualifier; fUseUniformFloatArrays = useUniformFloatArrays; @@ -89,7 +89,7 @@ public: const char* layoutQualifier = nullptr, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { SkASSERT(kVoid_GrSLType != type); - SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); + SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); INHERITED::set(type, name, typeModifier, precision); fLayoutQualifier = layoutQualifier; fUseUniformFloatArrays = useUniformFloatArrays; @@ -106,7 +106,7 @@ public: const char* layoutQualifier = nullptr, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { SkASSERT(kVoid_GrSLType != type); - SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); + SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); INHERITED::set(type, name, typeModifier, precision, count); fLayoutQualifier = layoutQualifier; fUseUniformFloatArrays = useUniformFloatArrays; @@ -123,7 +123,7 @@ public: const char* layoutQualifier = nullptr, bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { SkASSERT(kVoid_GrSLType != type); - SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); + SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); INHERITED::set(type, name, typeModifier, precision, count); fLayoutQualifier = layoutQualifier; fUseUniformFloatArrays = useUniformFloatArrays; @@ -140,22 +140,16 @@ public: * Write a declaration of this variable to out. */ void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const { - SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsNumeric(fType)); + SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsFloatType(fType)); if (!fLayoutQualifier.isEmpty()) { out->appendf("layout(%s) ", fLayoutQualifier.c_str()); } if (this->getTypeModifier() != kNone_TypeModifier) { - if (GrSLTypeIsIntType(fType) && (this->getTypeModifier() == kVaryingIn_TypeModifier || - this->getTypeModifier() == kVaryingOut_TypeModifier)) { - out->append("flat "); - } - out->append(TypeModifierString(glslCaps, this->getTypeModifier())); - out->append(" "); + out->append(TypeModifierString(glslCaps, this->getTypeModifier())); + out->append(" "); } + out->append(PrecisionString(glslCaps, fPrecision)); GrSLType effectiveType = this->getType(); - if (effectiveType != kBool_GrSLType) { - out->append(PrecisionString(glslCaps, fPrecision)); - } if (this->isArray()) { if (this->isUnsizedArray()) { out->appendf("%s %s[]", |