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-rw-r--r--gyp/gpu.gypi2
-rw-r--r--include/gpu/GrCaps.h20
-rw-r--r--include/gpu/GrConfig.h8
-rw-r--r--include/gpu/GrShaderVar.h10
-rw-r--r--include/gpu/GrTypesPriv.h66
-rw-r--r--include/gpu/GrXferProcessor.h14
-rw-r--r--include/gpu/effects/GrCoverageSetOpXP.h6
-rw-r--r--include/gpu/effects/GrPorterDuffXferProcessor.h6
-rw-r--r--src/effects/SkArithmeticMode_gpu.h6
-rw-r--r--src/gpu/GrDrawTarget.cpp28
-rw-r--r--src/gpu/GrGeometryProcessor.h3
-rw-r--r--src/gpu/GrGpu.cpp4
-rw-r--r--src/gpu/GrGpu.h3
-rw-r--r--src/gpu/GrPLSGeometryProcessor.h35
-rw-r--r--src/gpu/GrPathProcessor.cpp3
-rw-r--r--src/gpu/GrPathProcessor.h2
-rw-r--r--src/gpu/GrPathRendererChain.cpp6
-rw-r--r--src/gpu/GrPrimitiveProcessor.h28
-rw-r--r--src/gpu/GrXferProcessor.cpp7
-rw-r--r--src/gpu/batches/GrAAHairLinePathRenderer.cpp2
-rw-r--r--src/gpu/batches/GrAtlasTextBatch.cpp1
-rw-r--r--src/gpu/batches/GrPLSPathRenderer.cpp1011
-rw-r--r--src/gpu/batches/GrPLSPathRenderer.h49
-rw-r--r--src/gpu/effects/GrCoverageSetOpXP.cpp5
-rw-r--r--src/gpu/effects/GrCustomXfermode.cpp19
-rw-r--r--src/gpu/effects/GrDisableColorXP.cpp2
-rw-r--r--src/gpu/effects/GrDisableColorXP.h6
-rw-r--r--src/gpu/effects/GrPorterDuffXferProcessor.cpp12
-rw-r--r--src/gpu/gl/GrGLCaps.cpp12
-rw-r--r--src/gpu/gl/GrGLDefines.h48
-rw-r--r--src/gpu/gl/GrGLGpu.cpp204
-rw-r--r--src/gpu/gl/GrGLGpu.h18
-rw-r--r--src/gpu/gl/GrGLProgram.cpp9
-rw-r--r--src/gpu/gl/GrGLUniformHandler.cpp2
-rw-r--r--src/gpu/gl/GrGLVertexArray.h3
-rw-r--r--src/gpu/glsl/GrGLSL.h4
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp21
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.h5
-rw-r--r--src/gpu/glsl/GrGLSLPLSPathRendering.h13
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.cpp17
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h3
-rw-r--r--src/gpu/glsl/GrGLSLShaderVar.h22
-rw-r--r--src/gpu/glsl/GrGLSLXferProcessor.h7
-rw-r--r--tests/GrPorterDuffTest.cpp5
44 files changed, 106 insertions, 1651 deletions
diff --git a/gyp/gpu.gypi b/gyp/gpu.gypi
index 2fa0e8700d..b64ff6416e 100644
--- a/gyp/gpu.gypi
+++ b/gyp/gpu.gypi
@@ -232,8 +232,6 @@
'<(skia_src_path)/gpu/batches/GrNonAAStrokeRectBatch.h',
'<(skia_src_path)/gpu/batches/GrNinePatch.cpp',
'<(skia_src_path)/gpu/batches/GrNinePatch.h',
- '<(skia_src_path)/gpu/batches/GrPLSPathRenderer.cpp',
- '<(skia_src_path)/gpu/batches/GrPLSPathRenderer.h',
'<(skia_src_path)/gpu/batches/GrRectBatchFactory.h',
'<(skia_src_path)/gpu/batches/GrRectBatchFactory.cpp',
'<(skia_src_path)/gpu/batches/GrStencilAndCoverPathRenderer.cpp',
diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h
index 05da8d7cad..e2e59c30a4 100644
--- a/include/gpu/GrCaps.h
+++ b/include/gpu/GrCaps.h
@@ -81,24 +81,6 @@ public:
*/
bool floatPrecisionVaries() const { return fShaderPrecisionVaries; }
- /**
- * PLS storage size in bytes (0 when not supported). The PLS spec defines a minimum size of 16
- * bytes whenever PLS is supported.
- */
- int pixelLocalStorageSize() const { return fPixelLocalStorageSize; }
-
- /**
- * True if this context supports the necessary extensions and features to enable the PLS path
- * renderer.
- */
- bool plsPathRenderingSupport() const {
-#if GR_ENABLE_PLS_PATH_RENDERING
- return fPLSPathRenderingSupport;
-#else
- return false;
-#endif
- }
-
protected:
/** Subclasses must call this after initialization in order to apply caps overrides requested by
the client. Note that overrides will only reduce the caps never expand them. */
@@ -112,8 +94,6 @@ protected:
bool fShaderPrecisionVaries;
PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount];
- int fPixelLocalStorageSize;
- bool fPLSPathRenderingSupport;
private:
virtual void onApplyOptionsOverrides(const GrContextOptions&) {};
diff --git a/include/gpu/GrConfig.h b/include/gpu/GrConfig.h
index 202887ee5d..34666857e5 100644
--- a/include/gpu/GrConfig.h
+++ b/include/gpu/GrConfig.h
@@ -193,12 +193,4 @@ typedef unsigned __int64 uint64_t;
#if !defined(GR_BATCH_DEBUGGING_OUTPUT)
#define GR_BATCH_DEBUGGING_OUTPUT 0
#endif
-
-/**
- * Set to 1 to enable pixel local storage path rendering on supported devices.
- */
-#if !defined(GR_ENABLE_PLS_PATH_RENDERING)
- #define GR_ENABLE_PLS_PATH_RENDERING 0
-#endif
-
#endif
diff --git a/include/gpu/GrShaderVar.h b/include/gpu/GrShaderVar.h
index 3f56eaf70a..68ce34b8ef 100644
--- a/include/gpu/GrShaderVar.h
+++ b/include/gpu/GrShaderVar.h
@@ -51,7 +51,7 @@ public:
, fName(name)
, fCount(arrayCount)
, fPrecision(precision) {
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
SkASSERT(kVoid_GrSLType != type);
}
@@ -62,7 +62,7 @@ public:
, fName(name)
, fCount(arrayCount)
, fPrecision(precision) {
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
SkASSERT(kVoid_GrSLType != type);
}
@@ -73,7 +73,7 @@ public:
, fName(name)
, fCount(arrayCount)
, fPrecision(precision) {
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
SkASSERT(kVoid_GrSLType != type);
}
@@ -91,7 +91,7 @@ public:
GrSLPrecision precision = kDefault_GrSLPrecision,
int count = kNonArray) {
SkASSERT(kVoid_GrSLType != type);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
fType = type;
fTypeModifier = typeModifier;
fName = name;
@@ -105,7 +105,7 @@ public:
GrSLPrecision precision = kDefault_GrSLPrecision,
int count = kNonArray) {
SkASSERT(kVoid_GrSLType != type);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
fType = type;
fTypeModifier = typeModifier;
fName = name;
diff --git a/include/gpu/GrTypesPriv.h b/include/gpu/GrTypesPriv.h
index bc107b5cf5..c46e25bd0d 100644
--- a/include/gpu/GrTypesPriv.h
+++ b/include/gpu/GrTypesPriv.h
@@ -27,10 +27,8 @@ enum GrSLType {
kSampler2D_GrSLType,
kSamplerExternal_GrSLType,
kSampler2DRect_GrSLType,
- kBool_GrSLType,
- kInt_GrSLType,
- kLast_GrSLType = kInt_GrSLType
+ kLast_GrSLType = kSampler2DRect_GrSLType
};
static const int kGrSLTypeCount = kLast_GrSLType + 1;
@@ -67,7 +65,7 @@ static const int kGrSLPrecisionCount = kLast_GrSLPrecision + 1;
*/
static inline int GrSLTypeVectorCount(GrSLType type) {
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
- static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1, -1, -1, -1, -1 };
+ static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1, -1, -1 };
return kCounts[type];
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
@@ -80,8 +78,6 @@ static inline int GrSLTypeVectorCount(GrSLType type) {
GR_STATIC_ASSERT(7 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(8 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(9 == kSampler2DRect_GrSLType);
- GR_STATIC_ASSERT(10 == kBool_GrSLType);
- GR_STATIC_ASSERT(11 == kInt_GrSLType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrSLTypeCount);
}
@@ -97,10 +93,10 @@ static inline GrSLType GrSLFloatVectorType(int count) {
GR_STATIC_ASSERT(kVec4f_GrSLType == 4);
}
-/** Is the shading language type float (including vectors/matrices)? */
+/** Is the shading language type floating point (or vector/matrix of fp)? */
static inline bool GrSLTypeIsFloatType(GrSLType type) {
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
- return (type >= 1 && type <= 6);
+ return type >= 1 && type <= 6;
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
GR_STATIC_ASSERT(1 == kFloat_GrSLType);
@@ -112,34 +108,7 @@ static inline bool GrSLTypeIsFloatType(GrSLType type) {
GR_STATIC_ASSERT(7 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(8 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(9 == kSampler2DRect_GrSLType);
- GR_STATIC_ASSERT(10 == kBool_GrSLType);
- GR_STATIC_ASSERT(11 == kInt_GrSLType);
- GR_STATIC_ASSERT(12 == kGrSLTypeCount);
-}
-
-/** Is the shading language type integral (including vectors/matrices)? */
-static inline bool GrSLTypeIsIntType(GrSLType type) {
- SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
- return type == kInt_GrSLType;
-
- GR_STATIC_ASSERT(0 == kVoid_GrSLType);
- GR_STATIC_ASSERT(1 == kFloat_GrSLType);
- GR_STATIC_ASSERT(2 == kVec2f_GrSLType);
- GR_STATIC_ASSERT(3 == kVec3f_GrSLType);
- GR_STATIC_ASSERT(4 == kVec4f_GrSLType);
- GR_STATIC_ASSERT(5 == kMat33f_GrSLType);
- GR_STATIC_ASSERT(6 == kMat44f_GrSLType);
- GR_STATIC_ASSERT(7 == kSampler2D_GrSLType);
- GR_STATIC_ASSERT(8 == kSamplerExternal_GrSLType);
- GR_STATIC_ASSERT(9 == kSampler2DRect_GrSLType);
- GR_STATIC_ASSERT(10 == kBool_GrSLType);
- GR_STATIC_ASSERT(11 == kInt_GrSLType);
- GR_STATIC_ASSERT(12 == kGrSLTypeCount);
-}
-
-/** Is the shading language type numeric (including vectors/matrices)? */
-static inline bool GrSLTypeIsNumeric(GrSLType type) {
- return GrSLTypeIsFloatType(type) || GrSLTypeIsIntType(type);
+ GR_STATIC_ASSERT(10 == kGrSLTypeCount);
}
/** Returns the size in bytes for floating point GrSLTypes. For non floating point type returns 0 */
@@ -154,10 +123,8 @@ static inline size_t GrSLTypeSize(GrSLType type) {
9 * sizeof(float), // kMat33f_GrSLType
16 * sizeof(float), // kMat44f_GrSLType
0, // kSampler2D_GrSLType
- 0, // kSamplerExternal_GrSLType
- 0, // kSampler2DRect_GrSLType
- 0, // kBool_GrSLType
- 0, // kInt_GrSLType
+ 0, // kSamplerExternal_GrSLType
+ 0 // kSampler2DRect_GrSLType
};
return kSizes[type];
@@ -171,9 +138,7 @@ static inline size_t GrSLTypeSize(GrSLType type) {
GR_STATIC_ASSERT(7 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(8 == kSamplerExternal_GrSLType);
GR_STATIC_ASSERT(9 == kSampler2DRect_GrSLType);
- GR_STATIC_ASSERT(10 == kBool_GrSLType);
- GR_STATIC_ASSERT(11 == kInt_GrSLType);
- GR_STATIC_ASSERT(12 == kGrSLTypeCount);
+ GR_STATIC_ASSERT(10 == kGrSLTypeCount);
}
static inline bool GrSLTypeIsSamplerType(GrSLType type) {
@@ -200,10 +165,8 @@ enum GrVertexAttribType {
kVec4ub_GrVertexAttribType, // vector of 4 unsigned bytes, e.g. colors
kVec2s_GrVertexAttribType, // vector of 2 shorts, e.g. texture coordinates
-
- kInt_GrVertexAttribType,
- kLast_GrVertexAttribType = kInt_GrVertexAttribType
+ kLast_GrVertexAttribType = kVec2s_GrVertexAttribType
};
static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1;
@@ -211,7 +174,8 @@ static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1;
* Returns the vector size of the type.
*/
static inline int GrVertexAttribTypeVectorCount(GrVertexAttribType type) {
- static const int kCounts[] = { 1, 2, 3, 4, 1, 4, 2, 1 };
+ SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
+ static const int kCounts[] = { 1, 2, 3, 4, 1, 4, 2 };
return kCounts[type];
GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
@@ -221,7 +185,6 @@ static inline int GrVertexAttribTypeVectorCount(GrVertexAttribType type) {
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
- GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrVertexAttribTypeCount);
}
@@ -229,6 +192,7 @@ static inline int GrVertexAttribTypeVectorCount(GrVertexAttribType type) {
* Returns the size of the attrib type in bytes.
