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authorGravatar Brian Salomon <bsalomon@google.com>2018-07-12 14:53:49 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-13 00:45:54 +0000
commit662ea4baba570d2f21a7b33d268204e9bdfa7fb9 (patch)
tree71da861d0d9b8f014e7f09f89b122480e067e8c0 /src/gpu/glsl/GrGLSLProgramBuilder.h
parent13ac194dbf9968d356e580b85420f1314f453a10 (diff)
Remove texel buffer support.
Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297 Reviewed-on: https://skia-review.googlesource.com/141051 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index c53cf19da8..b1ccec8deb 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -28,7 +28,6 @@ class GrGLSLProgramBuilder {
public:
using UniformHandle = GrGLSLUniformHandler::UniformHandle;
using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
- using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
virtual ~GrGLSLProgramBuilder() {}
@@ -50,10 +49,6 @@ public:
return this->uniformHandler()->samplerSwizzle(handle);
}
- const GrShaderVar& texelBufferVariable(TexelBufferHandle handle) const {
- return this->uniformHandler()->texelBufferVariable(handle);
- }
-
// Used to add a uniform for the RenderTarget height (used for frag position) without mangling
// the name of the uniform inside of a stage.
void addRTHeightUniform(const char* name);
@@ -141,11 +136,9 @@ private:
SkTArray<std::unique_ptr<GrGLSLFragmentProcessor>>*);
void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn);
void emitSamplers(const GrResourceIOProcessor& processor,
- SkTArray<SamplerHandle>* outTexSamplerHandles,
- SkTArray<TexelBufferHandle>* outTexelBufferHandles);
+ SkTArray<SamplerHandle>* outTexSamplerHandles);
SamplerHandle emitSampler(GrSLType samplerType, GrPixelConfig, const char* name,
GrShaderFlags visibility);
- TexelBufferHandle emitTexelBuffer(GrPixelConfig, const char* name, GrShaderFlags visibility);
void emitFSOutputSwizzle(bool hasSecondaryOutput);
void updateSamplerCounts(GrShaderFlags visibility);
bool checkSamplerCounts();
@@ -157,7 +150,6 @@ private:
#endif
// These are used to check that we don't excede the allowable number of resources in a shader.
- // The sampler counts include both normal texure samplers as well as texel buffers.
int fNumVertexSamplers;
int fNumGeometrySamplers;
int fNumFragmentSamplers;