diff options
Diffstat (limited to 'src/gpu/glsl/GrGLSLShaderBuilder.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLShaderBuilder.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h index 4906c03b78..9ac6ab7626 100644 --- a/src/gpu/glsl/GrGLSLShaderBuilder.h +++ b/src/gpu/glsl/GrGLSLShaderBuilder.h @@ -37,23 +37,23 @@ public: void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName, - GrSLType coordType = kVec2f_GrSLType) const; + GrSLType coordType = kHalf2_GrSLType) const; /** Version of above that appends the result to the shader code instead.*/ void appendTextureLookup(SamplerHandle, const char* coordName, - GrSLType coordType = kVec2f_GrSLType, + GrSLType coordType = kHalf2_GrSLType, GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr); /** Does the work of appendTextureLookup and modulates the result by modulation. The result is - always a float4. modulation and the swizzle specified by SamplerHandle must both be - float4 or float. If modulation is "" or nullptr it this function acts as though + always a half4. modulation and the swizzle specified by SamplerHandle must both be + half4 or half. If modulation is "" or nullptr it this function acts as though appendTextureLookup were called. */ void appendTextureLookupAndModulate(const char* modulation, SamplerHandle, const char* coordName, - GrSLType coordType = kVec2f_GrSLType, + GrSLType coordType = kHalf2_GrSLType, GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr); /** Adds a helper function to facilitate color gamut transformation, and produces code that |