*/
static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
+ SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
static const size_t kSizes[] = {
sizeof(float), // kFloat_GrVertexAttribType
2*sizeof(float), // kVec2f_GrVertexAttribType
@@ -236,8 +200,7 @@ static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
4*sizeof(float), // kVec4f_GrVertexAttribType
1*sizeof(char), // kUByte_GrVertexAttribType
4*sizeof(char), // kVec4ub_GrVertexAttribType
- 2*sizeof(int16_t), // kVec2s_GrVertexAttribType
- sizeof(int32_t) // kInt_GrVertexAttribType
+ 2*sizeof(int16_t) // kVec2s_GrVertexAttribType
};
return kSizes[type];
@@ -248,7 +211,6 @@ static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
- GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kSizes) == kGrVertexAttribTypeCount);
}
@@ -271,8 +233,6 @@ static inline GrSLType GrVertexAttribTypeToSLType(GrVertexAttribType type) {
case kVec4ub_GrVertexAttribType:
case kVec4f_GrVertexAttribType:
return kVec4f_GrSLType;
- case kInt_GrVertexAttribType:
- return kInt_GrSLType;
}
}
diff --git a/include/gpu/GrXferProcessor.h b/include/gpu/GrXferProcessor.h
index 3a698143c3..ce26709d9a 100644
--- a/include/gpu/GrXferProcessor.h
+++ b/include/gpu/GrXferProcessor.h
@@ -355,19 +355,15 @@ private:
const GrPipelineOptimizations& optimizations,
bool hasMixedSamples,
const DstTexture*) const = 0;
-
- virtual bool onIsEqual(const GrXPFactory&) const = 0;
-
- bool willReadDstColor(const GrCaps& caps,
- const GrPipelineOptimizations& optimizations,
- bool hasMixedSamples) const;
/**
* Returns true if the XP generated by this factory will explicitly read dst in the fragment
* shader.
*/
- virtual bool onWillReadDstColor(const GrCaps& caps,
- const GrPipelineOptimizations& optimizations,
- bool hasMixedSamples) const = 0;
+ virtual bool willReadDstColor(const GrCaps& caps,
+ const GrPipelineOptimizations& optimizations,
+ bool hasMixedSamples) const = 0;
+
+ virtual bool onIsEqual(const GrXPFactory&) const = 0;
static uint32_t GenClassID() {
// fCurrXPFactoryID has been initialized to kIllegalXPFactoryID. The
diff --git a/include/gpu/effects/GrCoverageSetOpXP.h b/include/gpu/effects/GrCoverageSetOpXP.h
index 42ac6ac528..097a890d56 100644
--- a/include/gpu/effects/GrCoverageSetOpXP.h
+++ b/include/gpu/effects/GrCoverageSetOpXP.h
@@ -34,9 +34,9 @@ private:
bool hasMixedSamples,
const DstTexture*) const override;
- bool onWillReadDstColor(const GrCaps& /*caps*/,
- const GrPipelineOptimizations& /*optimizations*/,
- bool /*hasMixedSamples*/) const override {
+ bool willReadDstColor(const GrCaps& /*caps*/,
+ const GrPipelineOptimizations& /*optimizations*/,
+ bool /*hasMixedSamples*/) const override {
return false;
}
diff --git a/include/gpu/effects/GrPorterDuffXferProcessor.h b/include/gpu/effects/GrPorterDuffXferProcessor.h
index 865ef44253..457c6eabc8 100644
--- a/include/gpu/effects/GrPorterDuffXferProcessor.h
+++ b/include/gpu/effects/GrPorterDuffXferProcessor.h
@@ -60,9 +60,9 @@ private:
bool hasMixedSamples,
const DstTexture*) const override;
- bool onWillReadDstColor(const GrCaps& caps,
- const GrPipelineOptimizations& optimizations,
- bool hasMixedSamples) const override;
+ bool willReadDstColor(const GrCaps& caps,
+ const GrPipelineOptimizations& optimizations,
+ bool hasMixedSamples) const override;
bool onIsEqual(const GrXPFactory& xpfBase) const override {
const GrPorterDuffXPFactory& xpf = xpfBase.cast<GrPorterDuffXPFactory>();
diff --git a/src/effects/SkArithmeticMode_gpu.h b/src/effects/SkArithmeticMode_gpu.h
index 18530e9e94..d6b1f881df 100644
--- a/src/effects/SkArithmeticMode_gpu.h
+++ b/src/effects/SkArithmeticMode_gpu.h
@@ -92,9 +92,9 @@ private:
bool hasMixedSamples,
const DstTexture*) const override;
- bool onWillReadDstColor(const GrCaps& caps,
- const GrPipelineOptimizations& optimizations,
- bool hasMixedSamples) const override {
+ bool willReadDstColor(const GrCaps& caps,
+ const GrPipelineOptimizations& optimizations,
+ bool hasMixedSamples) const override {
return true;
}
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index b9dc794526..e2e188eb12 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -20,7 +20,6 @@
#include "GrSurfacePriv.h"
#include "GrTexture.h"
#include "GrVertexBuffer.h"
-#include "gl/GrGLRenderTarget.h"
#include "SkStrokeRec.h"
@@ -213,8 +212,6 @@ void GrDrawTarget::drawBatches(GrBatchFlushState* flushState) {
}
fBatches[i]->draw(flushState);
}
-
- fGpu->performFlushWorkaround();
}
void GrDrawTarget::reset() {
@@ -490,31 +487,6 @@ bool GrDrawTarget::installPipelineInDrawBatch(const GrPipelineBuilder* pipelineB
args.fCaps = this->caps();
args.fScissor = scissor;
batch->getPipelineOptimizations(&args.fOpts);
- GrScissorState finalScissor;
- if (args.fOpts.fOverrides.fUsePLSDstRead) {
- GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
- GrGLIRect viewport;
- viewport.fLeft = 0;
- viewport.fBottom = 0;
- viewport.fWidth = rt->width();
- viewport.fHeight = rt->height();
- SkIRect ibounds;
- ibounds.fLeft = SkTPin(SkScalarFloorToInt(batch->bounds().fLeft), viewport.fLeft,
- viewport.fWidth);
- ibounds.fTop = SkTPin(SkScalarFloorToInt(batch->bounds().fTop), viewport.fBottom,
- viewport.fHeight);
- ibounds.fRight = SkTPin(SkScalarCeilToInt(batch->bounds().fRight), viewport.fLeft,
- viewport.fWidth);
- ibounds.fBottom = SkTPin(SkScalarCeilToInt(batch->bounds().fBottom), viewport.fBottom,
- viewport.fHeight);
- if (scissor != nullptr && scissor->enabled()) {
- if (!ibounds.intersect(scissor->rect())) {
- ibounds = scissor->rect();
- }
- }
- finalScissor.set(ibounds);
- args.fScissor = &finalScissor;
- }
args.fOpts.fColorPOI.completeCalculations(pipelineBuilder->fColorFragmentProcessors.begin(),
pipelineBuilder->numColorFragmentProcessors());
args.fOpts.fCoveragePOI.completeCalculations(
diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h
index 50d0bd51f8..4d041d64bc 100644
--- a/src/gpu/GrGeometryProcessor.h
+++ b/src/gpu/GrGeometryProcessor.h
@@ -20,7 +20,8 @@
class GrGeometryProcessor : public GrPrimitiveProcessor {
public:
GrGeometryProcessor()
- : fWillUseGeoShader(false)
+ : INHERITED(false)
+ , fWillUseGeoShader(false)
, fLocalCoordsType(kUnused_LocalCoordsType) {}
bool willUseGeoShader() const override { return fWillUseGeoShader; }
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index 4079829f00..2815f612d6 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -367,9 +367,6 @@ void GrGpu::resolveRenderTarget(GrRenderTarget* target) {
this->onResolveRenderTarget(target);
}
-void GrGpu::performFlushWorkaround() {
-}
-
////////////////////////////////////////////////////////////////////////////////
void GrGpu::draw(const DrawArgs& args, const GrVertices& vertices) {
@@ -385,4 +382,3 @@ void GrGpu::draw(const DrawArgs& args, const GrVertices& vertices) {
fStats.incNumDraws();
} while ((verts = iter.next()));
}
-
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index a5ce16c772..1566872ac4 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -349,9 +349,6 @@ public:
void draw(const DrawArgs&, const GrVertices&);
- // Called by drawtarget when flushing. Provides a hook for working around an ARM PLS driver bug.
- virtual void performFlushWorkaround();
-
///////////////////////////////////////////////////////////////////////////
// Debugging and Stats
diff --git a/src/gpu/GrPLSGeometryProcessor.h b/src/gpu/GrPLSGeometryProcessor.h
deleted file mode 100644
index feb4e1c627..0000000000
--- a/src/gpu/GrPLSGeometryProcessor.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrPLSGeometryProcessor_DEFINED
-#define GrPLSGeometryProcessor_DEFINED
-
-#include "GrGeometryProcessor.h"
-
-/**
- * A minor extension to GrGeometryProcessor that adds bounds tracking for pixel local storage
- * purposes.
- */
-class GrPLSGeometryProcessor : public GrGeometryProcessor {
-public:
- GrPixelLocalStorageState getPixelLocalStorageState() const override {
- return GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState;
- }
-
- const SkRect& getBounds() const {
- return fBounds;
- }
-
- void setBounds(SkRect& bounds) {
- fBounds = bounds;
- }
-
-private:
- SkRect fBounds;
-};
-
-#endif
diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp
index 6ecad59bc7..f1faa7d239 100644
--- a/src/gpu/GrPathProcessor.cpp
+++ b/src/gpu/GrPathProcessor.cpp
@@ -123,7 +123,8 @@ GrPathProcessor::GrPathProcessor(GrColor color,
const GrXPOverridesForBatch& overrides,
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix)
- : fColor(color)
+ : INHERITED(true)
+ , fColor(color)
, fViewMatrix(viewMatrix)
, fLocalMatrix(localMatrix)
, fOverrides(overrides) {
diff --git a/src/gpu/GrPathProcessor.h b/src/gpu/GrPathProcessor.h
index fdd849875f..831770cc9b 100644
--- a/src/gpu/GrPathProcessor.h
+++ b/src/gpu/GrPathProcessor.h
@@ -40,8 +40,6 @@ public:
const GrXPOverridesForBatch& overrides() const { return fOverrides; }
- virtual bool isPathRendering() const override { return true; }
-
private:
GrPathProcessor(GrColor color, const GrXPOverridesForBatch& overrides,
const SkMatrix& viewMatrix, const SkMatrix& localMatrix);
diff --git a/src/gpu/GrPathRendererChain.cpp b/src/gpu/GrPathRendererChain.cpp
index d9717d51cb..e13e6c6584 100644
--- a/src/gpu/GrPathRendererChain.cpp
+++ b/src/gpu/GrPathRendererChain.cpp
@@ -10,8 +10,6 @@
#include "GrPathRendererChain.h"
#include "GrCaps.h"
-#include "gl/GrGLCaps.h"
-#include "glsl/GrGLSLCaps.h"
#include "GrContext.h"
#include "GrGpu.h"
@@ -23,7 +21,6 @@
#include "batches/GrDefaultPathRenderer.h"
#include "batches/GrStencilAndCoverPathRenderer.h"
#include "batches/GrTessellatingPathRenderer.h"
-#include "batches/GrPLSPathRenderer.h"
GrPathRendererChain::GrPathRendererChain(GrContext* context) {
const GrCaps& caps = *context->caps();
@@ -37,9 +34,6 @@ GrPathRendererChain::GrPathRendererChain(GrContext* context) {
this->addPathRenderer(new GrAAHairLinePathRenderer)->unref();
this->addPathRenderer(new GrAAConvexPathRenderer)->unref();
this->addPathRenderer(new GrAALinearizingConvexPathRenderer)->unref();
- if (caps.shaderCaps()->plsPathRenderingSupport()) {
- this->addPathRenderer(new GrPLSPathRenderer)->unref();
- }
this->addPathRenderer(new GrAADistanceFieldPathRenderer)->unref();
this->addPathRenderer(new GrDefaultPathRenderer(caps.twoSidedStencilSupport(),
caps.stencilWrapOpsSupport()))->unref();
diff --git a/src/gpu/GrPrimitiveProcessor.h b/src/gpu/GrPrimitiveProcessor.h
index c1e946db20..467200a86d 100644
--- a/src/gpu/GrPrimitiveProcessor.h
+++ b/src/gpu/GrPrimitiveProcessor.h
@@ -47,16 +47,6 @@ class GrGLSLPrimitiveProcessor;
struct GrInitInvariantOutput;
-// Describes the state of pixel local storage with respect to the current draw.
-enum GrPixelLocalStorageState {
- // The draw is actively updating PLS.
- kDraw_GrPixelLocalStorageState,
- // The draw is a "finish" operation which is reading from PLS and writing color.
- kFinish_GrPixelLocalStorageState,
- // The draw does not use PLS.
- kDisabled_GrPixelLocalStorageState
-};
-
/*
* This class allows the GrPipeline to communicate information about the pipeline to a
* GrBatch which should be forwarded to the GrPrimitiveProcessor(s) created by the batch.
@@ -209,7 +199,7 @@ public:
the object. */
virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps& caps) const = 0;
- virtual bool isPathRendering() const { return false; }
+ bool isPathRendering() const { return fIsPathRendering; }
/**
* No Local Coord Transformation is needed in the shader, instead transformed local coords will
@@ -217,19 +207,11 @@ public:
*/
virtual bool hasTransformedLocalCoords() const = 0;
- virtual GrPixelLocalStorageState getPixelLocalStorageState() const {
- return kDisabled_GrPixelLocalStorageState;
- }
-
- /**
- * If non-null, overrides the dest color returned by GrGLSLFragmentShaderBuilder::dstColor().
