diff options
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLProgramBuilder.h | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h index c53cf19da8..b1ccec8deb 100644 --- a/src/gpu/glsl/GrGLSLProgramBuilder.h +++ b/src/gpu/glsl/GrGLSLProgramBuilder.h @@ -28,7 +28,6 @@ class GrGLSLProgramBuilder { public: using UniformHandle = GrGLSLUniformHandler::UniformHandle; using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; - using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; virtual ~GrGLSLProgramBuilder() {} @@ -50,10 +49,6 @@ public: return this->uniformHandler()->samplerSwizzle(handle); } - const GrShaderVar& texelBufferVariable(TexelBufferHandle handle) const { - return this->uniformHandler()->texelBufferVariable(handle); - } - // Used to add a uniform for the RenderTarget height (used for frag position) without mangling // the name of the uniform inside of a stage. void addRTHeightUniform(const char* name); @@ -141,11 +136,9 @@ private: SkTArray<std::unique_ptr<GrGLSLFragmentProcessor>>*); void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn); void emitSamplers(const GrResourceIOProcessor& processor, - SkTArray<SamplerHandle>* outTexSamplerHandles, - SkTArray<TexelBufferHandle>* outTexelBufferHandles); + SkTArray<SamplerHandle>* outTexSamplerHandles); SamplerHandle emitSampler(GrSLType samplerType, GrPixelConfig, const char* name, GrShaderFlags visibility); - TexelBufferHandle emitTexelBuffer(GrPixelConfig, const char* name, GrShaderFlags visibility); void emitFSOutputSwizzle(bool hasSecondaryOutput); void updateSamplerCounts(GrShaderFlags visibility); bool checkSamplerCounts(); @@ -157,7 +150,6 @@ private: #endif // These are used to check that we don't excede the allowable number of resources in a shader. - // The sampler counts include both normal texure samplers as well as texel buffers. int fNumVertexSamplers; int fNumGeometrySamplers; int fNumFragmentSamplers; |