- */
- virtual const char* getDestColorOverride() const { return nullptr; }
-
protected:
- GrPrimitiveProcessor()
+ GrPrimitiveProcessor(bool isPathRendering)
: fNumAttribs(0)
- , fVertexStride(0) {}
+ , fVertexStride(0)
+ , fIsPathRendering(isPathRendering) {}
Attribute fAttribs[kMaxVertexAttribs];
int fNumAttribs;
@@ -239,6 +221,8 @@ private:
void notifyRefCntIsZero() const final {};
virtual bool hasExplicitLocalCoords() const = 0;
+ bool fIsPathRendering;
+
typedef GrProcessor INHERITED;
};
diff --git a/src/gpu/GrXferProcessor.cpp b/src/gpu/GrXferProcessor.cpp
index 01534a3adb..b07b9720df 100644
--- a/src/gpu/GrXferProcessor.cpp
+++ b/src/gpu/GrXferProcessor.cpp
@@ -217,10 +217,3 @@ bool GrXPFactory::willNeedDstTexture(const GrCaps& caps,
return (this->willReadDstColor(caps, optimizations, hasMixedSamples) &&
!caps.shaderCaps()->dstReadInShaderSupport());
}
-
-bool GrXPFactory::willReadDstColor(const GrCaps& caps,
- const GrPipelineOptimizations& optimizations,
- bool hasMixedSamples) const {
- return optimizations.fOverrides.fUsePLSDstRead || this->onWillReadDstColor(caps, optimizations,
- hasMixedSamples);
-}
diff --git a/src/gpu/batches/GrAAHairLinePathRenderer.cpp b/src/gpu/batches/GrAAHairLinePathRenderer.cpp
index 98b9f0e871..6b7b308900 100644
--- a/src/gpu/batches/GrAAHairLinePathRenderer.cpp
+++ b/src/gpu/batches/GrAAHairLinePathRenderer.cpp
@@ -692,7 +692,7 @@ public:
// When this is called on a batch, there is only one geometry bundle
color->setKnownFourComponents(fGeoData[0].fColor);
coverage->setUnknownSingleComponent();
- overrides->fUsePLSDstRead = false;
+ overrides->fUsePLSDstRead = true;
}
private:
diff --git a/src/gpu/batches/GrAtlasTextBatch.cpp b/src/gpu/batches/GrAtlasTextBatch.cpp
index 00375952d4..b2251a42a8 100644
--- a/src/gpu/batches/GrAtlasTextBatch.cpp
+++ b/src/gpu/batches/GrAtlasTextBatch.cpp
@@ -257,7 +257,6 @@ void GrAtlasTextBatch::computePipelineOptimizations(GrInitInvariantOutput* color
case kColorBitmapMask_MaskType:
coverage->setKnownSingleComponent(0xff);
}
- overrides->fUsePLSDstRead = false;
}
void GrAtlasTextBatch::initBatchTracker(const GrXPOverridesForBatch& overrides) {
diff --git a/src/gpu/batches/GrPLSPathRenderer.cpp b/src/gpu/batches/GrPLSPathRenderer.cpp
deleted file mode 100644
index 7f8eaa4da9..0000000000
--- a/src/gpu/batches/GrPLSPathRenderer.cpp
+++ /dev/null
@@ -1,1011 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrPLSPathRenderer.h"
-
-#include "SkChunkAlloc.h"
-#include "SkGeometry.h"
-#include "SkPathPriv.h"
-#include "SkString.h"
-#include "SkTSort.h"
-#include "SkTraceEvent.h"
-#include "GrBatchFlushState.h"
-#include "GrBatchTest.h"
-#include "GrCaps.h"
-#include "GrContext.h"
-#include "GrDefaultGeoProcFactory.h"
-#include "GrPLSGeometryProcessor.h"
-#include "GrInvariantOutput.h"
-#include "GrPathUtils.h"
-#include "GrProcessor.h"
-#include "GrPipelineBuilder.h"
-#include "GrStrokeInfo.h"
-#include "GrTessellator.h"
-#include "batches/GrVertexBatch.h"
-#include "glsl/GrGLSLGeometryProcessor.h"
-#include "gl/builders/GrGLProgramBuilder.h"
-#include "glsl/GrGLSLPLSPathRendering.h"
-
-GrPLSPathRenderer::GrPLSPathRenderer() {
-}
-
-struct PLSVertex {
- SkPoint fPos;
- // for triangles, these are the three triangle vertices
- // for quads, vert1 is the texture UV coords, and vert2 and vert3 are the line segment
- // comprising the flat edge of the quad
- SkPoint fVert1;
- SkPoint fVert2;
- SkPoint fVert3;
- int fWinding;
-};
-typedef SkTArray<PLSVertex, true> PLSVertices;
-
-typedef SkTArray<SkPoint, true> FinishVertices;
-
-static const float kCubicTolerance = 0.5f;
-static const float kConicTolerance = 0.5f;
-
-static const float kBloatSize = 1.0f;
-
-static const float kBloatLimit = 640000.0f;
-
-#define kQuadNumVertices 5
-static void add_quad(SkPoint pts[3], PLSVertices& vertices) {
- SkPoint normal = SkPoint::Make(pts[0].fY - pts[2].fY,
- pts[2].fX - pts[0].fX);
- normal.setLength(kBloatSize);
- SkScalar cross = (pts[1] - pts[0]).cross(pts[2] - pts[0]);
- if (cross < 0) {
- normal = -normal;
- }
- PLSVertex quad[kQuadNumVertices];
- quad[0].fPos = pts[0] + normal;
- quad[1].fPos = pts[0] - normal;
- quad[2].fPos = pts[1] - normal;
- quad[3].fPos = pts[2] - normal;
- quad[4].fPos = pts[2] + normal;
- for (int i = 0; i < kQuadNumVertices; i++) {
- quad[i].fWinding = cross < 0 ? 1 : -1;
- if (cross > 0.0) {
- quad[i].fVert2 = pts[0];
- quad[i].fVert3 = pts[2];
- }
- else {
- quad[i].fVert2 = pts[2];
- quad[i].fVert3 = pts[0];
- }
- }
- GrPathUtils::QuadUVMatrix DevToUV(pts);
- DevToUV.apply<kQuadNumVertices, sizeof(PLSVertex), sizeof(SkPoint)>(quad);
- for (int i = 2; i < kQuadNumVertices; i++) {
- vertices.push_back(quad[0]);
- vertices.push_back(quad[i - 1]);
- vertices.push_back(quad[i]);
- }
-}
-
-/* Used by bloat_tri; outsets a single point. */
-static bool outset(SkPoint* p1, SkPoint line1, SkPoint line2) {
- // rotate the two line vectors 90 degrees to form the normals, and compute
- // the dot product of the normals
- SkScalar dotProd = line1.fY * line2.fY + line1.fX * line2.fX;
- SkScalar lengthSq = 1.0f / ((1.0f - dotProd) / 2.0f);
- if (lengthSq > kBloatLimit) {
- return false;
- }
- SkPoint bisector = line1 + line2;
- bisector.setLength(SkScalarSqrt(lengthSq) * kBloatSize);
- *p1 += bisector;
- return true;
-}
-
-/* Bloats a triangle so as to create a border kBloatSize pixels wide all around it. */
-static bool bloat_tri(SkPoint pts[3]) {
- SkPoint line1 = pts[0] - pts[1];
- line1.normalize();
- SkPoint line2 = pts[0] - pts[2];
- line2.normalize();
- SkPoint line3 = pts[1] - pts[2];
- line3.normalize();
-
- SkPoint result[3];
- result[0] = pts[0];
- if (!outset(&result[0], line1, line2)) {
- return false;
- }
- result[1] = pts[1];
- if (!outset(&result[1], -line1, line3)) {
- return false;
- }
- result[2] = pts[2];
- if (!outset(&result[2], -line3, -line2)) {
- return false;
- }
- pts[0] = result[0];
- pts[1] = result[1];
- pts[2] = result[2];
- return true;
-}
-
-static bool get_geometry(const SkPath& path, const SkMatrix& m, PLSVertices& triVertices,
- PLSVertices& quadVertices, GrResourceProvider* resourceProvider,
- SkRect bounds) {
- SkScalar screenSpaceTol = GrPathUtils::kDefaultTolerance;
- SkScalar tol = GrPathUtils::scaleToleranceToSrc(screenSpaceTol, m, bounds);
- int contourCnt;
- int maxPts = GrPathUtils::worstCasePointCount(path, &contourCnt, tol);
- if (maxPts <= 0) {
- return 0;
- }
- SkPath linesOnlyPath;
- linesOnlyPath.setFillType(path.getFillType());
- SkSTArray<15, SkPoint, true> quadPoints;
- SkPathPriv::FirstDirection dir = SkPathPriv::FirstDirection::kUnknown_FirstDirection;
- SkPath::Iter iter(path, true);
- bool done = false;
- while (!done) {
- SkPoint pts[4];
- SkPath::Verb verb = iter.next(pts);
- switch (verb) {
- case SkPath::kMove_Verb:
- SkASSERT(quadPoints.count() % 3 == 0);
- for (int i = 0; i < quadPoints.count(); i += 3) {
- add_quad(&quadPoints[i], quadVertices);
- }
- quadPoints.reset();
- m.mapPoints(&pts[0], 1);
- linesOnlyPath.moveTo(pts[0]);
- break;
- case SkPath::kLine_Verb:
- m.mapPoints(&pts[1], 1);
- linesOnlyPath.lineTo(pts[1]);
- break;
- case SkPath::kQuad_Verb:
- m.mapPoints(pts, 3);
- linesOnlyPath.lineTo(pts[2]);
- quadPoints.push_back(pts[0]);
- quadPoints.push_back(pts[1]);
- quadPoints.push_back(pts[2]);
- break;
- case SkPath::kCubic_Verb: {
- m.mapPoints(pts, 4);
- SkSTArray<15, SkPoint, true> quads;
- GrPathUtils::convertCubicToQuads(pts, kCubicTolerance, false, dir, &quads);
- int count = quads.count();
- for (int q = 0; q < count; q += 3) {
- linesOnlyPath.lineTo(quads[q + 2]);
- quadPoints.push_back(quads[q]);
- quadPoints.push_back(quads[q + 1]);
- quadPoints.push_back(quads[q + 2]);
- }
- break;
- }
- case SkPath::kConic_Verb: {
- m.mapPoints(pts, 3);
- SkScalar weight = iter.conicWeight();
- SkAutoConicToQuads converter;
- const SkPoint* quads = converter.computeQuads(pts, weight, kConicTolerance);
- int count = converter.countQuads();
- for (int i = 0; i < count; ++i) {
- linesOnlyPath.lineTo(quads[2 * i + 2]);
- quadPoints.push_back(quads[2 * i]);
- quadPoints.push_back(quads[2 * i + 1]);
- quadPoints.push_back(quads[2 * i + 2]);
- }
- break;
- }
- case SkPath::kClose_Verb:
- linesOnlyPath.close();
- break;
- case SkPath::kDone_Verb:
- done = true;
- break;
- default: SkASSERT(false);
- }
- }
- SkASSERT(quadPoints.count() % 3 == 0);
- for (int i = 0; i < quadPoints.count(); i += 3) {
- add_quad(&quadPoints[i], quadVertices);
- }
-
- static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
- GrUniqueKey key;
- GrUniqueKey::Builder builder(&key, kDomain, 2);
- builder[0] = path.getGenerationID();
- builder[1] = path.getFillType();
- builder.finish();
- GrTessellator::WindingVertex* windingVertices;
- int triVertexCount = GrTessellator::PathToVertices(linesOnlyPath, 0, bounds, &windingVertices);
- if (triVertexCount > 0) {
- for (int i = 0; i < triVertexCount; i += 3) {
- SkPoint p1 = windingVertices[i].fPos;
- SkPoint p2 = windingVertices[i + 1].fPos;
- SkPoint p3 = windingVertices[i + 2].fPos;
- int winding = windingVertices[i].fWinding;
- SkASSERT(windingVertices[i + 1].fWinding == winding);
- SkASSERT(windingVertices[i + 2].fWinding == winding);
- SkScalar cross = (p2 - p1).cross(p3 - p1);
- SkPoint bloated[3] = { p1, p2, p3 };
- if (cross < 0.0f) {
- SkTSwap(p1, p3);
- }
- if (bloat_tri(bloated)) {
- triVertices.push_back({ bloated[0], p1, p2, p3, winding });
- triVertices.push_back({ bloated[1], p1, p2, p3, winding });
- triVertices.push_back({ bloated[2], p1, p2, p3, winding });
- }
- else {
- SkScalar minX = SkTMin(p1.fX, SkTMin(p2.fX, p3.fX)) - 1.0f;
- SkScalar minY = SkTMin(p1.fY, SkTMin(p2.fY, p3.fY)) - 1.0f;
- SkScalar maxX = SkTMax(p1.fX, SkTMax(p2.fX, p3.fX)) + 1.0f;
- SkScalar maxY = SkTMax(p1.fY, SkTMax(p2.fY, p3.fY)) + 1.0f;
- triVertices.push_back({ { minX, minY }, p1, p2, p3, winding });
- triVertices.push_back({ { maxX, minY }, p1, p2, p3, winding });
- triVertices.push_back({ { minX, maxY }, p1, p2, p3, winding });
- triVertices.push_back({ { maxX, minY }, p1, p2, p3, winding });
- triVertices.push_back({ { maxX, maxY }, p1, p2, p3, winding });
- triVertices.push_back({ { minX, maxY }, p1, p2, p3, winding });
- }
- }
- delete[] windingVertices;
- }
- return triVertexCount > 0 || quadVertices.count() > 0;
-}
-
-class PLSAATriangleEffect : public GrPLSGeometryProcessor {
-public:
-
- static GrPLSGeometryProcessor* Create(const SkMatrix& localMatrix,
- bool usesLocalCoords) {
- return new PLSAATriangleEffect(localMatrix, usesLocalCoords);
- }
-
- virtual ~PLSAATriangleEffect() {}
-
- const char* name() const override { return "PLSAATriangle"; }
-
- const Attribute* inPosition() const { return fInPosition; }
- const Attribute* inVertex1() const { return fInVertex1; }
- const Attribute* inVertex2() const { return fInVertex2; }
- const Attribute* inVertex3() const { return fInVertex3; }
- const Attribute* inWindings() const { return fInWindings; }
- const SkMatrix& localMatrix() const { return fLocalMatrix; }
- bool usesLocalCoords() const { return fUsesLocalCoords; }
-
- class GLSLProcessor : public GrGLSLGeometryProcessor {
- public:
- GLSLProcessor(const GrGeometryProcessor&) {}
-
- void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
- const PLSAATriangleEffect& te = args.fGP.cast<PLSAATriangleEffect>();
- GrGLSLVertexBuilder* vsBuilder = args.fVertBuilder;
- GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
- GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
-
- varyingHandler->emitAttributes(te);
-
- this->setupPosition(vsBuilder, gpArgs, te.inPosition()->fName);
-
- GrGLSLVertToFrag v1(kVec2f_GrSLType);
- varyingHandler->addVarying("Vertex1", &v1, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);",
- v1.vsOut(),
- te.inVertex1()->fName,
- te.inVertex1()->fName);
-
- GrGLSLVertToFrag v2(kVec2f_GrSLType);
- varyingHandler->addVarying("Vertex2", &v2, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);",
- v2.vsOut(),
- te.inVertex2()->fName,
- te.inVertex2()->fName);
-
- GrGLSLVertToFrag v3(kVec2f_GrSLType);
- varyingHandler->addVarying("Vertex3", &v3, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);",
- v3.vsOut(),
- te.inVertex3()->fName,
- te.inVertex3()->fName);
-
- GrGLSLVertToFrag delta1(kVec2f_GrSLType);
- varyingHandler->addVarying("delta1", &delta1, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;",
- delta1.vsOut(), v1.vsOut(), v2.vsOut(), v2.vsOut(), v1.vsOut());
-
- GrGLSLVertToFrag delta2(kVec2f_GrSLType);
- varyingHandler->addVarying("delta2", &delta2, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;",
- delta2.vsOut(), v2.vsOut(), v3.vsOut(), v3.vsOut(), v2.vsOut());
-
- GrGLSLVertToFrag delta3(kVec2f_GrSLType);
- varyingHandler->addVarying("delta3", &delta3, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;",
- delta3.vsOut(), v3.vsOut(), v1.vsOut(), v1.vsOut(), v3.vsOut());
-
- GrGLSLVertToFrag windings(kInt_GrSLType);
- varyingHandler->addVarying("windings", &windings, kLow_GrSLPrecision);
- vsBuilder->codeAppendf("%s = %s;",
- windings.vsOut(), te.inWindings()->fName);
-
- // emit transforms
- this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar,
- te.inPosition()->fName, te.localMatrix(), args.fTransformsIn,
- args.fTransformsOut);
-
- GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
- SkAssertResult(fsBuilder->enableFeature(
- GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLFeature));
- SkAssertResult(fsBuilder->enableFeature(
- GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL);
- // Compute four subsamples, each shifted a quarter pixel along x and y from
- // gl_FragCoord. The oriented box positioning of the subsamples is of course not
- // optimal, but it greatly simplifies the math and this simplification is necessary for
- // performance reasons.
- fsBuilder->codeAppendf("highp vec2 firstSample = %s.xy - vec2(0.25);",
- fsBuilder->fragmentPosition());
- fsBuilder->codeAppendf("highp vec2 delta1 = %s;", delta1.fsIn());
- fsBuilder->codeAppendf("highp vec2 delta2 = %s;", delta2.fsIn());
- fsBuilder->codeAppendf("highp vec2 delta3 = %s;", delta3.fsIn());
- // Check whether first sample is inside the triangle by computing three dot products. If
- // all are < 0, we're inside. The first vector in each case is half of what it is
- // "supposed" to be, because we re-use them later as adjustment factors for which half
- // is the correct value, so we multiply the dots by two to compensate.
- fsBuilder->codeAppendf("highp float d1 = dot(delta1, (firstSample - %s).yx) * 2.0;",
- v1.fsIn());
- fsBuilder->codeAppendf("highp float d2 = dot(delta2, (firstSample - %s).yx) * 2.0;",
- v2.fsIn());
- fsBuilder->codeAppendf("highp float d3 = dot(delta3, (firstSample - %s).yx) * 2.0;",
- v3.fsIn());
- fsBuilder->codeAppend("highp float dmax = max(d1, max(d2, d3));");
- fsBuilder->codeAppendf("pls.windings[0] += (dmax <= 0.0) ? %s : 0;", windings.fsIn());
- // for subsequent samples, we don't recalculate the entire dot product -- just adjust it
- // to the value it would have if we did recompute it.
- fsBuilder->codeAppend("d1 += delta1.x;");
- fsBuilder->codeAppend("d2 += delta2.x;");
- fsBuilder->codeAppend("d3 += delta3.x;");
- fsBuilder->codeAppend("dmax = max(d1, max(d2, d3));");
- fsBuilder->codeAppendf("pls.windings[1] += (dmax <= 0.0) ? %s : 0;", windings.fsIn());
- fsBuilder->codeAppend("d1 += delta1.y;");
- fsBuilder->codeAppend("d2 += delta2.y;");
- fsBuilder->codeAppend("d3 += delta3.y;");
- fsBuilder->codeAppend("dmax = max(d1, max(d2, d3));");
- fsBuilder->codeAppendf("pls.windings[2] += (dmax <= 0.0) ? %s : 0;", windings.fsIn());
- fsBuilder->codeAppend("d1 -= delta1.x;");
- fsBuilder->codeAppend("d2 -= delta2.x;");
- fsBuilder->codeAppend("d3 -= delta3.x;");
- fsBuilder->codeAppend("dmax = max(d1, max(d2, d3));");
- fsBuilder->codeAppendf("pls.windings[3] += (dmax <= 0.0) ? %s : 0;", windings.fsIn());
- }
-
- static inline void GenKey(const GrGeometryProcessor& gp,
- const GrGLSLCaps&,
- GrProcessorKeyBuilder* b) {
- const PLSAATriangleEffect& te = gp.cast<PLSAATriangleEffect>();
- uint32_t key = 0;
- key |= te.localMatrix().hasPerspective() ? 0x1 : 0x0;
- b->add32(key);
- }
-
- virtual void setData(const GrGLSLProgramDataManager& pdman,
- const GrPrimitiveProcessor& gp) override {
- }
-
- void setTransformData(const GrPrimitiveProcessor& primProc,
- const GrGLSLProgramDataManager& pdman,
- int index,
- const SkTArray<const GrCoordTransform*, true>& transforms) override {
- this->setTransformDataHelper<PLSAATriangleEffect>(primProc, pdman, index, transforms);
- }
-
- private:
- typedef GrGLSLGeometryProcessor INHERITED;
- };
-
- virtual void getGLSLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const override {
- GLSLProcessor::GenKey(*this, caps, b);
- }
-
- virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override {
- return new GLSLProcessor(*this);
- }
-
-private:
- PLSAATriangleEffect(const SkMatrix& localMatrix, bool usesLocalCoords)
- : fLocalMatrix(localMatrix)
- , fUsesLocalCoords(usesLocalCoords) {
- this->initClassID<PLSAATriangleEffect>();
- fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInVertex1 = &this->addVertexAttrib(Attribute("inVertex1", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInVertex2 = &this->addVertexAttrib(Attribute("inVertex2", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInVertex3 = &this->addVertexAttrib(Attribute("inVertex3", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInWindings = &this->addVertexAttrib(Attribute("inWindings", kInt_GrVertexAttribType,
- kLow_GrSLPrecision));
- this->setWillReadFragmentPosition();
- }
-
- const Attribute* fInPosition;
- const Attribute* fInVertex1;
- const Attribute* fInVertex2;
- const Attribute* fInVertex3;
- const Attribute* fInWindings;
- SkMatrix fLocalMatrix;
- bool fUsesLocalCoords;
-
- GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
-
- typedef GrGeometryProcessor INHERITED;
-};
-
-///////////////////////////////////////////////////////////////////////////////
-
-/*
- * Quadratic specified by 0=u^2-v canonical coords. u and v are the first
- * two components of the vertex attribute. Coverage is based on signed
- * distance with negative being inside, positive outside. The edge is specified in
- * window space (y-down). If either the third or fourth component of the interpolated
- * vertex coord is > 0 then the pixel is considered outside the edge. This is used to
- * attempt to trim to a portion of the infinite quad.
- * Requires shader derivative instruction support.
- */
-
-class PLSQuadEdgeEffect : public GrPLSGeometryProcessor {
-public:
-
- static GrPLSGeometryProcessor* Create(const SkMatrix& localMatrix,
- bool usesLocalCoords) {
- return new PLSQuadEdgeEffect(localMatrix, usesLocalCoords);
- }
-
- virtual ~PLSQuadEdgeEffect() {}
-
- const char* name() const override { return "PLSQuadEdge"; }
-
- const Attribute* inPosition() const { return fInPosition; }
- const Attribute* inUV() const { return fInUV; }
- const Attribute* inEndpoint1() const { return fInEndpoint1; }
- const Attribute* inEndpoint2() const { return fInEndpoint2; }
- const Attribute* inWindings() const { return fInWindings; }
- const SkMatrix& localMatrix() const { return fLocalMatrix; }
- bool usesLocalCoords() const { return fUsesLocalCoords; }
-
- class GLSLProcessor : public GrGLSLGeometryProcessor {
- public:
- GLSLProcessor(const GrGeometryProcessor&) {}
-
- void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
- const PLSQuadEdgeEffect& qe = args.fGP.cast<PLSQuadEdgeEffect>();
- GrGLSLVertexBuilder* vsBuilder = args.fVertBuilder;
- GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
- GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
-
- // emit attributes
- varyingHandler->emitAttributes(qe);
-
- GrGLSLVertToFrag uv(kVec2f_GrSLType);
- varyingHandler->addVarying("uv", &uv, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = %s;", uv.vsOut(), qe.inUV()->fName);
-
- GrGLSLVertToFrag ep1(kVec2f_GrSLType);
- varyingHandler->addVarying("endpoint1", &ep1, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);", ep1.vsOut(),
- qe.inEndpoint1()->fName, qe.inEndpoint1()->fName);
-
- GrGLSLVertToFrag ep2(kVec2f_GrSLType);
- varyingHandler->addVarying("endpoint2", &ep2, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = vec2(%s.x, %s.y);", ep2.vsOut(),
- qe.inEndpoint2()->fName, qe.inEndpoint2()->fName);
-
- GrGLSLVertToFrag delta(kVec2f_GrSLType);
- varyingHandler->addVarying("delta", &delta, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;",
- delta.vsOut(), ep1.vsOut(), ep2.vsOut(), ep2.vsOut(),
- ep1.vsOut());
-
- GrGLSLVertToFrag windings(kInt_GrSLType);
- varyingHandler->addVarying("windings", &windings, kLow_GrSLPrecision);
- vsBuilder->codeAppendf("%s = %s;",
- windings.vsOut(), qe.inWindings()->fName);
-
- // Setup position
- this->setupPosition(vsBuilder, gpArgs, qe.inPosition()->fName);
-
- // emit transforms
- this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar,
- qe.inPosition()->fName, qe.localMatrix(), args.fTransformsIn,
- args.fTransformsOut);
-
- GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
- SkAssertResult(fsBuilder->enableFeature(
- GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLFeature));
- SkAssertResult(fsBuilder->enableFeature(
- GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- static const int QUAD_ARGS = 2;
- GrGLSLShaderVar inQuadArgs[QUAD_ARGS] = {
- GrGLSLShaderVar("dot", kFloat_GrSLType, 0, kHigh_GrSLPrecision),
- GrGLSLShaderVar("uv", kVec2f_GrSLType, 0, kHigh_GrSLPrecision)
- };
- SkString inQuadName;
-
- const char* inQuadCode = "if (uv.x * uv.x <= uv.y) {"
- "return dot >= 0.0;"
- "} else {"
- "return false;"
- "}";
- fsBuilder->emitFunction(kBool_GrSLType, "in_quad", QUAD_ARGS, inQuadArgs, inQuadCode,
- &inQuadName);
- fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL);
- // keep the derivative instructions outside the conditional
- fsBuilder->codeAppendf("highp vec2 uvdX = dFdx(%s);", uv.fsIn());
- fsBuilder->codeAppendf("highp vec2 uvdY = dFdy(%s);", uv.fsIn());
- fsBuilder->codeAppend("highp vec2 uvIncX = uvdX * 0.45 + uvdY * -0.1;");
- fsBuilder->codeAppend("highp vec2 uvIncY = uvdX * 0.1 + uvdY * 0.55;");
- fsBuilder->codeAppendf("highp vec2 uv = %s.xy - uvdX * 0.35 - uvdY * 0.25;",
- uv.fsIn());
- fsBuilder->codeAppendf("highp vec2 firstSample = %s.xy - vec2(0.25);",
- fsBuilder->fragmentPosition());
- fsBuilder->codeAppendf("highp float d = dot(%s, (firstSample - %s).yx) * 2.0;",
- delta.fsIn(), ep1.fsIn());
- fsBuilder->codeAppendf("pls.windings[0] += %s(d, uv) ? %s : 0;", inQuadName.c_str(),
- windings.fsIn());
- fsBuilder->codeAppend("uv += uvIncX;");
- fsBuilder->codeAppendf("d += %s.x;", delta.fsIn());
- fsBuilder->codeAppendf("pls.windings[1] += %s(d, uv) ? %s : 0;", inQuadName.c_str(),
- windings.fsIn());
- fsBuilder->codeAppend("uv += uvIncY;");
- fsBuilder->codeAppendf("d += %s.y;", delta.fsIn());
- fsBuilder->codeAppendf("pls.windings[2] += %s(d, uv) ? %s : 0;", inQuadName.c_str(),
- windings.fsIn());
- fsBuilder->codeAppend("uv -= uvIncX;");
- fsBuilder->codeAppendf("d -= %s.x;", delta.fsIn());
- fsBuilder->codeAppendf("pls.windings[3] += %s(d, uv) ? %s : 0;", inQuadName.c_str(),
- windings.fsIn());
- }
-
- static inline void GenKey(const GrGeometryProcessor& gp,
- const GrGLSLCaps&,
- GrProcessorKeyBuilder* b) {
- const PLSQuadEdgeEffect& qee = gp.cast<PLSQuadEdgeEffect>();
- uint32_t key = 0;
- key |= qee.usesLocalCoords() && qee.localMatrix().hasPerspective() ? 0x1 : 0x0;
- b->add32(key);
- }
-
- virtual void setData(const GrGLSLProgramDataManager& pdman,
- const GrPrimitiveProcessor& gp) override {
- }
-
- void setTransformData(const GrPrimitiveProcessor& primProc,
- const GrGLSLProgramDataManager& pdman,
- int index,
- const SkTArray<const GrCoordTransform*, true>& transforms) override {
- this->setTransformDataHelper<PLSQuadEdgeEffect>(primProc, pdman, index, transforms);
- }
-
- private:
- typedef GrGLSLGeometryProcessor INHERITED;
- };
-
- virtual void getGLSLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const override {
- GLSLProcessor::GenKey(*this, caps, b);
- }
-
- virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override {
- return new GLSLProcessor(*this);
- }
-
-private:
- PLSQuadEdgeEffect(const SkMatrix& localMatrix, bool usesLocalCoords)
- : fLocalMatrix(localMatrix)
- , fUsesLocalCoords(usesLocalCoords) {
- this->initClassID<PLSQuadEdgeEffect>();
- fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInUV = &this->addVertexAttrib(Attribute("inUV", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInEndpoint1 = &this->addVertexAttrib(Attribute("inEndpoint1", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInEndpoint2 = &this->addVertexAttrib(Attribute("inEndpoint2", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- fInWindings = &this->addVertexAttrib(Attribute("inWindings", kInt_GrVertexAttribType,
- kLow_GrSLPrecision));
- this->setWillReadFragmentPosition();
- }
-
- const Attribute* fInPosition;
- const Attribute* fInUV;
- const Attribute* fInEndpoint1;
- const Attribute* fInEndpoint2;
- const Attribute* fInWindings;
- SkMatrix fLocalMatrix;
- bool fUsesLocalCoords;
-
- GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
-
- typedef GrGeometryProcessor INHERITED;
-};
-
-class PLSFinishEffect : public GrGeometryProcessor {
-public:
-
- static GrGeometryProcessor* Create(GrColor color, bool useEvenOdd, const SkMatrix& localMatrix,
- bool usesLocalCoords) {
- return new PLSFinishEffect(color, useEvenOdd, localMatrix, usesLocalCoords);
- }
-
- virtual ~PLSFinishEffect() {}
-
- const char* name() const override { return "PLSFinish"; }
-
- const Attribute* inPosition() const { return fInPosition; }
- GrColor color() const { return fColor; }
- bool colorIgnored() const { return GrColor_ILLEGAL == fColor; }
- const SkMatrix& localMatrix() const { return fLocalMatrix; }
- bool usesLocalCoords() const { return fUsesLocalCoords; }
-
- GrPixelLocalStorageState getPixelLocalStorageState() const override {
- return GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState;
- }
-
- const char* getDestColorOverride() const override {
- return GR_GL_PLS_DSTCOLOR_NAME;
- }
-
- class GLSLProcessor : public GrGLSLGeometryProcessor {
- public:
- GLSLProcessor(const GrGeometryProcessor&) {}
-
- void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
- const PLSFinishEffect& fe = args.fGP.cast<PLSFinishEffect>();
- GrGLSLVertexBuilder* vsBuilder = args.fVertBuilder;
- GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
- GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
-
- fUseEvenOdd = uniformHandler->addUniform(GrGLUniformHandler::kFragment_Visibility,
- kFloat_GrSLType, kLow_GrSLPrecision,
- "useEvenOdd");
- const char* useEvenOdd = uniformHandler->getUniformCStr(fUseEvenOdd);
-
- varyingHandler->emitAttributes(fe);
- this->setupPosition(vsBuilder, gpArgs, fe.inPosition()->fName);
- this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar,
- fe.inPosition()->fName, fe.localMatrix(), args.fTransformsIn,
- args.fTransformsOut);
-
- GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
- SkAssertResult(fsBuilder->enableFeature(
- GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLFeature));
- fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL);
- fsBuilder->codeAppend("float coverage;");
- fsBuilder->codeAppendf("if (%s != 0.0) {", useEvenOdd);
- fsBuilder->codeAppend("coverage = float(abs(pls.windings[0]) % 2) * 0.25;");
- fsBuilder->codeAppend("coverage += float(abs(pls.windings[1]) % 2) * 0.25;");
- fsBuilder->codeAppend("coverage += float(abs(pls.windings[2]) % 2) * 0.25;");
- fsBuilder->codeAppend("coverage += float(abs(pls.windings[3]) % 2) * 0.25;");
- fsBuilder->codeAppend("} else {");
- fsBuilder->codeAppend("coverage = pls.windings[0] != 0 ? 0.25 : 0.0;");
- fsBuilder->codeAppend("coverage += pls.windings[1] != 0 ? 0.25 : 0.0;");
- fsBuilder->codeAppend("coverage += pls.windings[2] != 0 ? 0.25 : 0.0;");
- fsBuilder->codeAppend("coverage += pls.windings[3] != 0 ? 0.25 : 0.0;");
- fsBuilder->codeAppend("}");
- if (!fe.colorIgnored()) {
- this->setupUniformColor(fsBuilder, uniformHandler, args.fOutputColor,
- &fColorUniform);
- }
- fsBuilder->codeAppendf("%s = vec4(coverage);", args.fOutputCoverage);
- }
-
- static inline void GenKey(const GrGeometryProcessor& gp,
- const GrGLSLCaps&,
- GrProcessorKeyBuilder* b) {
- const PLSFinishEffect& fe = gp.cast<PLSFinishEffect>();
- uint32_t key = 0;
- key |= fe.usesLocalCoords() && fe.localMatrix().hasPerspective() ? 0x1 : 0x0;
- b->add32(key);
- }
-
- virtual void setData(const GrGLSLProgramDataManager& pdman,
- const GrPrimitiveProcessor& gp) override {
- const PLSFinishEffect& fe = gp.cast<PLSFinishEffect>();
- pdman.set1f(fUseEvenOdd, fe.fUseEvenOdd);
- if (fe.color() != fColor && !fe.colorIgnored()) {
- GrGLfloat c[4];
- GrColorToRGBAFloat(fe.color(), c);
- pdman.set4fv(fColorUniform, 1, c);
- fColor = fe.color();
- }
- }
-
- void setTransformData(const GrPrimitiveProcessor& primProc,
- const GrGLSLProgramDataManager& pdman,
- int index,
- const SkTArray<const GrCoordTransform*, true>& transforms) override {
- this->setTransformDataHelper<PLSFinishEffect>(primProc, pdman, index, transforms);
- }
-
- private:
- GrColor fColor;
- UniformHandle fColorUniform;
- UniformHandle fUseEvenOdd;
-
- typedef GrGLSLGeometryProcessor INHERITED;
- };
-
- virtual void getGLSLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const override {
- GLSLProcessor::GenKey(*this, caps, b);
- }
-
- virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override {
- return new GLSLProcessor(*this);
- }
-
-private:
- PLSFinishEffect(GrColor color, bool useEvenOdd, const SkMatrix& localMatrix,
- bool usesLocalCoords)
- : fColor(color)
- , fUseEvenOdd(useEvenOdd)
- , fLocalMatrix(localMatrix)
- , fUsesLocalCoords(usesLocalCoords) {
- this->initClassID<PLSFinishEffect>();
- fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
- kHigh_GrSLPrecision));
- }
-
- const Attribute* fInPosition;
- GrColor fColor;
- bool fUseEvenOdd;
- SkMatrix fLocalMatrix;
- bool fUsesLocalCoords;
-
- typedef GrGeometryProcessor INHERITED;
-};
-
-///////////////////////////////////////////////////////////////////////////////
-
-bool GrPLSPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
- // We have support for even-odd rendering, but are having some troublesome
- // seams. Disable in the presence of even-odd for now.
- return args.fShaderCaps->shaderDerivativeSupport() && args.fAntiAlias &&
- args.fStroke->isFillStyle() && !args.fPath->isInverseFillType() &&
- args.fPath->getFillType() == SkPath::FillType::kWinding_FillType;
-}
-
-class PLSPathBatch : public GrVertexBatch {
-public:
- DEFINE_BATCH_CLASS_ID
- struct Geometry {
- GrColor fColor;
- SkMatrix fViewMatrix;
- SkPath fPath;
- };
-
- static GrDrawBatch* Create(const Geometry& geometry) {
- return new PLSPathBatch(geometry);
- }
-
- const char* name() const override { return "PLSBatch"; }
-
- void computePipelineOptimizations(GrInitInvariantOutput* color,
- GrInitInvariantOutput* coverage,
- GrBatchToXPOverrides* overrides) const override {
- // When this is called on a batch, there is only one geometry bundle
- color->setKnownFourComponents(fGeoData[0].fColor);
- coverage->setUnknownSingleComponent();
- overrides->fUsePLSDstRead = true;
- }
-
- void initBatchTracker(const GrXPOverridesForBatch& overrides) override {
- // Handle any color overrides
- if (!overrides.readsColor()) {
- fGeoData[0].fColor = GrColor_ILLEGAL;
- }
- overrides.getOverrideColorIfSet(&fGeoData[0].fColor);
-
- // setup batch properties
- fBatch.fColorIgnored = !overrides.readsColor();
- fBatch.fColor = fGeoData[0].fColor;
- fBatch.fUsesLocalCoords = overrides.readsLocalCoords();
- fBatch.fCoverageIgnored = !overrides.readsCoverage();
- fBatch.fCanTweakAlphaForCoverage = overrides.canTweakAlphaForCoverage();
- }
-
- void onPrepareDraws(Target* target) const override {
- int instanceCount = fGeoData.count();
-
- SkMatrix invert;
- if (this->usesLocalCoords() && !this->viewMatrix().invert(&invert)) {
- SkDebugf("Could not invert viewmatrix\n");
- return;
- }
-
- // Setup GrGeometryProcessors
- SkAutoTUnref<GrPLSGeometryProcessor> triangleProcessor(
- PLSAATriangleEffect::Create(invert, this->usesLocalCoords()));
- SkAutoTUnref<GrPLSGeometryProcessor> quadProcessor(
- PLSQuadEdgeEffect::Create(invert, this->usesLocalCoords()));
-
- GrResourceProvider* rp = target->resourceProvider();
- for (int i = 0; i < instanceCount; ++i) {
- const Geometry& args = fGeoData[i];
- SkRect bounds = args.fPath.getBounds();
- args.fViewMatrix.mapRect(&bounds);
- bounds.fLeft = SkScalarFloorToScalar(bounds.fLeft);
- bounds.fTop = SkScalarFloorToScalar(bounds.fTop);
- bounds.fRight = SkScalarCeilToScalar(bounds.fRight);
- bounds.fBottom = SkScalarCeilToScalar(bounds.fBottom);
- triangleProcessor->setBounds(bounds);
- quadProcessor->setBounds(bounds);
-
- // We use the fact that SkPath::transform path does subdivision based on
- // perspective. Otherwise, we apply the view matrix when copying to the
- // segment representation.
- const SkMatrix* viewMatrix = &args.fViewMatrix;
-
- // We avoid initializing the path unless we have to
- const SkPath* pathPtr = &args.fPath;
- SkTLazy<SkPath> tmpPath;
- if (viewMatrix->hasPerspective()) {
- SkPath* tmpPathPtr = tmpPath.init(*pathPtr);
- tmpPathPtr->setIsVolatile(true);
- tmpPathPtr->transform(*viewMatrix);
- viewMatrix = &SkMatrix::I();
- pathPtr = tmpPathPtr;
- }
-
- GrVertices grVertices;
-
- PLSVertices triVertices;
- PLSVertices quadVertices;
- if (!get_geometry(*pathPtr, *viewMatrix, triVertices, quadVertices, rp, bounds)) {
- continue;
- }
-
- if (triVertices.count()) {
- const GrVertexBuffer* triVertexBuffer;
- int firstTriVertex;
- size_t triStride = triangleProcessor->getVertexStride();
- PLSVertex* triVerts = reinterpret_cast<PLSVertex*>(target->makeVertexSpace(
- triStride, triVertices.count(), &triVertexBuffer, &firstTriVertex));
- if (!triVerts) {
- SkDebugf("Could not allocate vertices\n");
- return;
- }
- for (int i = 0; i < triVertices.count(); ++i) {
- triVerts[i] = triVertices[i];
- }
- grVertices.init(kTriangles_GrPrimitiveType, triVertexBuffer, firstTriVertex,
- triVertices.count());
- target->initDraw(triangleProcessor, this->pipeline());
- target->draw(grVertices);
- }
-
- if (quadVertices.count()) {
- const GrVertexBuffer* quadVertexBuffer;
- int firstQuadVertex;
- size_t quadStride = quadProcessor->getVertexStride();
- PLSVertex* quadVerts = reinterpret_cast<PLSVertex*>(target->makeVertexSpace(
- quadStride, quadVertices.count(), &quadVertexBuffer, &firstQuadVertex));
- if (!quadVerts) {
- SkDebugf("Could not allocate vertices\n");
- return;
- }
- for (int i = 0; i < quadVertices.count(); ++i) {
- quadVerts[i] = quadVertices[i];
- }
- grVertices.init(kTriangles_GrPrimitiveType, quadVertexBuffer, firstQuadVertex,
- quadVertices.count());
- target->initDraw(quadProcessor, this->pipeline());
- target->draw(grVertices);
- }
-
- SkAutoTUnref<GrGeometryProcessor> finishProcessor(
- PLSFinishEffect::Create(this->color(),
- pathPtr->getFillType() ==
- SkPath::FillType::kEvenOdd_FillType,
- invert,
- this->usesLocalCoords()));
- const GrVertexBuffer* rectVertexBuffer;
- size_t finishStride = finishProcessor->getVertexStride();
- int firstRectVertex;
- static const int kRectVertexCount = 6;
- SkPoint* rectVerts = reinterpret_cast<SkPoint*>(target->makeVertexSpace(
- finishStride, kRectVertexCount, &rectVertexBuffer, &firstRectVertex));
- if (!rectVerts) {
- SkDebugf("Could not allocate vertices\n");
- return;
- }
- rectVerts[0] = { bounds.fLeft, bounds.fTop };
- rectVerts[1] = { bounds.fLeft, bounds.fBottom };
- rectVerts[2] = { bounds.fRight, bounds.fBottom };
- rectVerts[3] = { bounds.fLeft, bounds.fTop };
- rectVerts[4] = { bounds.fRight, bounds.fTop };
- rectVerts[5] = { bounds.fRight, bounds.fBottom };
-
- grVertices.init(kTriangles_GrPrimitiveType, rectVertexBuffer, firstRectVertex,
- kRectVertexCount);
- target->initDraw(finishProcessor, this->pipeline());
- target->draw(grVertices);
- }
- }
-
- SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
-
-private:
- PLSPathBatch(const Geometry& geometry) : INHERITED(ClassID()) {
- fGeoData.push_back(geometry);
-
- // compute bounds
- fBounds = geometry.fPath.getBounds();
- geometry.fViewMatrix.mapRect(&fBounds);
- }
-
- bool onCombineIfPossible(GrBatch* t, const GrCaps& caps) override {
- return false;
- }
-
- GrColor color() const { return fBatch.fColor; }
- bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; }
- bool canTweakAlphaForCoverage() const { return fBatch.fCanTweakAlphaForCoverage; }
- const SkMatrix& viewMatrix() const { return fGeoData[0].fViewMatrix; }
- bool coverageIgnored() const { return fBatch.fCoverageIgnored; }
-
- struct BatchTracker {
- GrColor fColor;
- bool fUsesLocalCoords;
- bool fColorIgnored;
- bool fCoverageIgnored;
- bool fCanTweakAlphaForCoverage;
- };
-
- BatchTracker fBatch;
- SkSTArray<1, Geometry, true> fGeoData;
-
- typedef GrVertexBatch INHERITED;
-};
-
-SkDEBUGCODE(bool inPLSDraw = false;)
-bool GrPLSPathRenderer::onDrawPath(const DrawPathArgs& args) {
- if (args.fPath->isEmpty()) {
- return true;
- }
- SkASSERT(!inPLSDraw);
- SkDEBUGCODE(inPLSDraw = true;)
- PLSPathBatch::Geometry geometry;
- geometry.fColor = args.fColor;
- geometry.fViewMatrix = *args.fViewMatrix;
- geometry.fPath = *args.fPath;
-
- SkAutoTUnref<GrDrawBatch> batch(PLSPathBatch::Create(geometry));
- args.fTarget->drawBatch(*args.fPipelineBuilder, batch);
-
- SkDEBUGCODE(inPLSDraw = false;)
- return true;
-
-}
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef GR_TEST_UTILS
-
-DRAW_BATCH_TEST_DEFINE(PLSPathBatch) {
- PLSPathBatch::Geometry geometry;
- geometry.fColor = GrRandomColor(random);
- geometry.fViewMatrix = GrTest::TestMatrixInvertible(random);
- geometry.fPath = GrTest::TestPathConvex(random);
-
- return PLSPathBatch::Create(geometry);
-}
-
-#endif
diff --git a/src/gpu/batches/GrPLSPathRenderer.h b/src/gpu/batches/GrPLSPathRenderer.h
deleted file mode 100644
index d701f62a91..0000000000
--- a/src/gpu/batches/GrPLSPathRenderer.h
+++ /dev/null
@@ -1,49 +0,0 @@
-
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrPLSPathRenderer_DEFINED
-#define GrPLSPathRenderer_DEFINED
-
-#include "GrPathRenderer.h"
-
-/*
- * Renders arbitrary antialiased paths using pixel local storage as a scratch buffer. The overall
- * technique is very similar to the approach presented in "Resolution independent rendering of
- * deformable vector objects using graphics hardware" by Kokojima et al.
-
- * We first render the straight-line portions of the path (essentially pretending as if all segments
- * were kLine_Verb) as a triangle fan, using a fragment shader which updates the winding counts
- * appropriately. We then render the curved portions of the path using a Loop-Blinn shader which
- * calculates which portion of the triangle is covered by the quad (conics and cubics are split down
- * to quads). Where we diverge from Kokojima is that, instead of rendering into the stencil buffer
- * and using built-in MSAA to handle straight-line antialiasing, we use the pixel local storage area
- * and calculate the MSAA ourselves in the fragment shader. Essentially, we manually evaluate the
- * coverage of each pixel four times, storing four winding counts into the pixel local storage area,
- * and compute the final coverage based on those winding counts.
- *
- * Our approach is complicated by the need to perform antialiasing on straight edges as well,
- * without relying on hardware MSAA. We instead bloat the triangles to ensure complete coverage,
- * pass the original (un-bloated) vertices in to the fragment shader, and then have the fragment
- * shader use these vertices to evaluate whether a given sample is located within the triangle or
- * not. This gives us MSAA4 edges on triangles which line up nicely with no seams. We similarly face
- * problems on the back (flat) edges of quads, where we have to ensure that the back edge is
- * antialiased in the same way. Similar to the triangle case, we pass in the two (unbloated)
- * vertices defining the back edge of the quad and the fragment shader uses these vertex coordinates
- * to discard samples falling on the other side of the quad's back edge.
- */
-class GrPLSPathRenderer : public GrPathRenderer {
-public:
- GrPLSPathRenderer();
-
- bool onCanDrawPath(const CanDrawPathArgs& args) const override;
-
-protected:
- bool onDrawPath(const DrawPathArgs& args) override;
-};
-
-#endif
diff --git a/src/gpu/effects/GrCoverageSetOpXP.cpp b/src/gpu/effects/GrCoverageSetOpXP.cpp
index 8c98c6c843..7761a6445a 100644
--- a/src/gpu/effects/GrCoverageSetOpXP.cpp
+++ b/src/gpu/effects/GrCoverageSetOpXP.cpp
@@ -9,7 +9,6 @@
#include "effects/GrCoverageSetOpXP.h"
#include "GrCaps.h"
#include "GrColor.h"
-#include "GrPipeline.h"
#include "GrProcessor.h"
#include "GrProcOptInfo.h"
#include "glsl/GrGLSLBlend.h"
@@ -152,6 +151,7 @@ class ShaderCSOXferProcessor : public GrXferProcessor {
public:
ShaderCSOXferProcessor(const DstTexture* dstTexture,
bool hasMixedSamples,
+ SkXfermode::Mode xfermode,
SkRegion::Op regionOp,
bool invertCoverage)
: INHERITED(dstTexture, true, hasMixedSamples)
@@ -323,9 +323,6 @@ GrCoverageSetOpXPFactory::onCreateXferProcessor(const GrCaps& caps,
return nullptr;
}
- if (optimizations.fOverrides.fUsePLSDstRead) {
- return new ShaderCSOXferProcessor(dst, hasMixedSamples, fRegionOp, fInvertCoverage);
- }
return CoverageSetOpXP::Create(fRegionOp, fInvertCoverage);
}
diff --git a/src/gpu/effects/GrCustomXfermode.cpp b/src/gpu/effects/GrCustomXfermode.cpp
index 93f20738b4..04ff4a746b 100644
--- a/src/gpu/effects/GrCustomXfermode.cpp
+++ b/src/gpu/effects/GrCustomXfermode.cpp
@@ -54,15 +54,12 @@ static GrBlendEquation hw_blend_equation(SkXfermode::Mode mode) {
}
static bool can_use_hw_blend_equation(GrBlendEquation equation,
- const GrPipelineOptimizations& opt,
+ const GrProcOptInfo& coveragePOI,
const GrCaps& caps) {
if (!caps.advancedBlendEquationSupport()) {
return false;
}
- if (opt.fOverrides.fUsePLSDstRead) {
- return false;
- }
- if (opt.fCoveragePOI.isFourChannelOutput()) {
+ if (coveragePOI.isFourChannelOutput()) {
return false; // LCD coverage must be applied after the blend equation.
}
if (caps.canUseAdvancedBlendEquation(equation)) {
@@ -346,7 +343,7 @@ private:
bool hasMixedSamples,
const DstTexture*) const override;
- bool onWillReadDstColor(const GrCaps& caps,
+ bool willReadDstColor(const GrCaps& caps,
const GrPipelineOptimizations& optimizations,
bool hasMixedSamples) const override;
@@ -374,17 +371,17 @@ GrXferProcessor* CustomXPFactory::onCreateXferProcessor(const GrCaps& caps,
const GrPipelineOptimizations& opt,
bool hasMixedSamples,
const DstTexture* dstTexture) const {
- if (can_use_hw_blend_equation(fHWBlendEquation, opt, caps)) {
+ if (can_use_hw_blend_equation(fHWBlendEquation, opt.fCoveragePOI, caps)) {
SkASSERT(!dstTexture || !dstTexture->texture());
return new CustomXP(fMode, fHWBlendEquation);
}
return new CustomXP(dstTexture, hasMixedSamples, fMode);
}
-bool CustomXPFactory::onWillReadDstColor(const GrCaps& caps,
- const GrPipelineOptimizations& optimizations,
- bool hasMixedSamples) const {
- return !can_use_hw_blend_equation(fHWBlendEquation, optimizations, caps);
+bool CustomXPFactory::willReadDstColor(const GrCaps& caps,
+ const GrPipelineOptimizations& optimizations,
+ bool hasMixedSamples) const {
+ return !can_use_hw_blend_equation(fHWBlendEquation, optimizations.fCoveragePOI, caps);
}
void CustomXPFactory::getInvariantBlendedColor(const GrProcOptInfo& colorPOI,
diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp
index 937bea8c35..70e40e4a14 100644
--- a/src/gpu/effects/GrDisableColorXP.cpp
+++ b/src/gpu/effects/GrDisableColorXP.cpp
@@ -6,7 +6,6 @@
*/
#include "effects/GrDisableColorXP.h"
-#include "GrPipeline.h"
#include "GrProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@@ -98,7 +97,6 @@ GrDisableColorXPFactory::onCreateXferProcessor(const GrCaps& caps,
const GrPipelineOptimizations& optimizations,
bool hasMixedSamples,
const DstTexture* dst) const {
- SkASSERT(!optimizations.fOverrides.fUsePLSDstRead);
return DisableColorXP::Create();
}
diff --git a/src/gpu/effects/GrDisableColorXP.h b/src/gpu/effects/GrDisableColorXP.h
index 21e69327f6..94aae31751 100644
--- a/src/gpu/effects/GrDisableColorXP.h
+++ b/src/gpu/effects/GrDisableColorXP.h
@@ -31,9 +31,9 @@ private:
bool hasMixedSamples,
const DstTexture* dstTexture) const override;
- bool onWillReadDstColor(const GrCaps& caps,
- const GrPipelineOptimizations& optimizations,
- bool hasMixedSamples) const override {
+ bool willReadDstColor(const GrCaps& caps,
+ const GrPipelineOptimizations& optimizations,
+ bool hasMixedSamples) const override {
return false;
}
diff --git a/src/gpu/effects/GrPorterDuffXferProcessor.cpp b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
index 2ea45a5dd0..94d3dd67a9 100644
--- a/src/gpu/effects/GrPorterDuffXferProcessor.cpp
+++ b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
@@ -748,9 +748,6 @@ GrPorterDuffXPFactory::onCreateXferProcessor(const GrCaps& caps,
const GrPipelineOptimizations& optimizations,
bool hasMixedSamples,
const DstTexture* dstTexture) const {
- if (optimizations.fOverrides.fUsePLSDstRead) {
- return new ShaderPDXferProcessor(dstTexture, hasMixedSamples, fXfermode);
- }
BlendFormula blendFormula;
if (optimizations.fCoveragePOI.isFourChannelOutput()) {
if (SkXfermode::kSrcOver_Mode == fXfermode &&
@@ -807,9 +804,9 @@ void GrPorterDuffXPFactory::getInvariantBlendedColor(const GrProcOptInfo& colorP
}
}
-bool GrPorterDuffXPFactory::onWillReadDstColor(const GrCaps& caps,
- const GrPipelineOptimizations& optimizations,
- bool hasMixedSamples) const {
+bool GrPorterDuffXPFactory::willReadDstColor(const GrCaps& caps,
+ const GrPipelineOptimizations& optimizations,
+ bool hasMixedSamples) const {
if (caps.shaderCaps()->dualSourceBlendingSupport()) {
return false;
}
@@ -866,9 +863,6 @@ GrXferProcessor* GrPorterDuffXPFactory::CreateSrcOverXferProcessor(
const GrPipelineOptimizations& optimizations,
bool hasMixedSamples,
const GrXferProcessor::DstTexture* dstTexture) {
- if (optimizations.fOverrides.fUsePLSDstRead) {
- return new ShaderPDXferProcessor(dstTexture, hasMixedSamples, SkXfermode::kSrcOver_Mode);
- }
if (!optimizations.fCoveragePOI.isFourChannelOutput() &&
!(optimizations.fCoveragePOI.isSolidWhite() &&
!hasMixedSamples &&
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 5c6d59fbb6..4467ef9a8b 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -284,17 +284,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
ctxInfo.hasExtension("GL_OES_standard_derivatives");
}
- if (ctxInfo.hasExtension("GL_EXT_shader_pixel_local_storage")) {
- #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
- GR_GL_GetIntegerv(gli, GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT,
- &glslCaps->fPixelLocalStorageSize);
- glslCaps->fPLSPathRenderingSupport = glslCaps->fFBFetchSupport;
- }
- else {
- glslCaps->fPixelLocalStorageSize = 0;
- glslCaps->fPLSPathRenderingSupport = false;
- }
-
/**************************************************************************
* GrCaps fields
**************************************************************************/
@@ -541,6 +530,7 @@ void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo) {
GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
glslCaps->fGLSLGeneration = ctxInfo.glslGeneration();
+
if (kGLES_GrGLStandard == standard) {
if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
glslCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0));
diff --git a/src/gpu/gl/GrGLDefines.h b/src/gpu/gl/GrGLDefines.h
index a759413c5a..318fcd4d53 100644
--- a/src/gpu/gl/GrGLDefines.h
+++ b/src/gpu/gl/GrGLDefines.h
@@ -161,7 +161,6 @@
#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GR_GL_LINE_STIPPLE 0x0B24
#define GR_GL_FRAMEBUFFER_SRGB 0x8DB9
-#define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64
/* ErrorCode */
#define GR_GL_NO_ERROR 0
@@ -422,30 +421,29 @@
#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
/* Shaders */
-#define GR_GL_FRAGMENT_SHADER 0x8B30
-#define GR_GL_VERTEX_SHADER 0x8B31
-#define GR_GL_GEOMETRY_SHADER 0x8DD9
-#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
-#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GR_GL_SHADER_TYPE 0x8B4F
-#define GR_GL_DELETE_STATUS 0x8B80
-#define GR_GL_LINK_STATUS 0x8B82
-#define GR_GL_VALIDATE_STATUS 0x8B83
-#define GR_GL_ATTACHED_SHADERS 0x8B85
-#define GR_GL_ACTIVE_UNIFORMS 0x8B86
-#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GR_GL_CURRENT_PROGRAM 0x8B8D
-#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
+#define GR_GL_FRAGMENT_SHADER 0x8B30
+#define GR_GL_VERTEX_SHADER 0x8B31
+#define GR_GL_GEOMETRY_SHADER 0x8DD9
+#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
+#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GR_GL_SHADER_TYPE 0x8B4F
+#define GR_GL_DELETE_STATUS 0x8B80
+#define GR_GL_LINK_STATUS 0x8B82
+#define GR_GL_VALIDATE_STATUS 0x8B83
+#define GR_GL_ATTACHED_SHADERS 0x8B85
+#define GR_GL_ACTIVE_UNIFORMS 0x8B86
+#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GR_GL_CURRENT_PROGRAM 0x8B8D
+#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
/* StencilFunction */
#define GR_GL_NEVER 0x0200
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index d7a060031e..84f2bdda8e 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -12,7 +12,6 @@
#include "GrGLTextureRenderTarget.h"
#include "GrGpuResourcePriv.h"
#include "GrPipeline.h"
-#include "GrPLSGeometryProcessor.h"
#include "GrRenderTargetPriv.h"
#include "GrSurfacePriv.h"
#include "GrTexturePriv.h"
@@ -21,7 +20,6 @@
#include "builders/GrGLShaderStringBuilder.h"
#include "glsl/GrGLSL.h"
#include "glsl/GrGLSLCaps.h"
-#include "glsl/GrGLSLPLSPathRendering.h"
#include "SkStrokeRec.h"
#include "SkTemplates.h"
@@ -40,6 +38,7 @@
#define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
#endif
+
///////////////////////////////////////////////////////////////////////////////
@@ -225,14 +224,6 @@ GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
this->createCopyPrograms();
fWireRectProgram.fProgram = 0;
fWireRectArrayBuffer = 0;
- if (this->glCaps().shaderCaps()->plsPathRenderingSupport()) {
- this->createPLSSetupProgram();
- }
- else {
- memset(&fPLSSetupProgram, 0, sizeof(fPLSSetupProgram));
- }
- fHWPLSEnabled = false;
- fPLSHasBeenUsed = false;
}
GrGLGpu::~GrGLGpu() {
@@ -274,106 +265,9 @@ GrGLGpu::~GrGLGpu() {
GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer));
}
- if (0 != fPLSSetupProgram.fArrayBuffer) {
- GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer));
- }
-
- if (0 != fPLSSetupProgram.fProgram) {
- GL_CALL(DeleteProgram(fPLSSetupProgram.fProgram));
- }
-
delete fProgramCache;
}
-void GrGLGpu::createPLSSetupProgram() {
- const char* version = this->glCaps().glslCaps()->versionDeclString();
-
- GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
- GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
- GrShaderVar::kUniform_TypeModifier);
- GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
- GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUniform_TypeModifier);
- GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier);
-
- SkString vshaderTxt(version);
- aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
- vshaderTxt.append(";");
- uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
- vshaderTxt.append(";");
- uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
- vshaderTxt.append(";");
- vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
- vshaderTxt.append(";");
-
- vshaderTxt.append(
- "// PLS Setup Program VS\n"
- "void main() {"
- " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
- " gl_Position.zw = vec2(0, 1);"
- "}"
- );
-
- SkString fshaderTxt(version);
- fshaderTxt.append("#extension ");
- fshaderTxt.append(this->glCaps().glslCaps()->fbFetchExtensionString());
- fshaderTxt.append(" : require\n");
- fshaderTxt.append("#extension GL_EXT_shader_pixel_local_storage : require\n");
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
- *this->glCaps().glslCaps(),
- &fshaderTxt);
- vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
- vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
- fshaderTxt.append(";");
- uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
- fshaderTxt.append(";");
-
- fshaderTxt.appendf(
- "// PLS Setup Program FS\n"
- GR_GL_PLS_PATH_DATA_DECL
- "void main() {\n"
- " " GR_GL_PLS_DSTCOLOR_NAME " = gl_LastFragColorARM;\n"
- " pls.windings = ivec4(0, 0, 0, 0);\n"
- "}"
- );
- GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram());
- const char* str;
- GrGLint length;
-
- str = vshaderTxt.c_str();
- length = SkToInt(vshaderTxt.size());
- GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.fProgram,
- GR_GL_VERTEX_SHADER, &str, &length, 1, &fStats);
-
- str = fshaderTxt.c_str();
- length = SkToInt(fshaderTxt.size());
- GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.fProgram,
- GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats);
-
- GL_CALL(LinkProgram(fPLSSetupProgram.fProgram));
-
- GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupProgram.fProgram,
- "u_posXform"));
-
- GL_CALL(BindAttribLocation(fPLSSetupProgram.fProgram, 0, "a_vertex"));
-
- GL_CALL(DeleteShader(vshader));
- GL_CALL(DeleteShader(fshader));
-
- GL_CALL(GenBuffers(1, &fPLSSetupProgram.fArrayBuffer));
- fHWGeometryState.setVertexBufferID(this, fPLSSetupProgram.fArrayBuffer);
- static const GrGLfloat vdata[] = {
- 0, 0,
- 0, 1,
- 1, 0,
- 1, 1
- };
- GL_ALLOC_CALL(this->glInterface(),
- BufferData(GR_GL_ARRAY_BUFFER,
- (GrGLsizeiptr) sizeof(vdata),
- vdata, // data ptr
- GR_GL_STATIC_DRAW));
-}
-
void GrGLGpu::contextAbandoned() {
INHERITED::contextAbandoned();
fProgramCache->abandon();
@@ -2307,28 +2201,8 @@ bool GrGLGpu::onReadPixels(GrSurface* surface,
return true;
}
-void GrGLGpu::performFlushWorkaround() {
- if (fPLSHasBeenUsed) {
- /* There is an ARM driver bug where if we use PLS, and then draw a frame which does not
- * use PLS, it leaves garbage all over the place. As a workaround, we use PLS in a
- * trivial way every frame. And since we use it every frame, there's never a point at which
- * it becomes safe to stop using this workaround once we start.
- */
- this->disableScissor();
- // using PLS in the presence of MSAA results in GL_INVALID_OPERATION
- this->flushHWAAState(nullptr, false);
- SkASSERT(!fHWPLSEnabled);
- SkASSERT(fMSAAEnabled != kYes_TriState);
- GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
- this->stampRectUsingProgram(fPLSSetupProgram.fProgram,
- SkRect::MakeXYWH(-100.0f, -100.0f, 0.01f, 0.01f),
- fPLSSetupProgram.fPosXformUniform,
- fPLSSetupProgram.fArrayBuffer);
- GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
- }
-}
-
void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
+
SkASSERT(target);
uint32_t rtID = target->getUniqueID();
@@ -2411,19 +2285,6 @@ void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice
return;
}
- GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLocalStorageState();
- if (!fHWPLSEnabled && plsState !=
- GrPixelLocalStorageState::kDisabled_GrPixelLocalStorageState) {
- GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
- this->setupPixelLocalStorage(args);
- fHWPLSEnabled = true;
- }
- if (plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState) {
- GrStencilSettings stencil;
- stencil.setDisabled();
- this->flushStencil(stencil);
- }
-
size_t indexOffsetInBytes = 0;
this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes);
@@ -2445,16 +2306,6 @@ void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice
GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0,
vertices.vertexCount()));
}
-
- if (fHWPLSEnabled && plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState) {
- // PLS draws always involve multiple draws, finishing up with a non-PLS
- // draw that writes to the color buffer. That draw ends up here; we wait
- // until after it is complete to actually disable PLS.
- GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
- fHWPLSEnabled = false;
- this->disableScissor();
- }
-
#if SWAP_PER_DRAW
glFlush();
#if defined(SK_BUILD_FOR_MAC)
@@ -2469,57 +2320,6 @@ void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice
#endif
}
-void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGLint posXformUniform,
- GrGLuint arrayBuffer) {
- GL_CALL(UseProgram(program));
- this->fHWGeometryState.setVertexArrayID(this, 0);
-
- GrGLAttribArrayState* attribs =
- this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer);
- attribs->set(this, 0, arrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
- attribs->disableUnusedArrays(this, 0x1);
-
- GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.left(),
- bounds.top()));
-
- GrXferProcessor::BlendInfo blendInfo;
- blendInfo.reset();
- this->flushBlend(blendInfo, GrSwizzle());
- this->flushColorWrite(true);
- this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
- if (!fHWStencilSettings.isDisabled()) {
- GL_CALL(Disable(GR_GL_STENCIL_TEST));
- }
- GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
- GL_CALL(UseProgram(fHWProgramID));
- if (!fHWStencilSettings.isDisabled()) {
- GL_CALL(Enable(GR_GL_STENCIL_TEST));
- }
-}
-
-void GrGLGpu::setupPixelLocalStorage(const DrawArgs& args) {
- fPLSHasBeenUsed = true;
- const SkRect& bounds =
- static_cast<const GrPLSGeometryProcessor*>(args.fPrimitiveProcessor)->getBounds();
- // setup pixel local storage -- this means capturing and storing the current framebuffer color
- // and initializing the winding counts to zero
- GrRenderTarget* rt = args.fPipeline->getRenderTarget();
- SkScalar width = SkIntToScalar(rt->width());
- SkScalar height = SkIntToScalar(rt->height());
- // dst rect edges in NDC (-1 to 1)
- // having some issues with rounding, just expand the bounds by 1 and trust the scissor to keep
- // it contained properly
- GrGLfloat dx0 = 2.0f * (bounds.left() - 1) / width - 1.0f;
- GrGLfloat dx1 = 2.0f * (bounds.right() + 1) / width - 1.0f;
- GrGLfloat dy0 = -2.0f * (bounds.top() - 1) / height + 1.0f;
- GrGLfloat dy1 = -2.0f * (bounds.bottom() + 1) / height + 1.0f;
- SkRect deviceBounds = SkRect::MakeXYWH(dx0, dy0, dx1 - dx0, dy1 - dy0);
-
- GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
- this->stampRectUsingProgram(fPLSSetupProgram.fProgram, deviceBounds,
- fPLSSetupProgram.fPosXformUniform, fPLSSetupProgram.fArrayBuffer);
-}
-
void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
if (rt->needsResolve()) {
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index 6f194dcd6c..63f1247962 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -134,8 +134,6 @@ public:
void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override;
- void performFlushWorkaround() override;
-
private:
GrGLGpu(GrGLContext* ctx, GrContext* context);
@@ -236,11 +234,6 @@ private:
const SkIRect& srcRect,
const SkIPoint& dstPoint);
- void stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGLint posXformUniform,
- GrGLuint arrayBuffer);
-
- void setupPixelLocalStorage(const DrawArgs& args);
-
static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff);
class ProgramCache : public ::SkNoncopyable {
@@ -362,8 +355,6 @@ private:
void createWireRectProgram();
void createUnitRectBuffer();
- void createPLSSetupProgram();
-
// GL program-related state
ProgramCache* fProgramCache;
@@ -574,15 +565,6 @@ private:
}
}
- struct {
- GrGLuint fProgram;
- GrGLint fPosXformUniform;
- GrGLuint fArrayBuffer;
- } fPLSSetupProgram;
-
- bool fHWPLSEnabled;
- bool fPLSHasBeenUsed;
-
typedef GrGpu INHERITED;
friend class GrGLPathRendering; // For accessing setTextureUnit.
};
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 8ef188bf2b..007d9670bc 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -89,12 +89,9 @@ void GrGLProgram::setData(const GrPrimitiveProcessor& primProc,
this->setFragmentData(primProc, pipeline, textureBindings);
- if (primProc.getPixelLocalStorageState() !=
- GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) {
- const GrXferProcessor& xp = pipeline.getXferProcessor();
- fXferProcessor->setData(fProgramDataManager, xp);
- append_texture_bindings(xp, textureBindings);
- }
+ const GrXferProcessor& xp = pipeline.getXferProcessor();
+ fXferProcessor->setData(fProgramDataManager, xp);
+ append_texture_bindings(xp, textureBindings);
}
void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc,
diff --git a/src/gpu/gl/GrGLUniformHandler.cpp b/src/gpu/gl/GrGLUniformHandler.cpp
index 5335c19da3..1ddb789668 100644
--- a/src/gpu/gl/GrGLUniformHandler.cpp
+++ b/src/gpu/gl/GrGLUniformHandler.cpp
@@ -26,7 +26,7 @@ GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray(
SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFragment_Visibility);
SkASSERT(0 == (~kVisibilityMask & visibility));
SkASSERT(0 != visibility);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
UniformInfo& uni = fUniforms.push_back();
uni.fVariable.setType(type);
diff --git a/src/gpu/gl/GrGLVertexArray.h b/src/gpu/gl/GrGLVertexArray.h
index 0a5dea6a1e..ebdb681e34 100644
--- a/src/gpu/gl/GrGLVertexArray.h
+++ b/src/gpu/gl/GrGLVertexArray.h
@@ -24,6 +24,7 @@ struct GrGLAttribLayout {
};
static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType type) {
+ SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
static const GrGLAttribLayout kLayouts[kGrVertexAttribTypeCount] = {
{1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType
{2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType
@@ -32,7 +33,6 @@ static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType
{1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType
{4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType
{2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType
- {4, GR_GL_INT, false}, // kInt_GrVertexAttribType
};
GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
@@ -41,7 +41,6 @@ static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
- GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount);
return kLayouts[type];
}
diff --git a/src/gpu/glsl/GrGLSL.h b/src/gpu/glsl/GrGLSL.h
index dc53d7befa..f2accc54e9 100644
--- a/src/gpu/glsl/GrGLSL.h
+++ b/src/gpu/glsl/GrGLSL.h
@@ -100,10 +100,6 @@ static inline const char* GrGLSLTypeString(GrSLType t) {
return "samplerExternalOES";
case kSampler2DRect_GrSLType:
return "sampler2DRect";
- case kBool_GrSLType:
- return "bool";
- case kInt_GrSLType:
- return "int";
default:
SkFAIL("Unknown shader var type.");
return ""; // suppress warning
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index f97b8541d0..90e20437e1 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -7,7 +7,6 @@
#include "GrGLSLFragmentShaderBuilder.h"
#include "GrRenderTarget.h"
-#include "gl/GrGLGpu.h"
#include "glsl/GrGLSL.h"
#include "glsl/GrGLSLCaps.h"
#include "glsl/GrGLSLProgramBuilder.h"
@@ -88,14 +87,6 @@ bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
}
return true;
}
- case kPixelLocalStorage_GLSLFeature: {
- if (fProgramBuilder->glslCaps()->pixelLocalStorageSize() <= 0) {
- return false;
- }
- this->addFeature(1 << kPixelLocalStorage_GLSLFeature,
- "GL_EXT_shader_pixel_local_storage");
- return true;
- }
default:
SkFAIL("Unexpected GLSLFeature requested.");
return false;
@@ -169,11 +160,6 @@ const char* GrGLSLFragmentShaderBuilder::fragmentPosition() {
const char* GrGLSLFragmentShaderBuilder::dstColor() {
fHasReadDstColor = true;
- const char* override = fProgramBuilder->primitiveProcessor().getDestColorOverride();
- if (override != nullptr) {
- return override;
- }
-
const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
if (glslCaps->fbFetchSupport()) {
this->addFeature(1 << (GrGLSLFragmentShaderBuilder::kLastGLSLPrivateFeature + 1),
@@ -241,13 +227,6 @@ const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
return fHasCustomColorOutput ? DeclaredColorOutputName() : "gl_FragColor";
}
-void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
- va_list argp;
- va_start(argp, fmt);
- inputs().appendVAList(fmt, argp);
- va_end(argp);
-}
-
const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
const GrGLSLCaps& caps = *fProgramBuilder->glslCaps();
return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutputName()
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index e998458158..820cf17ae4 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -33,8 +33,7 @@ public:
*/
enum GLSLFeature {
kStandardDerivatives_GLSLFeature = 0,
- kPixelLocalStorage_GLSLFeature = 1,
- kLastGLSLFeature = kPixelLocalStorage_GLSLFeature
+ kLastGLSLFeature = kStandardDerivatives_GLSLFeature
};
/**
@@ -67,8 +66,6 @@ public:
bool hasCustomColorOutput() const { return fHasCustomColorOutput; }
bool hasSecondaryOutput() const { return fHasSecondaryOutput; }
- void declAppendf(const char* fmt, ...);
-
protected:
bool fHasCustomColorOutput;
bool fHasSecondaryOutput;
diff --git a/src/gpu/glsl/GrGLSLPLSPathRendering.h b/src/gpu/glsl/GrGLSLPLSPathRendering.h
deleted file mode 100644
index 9a1625d43e..0000000000
--- a/src/gpu/glsl/GrGLSLPLSPathRendering.h
+++ /dev/null
@@ -1,13 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#define GR_GL_PLS_DSTCOLOR_NAME "pls.dstColor"
-#define GR_GL_PLS_PATH_DATA_DECL "__pixel_localEXT PLSData {\n"\
- " layout(rgba8i) ivec4 windings;\n"\
- " layout(rgba8) vec4 dstColor;\n"\
- "} pls;\n"
-
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index 900b6eee6b..6e0e95f16a 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -53,13 +53,9 @@ bool GrGLSLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor,
this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentProcessors(), inputColor);
this->emitAndInstallFragProcs(this->pipeline().numColorFragmentProcessors(), numProcs,
inputCoverage);
- if (primProc.getPixelLocalStorageState() !=
- GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) {
- this->emitAndInstallXferProc(this->pipeline().getXferProcessor(), *inputColor,
- *inputCoverage, this->pipeline().ignoresCoverage(),
- primProc.getPixelLocalStorageState());
- this->emitFSOutputSwizzle(this->pipeline().getXferProcessor().hasSecondaryOutput());
- }
+ this->emitAndInstallXferProc(this->pipeline().getXferProcessor(), *inputColor, *inputCoverage,
+ this->pipeline().ignoresCoverage());
+ this->emitFSOutputSwizzle(this->pipeline().getXferProcessor().hasSecondaryOutput());
return true;
}
@@ -155,8 +151,7 @@ void GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
void GrGLSLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp,
const GrGLSLExpr4& colorIn,
const GrGLSLExpr4& coverageIn,
- bool ignoresCoverage,
- GrPixelLocalStorageState plsState) {
+ bool ignoresCoverage) {
// Program builders have a bit of state we need to clear with each effect
AutoStageAdvance adv(this);
@@ -179,7 +174,6 @@ void GrGLSLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp,
SkSTArray<4, GrGLSLTextureSampler> samplers(xp.numTextures());
this->emitSamplers(xp, &samplers);
- bool usePLSDstRead = (plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState);
GrGLSLXferProcessor::EmitArgs args(&fFS,
this->uniformHandler(),
this->glslCaps(),
@@ -187,8 +181,7 @@ void GrGLSLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp,
ignoresCoverage ? nullptr : coverageIn.c_str(),
fFS.getPrimaryColorOutputName(),
fFS.getSecondaryColorOutputName(),
- samplers,
- usePLSDstRead);
+ samplers);
fXferProcessor->emitCode(args);
// We have to check that effects and the code they emit are consistent, ie if an effect
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index 2249c3c712..964d320298 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -131,8 +131,7 @@ private:
void emitAndInstallXferProc(const GrXferProcessor&,
const GrGLSLExpr4& colorIn,
const GrGLSLExpr4& coverageIn,
- bool ignoresCoverage,
- GrPixelLocalStorageState plsState);
+ bool ignoresCoverage);
void emitFSOutputSwizzle(bool hasSecondaryOutput);
void verify(const GrPrimitiveProcessor&);
diff --git a/src/gpu/glsl/GrGLSLShaderVar.h b/src/gpu/glsl/GrGLSLShaderVar.h
index e26a75c096..1aedb91661 100644
--- a/src/gpu/glsl/GrGLSLShaderVar.h
+++ b/src/gpu/glsl/GrGLSLShaderVar.h
@@ -73,7 +73,7 @@ public:
const char* layoutQualifier = nullptr,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
SkASSERT(kVoid_GrSLType != type);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
INHERITED::set(type, name, typeModifier, precision);
fLayoutQualifier = layoutQualifier;
fUseUniformFloatArrays = useUniformFloatArrays;
@@ -89,7 +89,7 @@ public:
const char* layoutQualifier = nullptr,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
SkASSERT(kVoid_GrSLType != type);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
INHERITED::set(type, name, typeModifier, precision);
fLayoutQualifier = layoutQualifier;
fUseUniformFloatArrays = useUniformFloatArrays;
@@ -106,7 +106,7 @@ public:
const char* layoutQualifier = nullptr,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
SkASSERT(kVoid_GrSLType != type);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
INHERITED::set(type, name, typeModifier, precision, count);
fLayoutQualifier = layoutQualifier;
fUseUniformFloatArrays = useUniformFloatArrays;
@@ -123,7 +123,7 @@ public:
const char* layoutQualifier = nullptr,
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
SkASSERT(kVoid_GrSLType != type);
- SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
+ SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
INHERITED::set(type, name, typeModifier, precision, count);
fLayoutQualifier = layoutQualifier;
fUseUniformFloatArrays = useUniformFloatArrays;
@@ -140,22 +140,16 @@ public:
* Write a declaration of this variable to out.
*/
void appendDecl(const GrGLSLCaps* glslCaps, SkString* out) const {
- SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsNumeric(fType));
+ SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeIsFloatType(fType));
if (!fLayoutQualifier.isEmpty()) {
out->appendf("layout(%s) ", fLayoutQualifier.c_str());
}
if (this->getTypeModifier() != kNone_TypeModifier) {
- if (GrSLTypeIsIntType(fType) && (this->getTypeModifier() == kVaryingIn_TypeModifier ||
- this->getTypeModifier() == kVaryingOut_TypeModifier)) {
- out->append("flat ");
- }
- out->append(TypeModifierString(glslCaps, this->getTypeModifier()));
- out->append(" ");
+ out->append(TypeModifierString(glslCaps, this->getTypeModifier()));
+ out->append(" ");
}
+ out->append(PrecisionString(glslCaps, fPrecision));
GrSLType effectiveType = this->getType();
- if (effectiveType != kBool_GrSLType) {
- out->append(PrecisionString(glslCaps, fPrecision));
- }
if (this->isArray()) {
if (this->isUnsizedArray()) {
out->appendf("%s %s[]",
diff --git a/src/gpu/glsl/GrGLSLXferProcessor.h b/src/gpu/glsl/GrGLSLXferProcessor.h
index 1a997a5f4d..ed8099b6f3 100644
--- a/src/gpu/glsl/GrGLSLXferProcessor.h
+++ b/src/gpu/glsl/GrGLSLXferProcessor.h
@@ -32,8 +32,7 @@ public:
const char* inputCoverage,
const char* outputPrimary,
const char* outputSecondary,
- const TextureSamplerArray& samplers,
- const bool usePLSDstRead)
+ const TextureSamplerArray& samplers)
: fXPFragBuilder(fragBuilder)
, fUniformHandler(uniformHandler)
, fGLSLCaps(caps)
@@ -42,8 +41,7 @@ public:
, fInputCoverage(inputCoverage)
, fOutputPrimary(outputPrimary)
, fOutputSecondary(outputSecondary)
- , fSamplers(samplers)
- , fUsePLSDstRead(usePLSDstRead) {}
+ , fSamplers(samplers) {}
GrGLSLXPFragmentBuilder* fXPFragBuilder;
GrGLSLUniformHandler* fUniformHandler;
@@ -54,7 +52,6 @@ public:
const char* fOutputPrimary;
const char* fOutputSecondary;
const TextureSamplerArray& fSamplers;
- bool fUsePLSDstRead;
};
/**
* This is similar to emitCode() in the base class, except it takes a full shader builder.
diff --git a/tests/GrPorterDuffTest.cpp b/tests/GrPorterDuffTest.cpp
index fa42a07ea8..5755c81545 100644
--- a/tests/GrPorterDuffTest.cpp
+++ b/tests/GrPorterDuffTest.cpp
@@ -98,7 +98,6 @@ static void test_lcd_coverage(skiatest::Reporter* reporter, const GrCaps& caps)
opt.fColorPOI.calcWithInitialValues(NULL, 0, 0, kNone_GrColorComponentFlags, false);
// Setting 2nd to last value to false and last to true will force covPOI to LCD coverage.
opt.fCoveragePOI.calcWithInitialValues(NULL, 0, 0, kNone_GrColorComponentFlags, false, true);
- opt.fOverrides.fUsePLSDstRead = false;
SkASSERT(!opt.fColorPOI.isOpaque());
SkASSERT(!opt.fColorPOI.isSolidWhite());
@@ -291,7 +290,6 @@ static void test_color_unknown_with_coverage(skiatest::Reporter* reporter, const
false);
optimizations.fCoveragePOI.calcWithInitialValues(nullptr, 0, 0, kNone_GrColorComponentFlags,
true);
- optimizations.fOverrides.fUsePLSDstRead = false;
SkASSERT(!optimizations.fColorPOI.isOpaque());
SkASSERT(!optimizations.fColorPOI.isSolidWhite());
@@ -486,7 +484,6 @@ static void test_color_unknown_no_coverage(skiatest::Reporter* reporter, const G
kR_GrColorComponentFlag | kB_GrColorComponentFlag, false);
optimizations.fCoveragePOI.calcWithInitialValues(nullptr, 0, GrColorPackA4(255),
kRGBA_GrColorComponentFlags, true);
- optimizations.fOverrides.fUsePLSDstRead = false;
SkASSERT(!optimizations.fColorPOI.isOpaque());
SkASSERT(!optimizations.fColorPOI.isSolidWhite());
@@ -691,7 +688,6 @@ static void test_color_opaque_with_coverage(skiatest::Reporter* reporter, const
kA_GrColorComponentFlag, false);
optimizations.fCoveragePOI.calcWithInitialValues(nullptr, 0, 0, kNone_GrColorComponentFlags,
true);
- optimizations.fOverrides.fUsePLSDstRead = false;
SkASSERT(optimizations.fColorPOI.isOpaque());
SkASSERT(!optimizations.fColorPOI.isSolidWhite());
@@ -891,7 +887,6 @@ static void test_color_opaque_no_coverage(skiatest::Reporter* reporter, const Gr
kG_GrColorComponentFlag | kA_GrColorComponentFlag, false);
optimizations.fCoveragePOI.calcWithInitialValues(nullptr, 0, GrColorPackA4(255),
kRGBA_GrColorComponentFlags, true);
- optimizations.fOverrides.fUsePLSDstRead = false;
SkASSERT(optimizations.fColorPOI.isOpaque());
SkASSERT(!optimizations.fColorPOI.isSolidWhite());