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Diffstat (limited to 'src/gpu/gl/builders/GrGLVertexShaderBuilder.h')
-rw-r--r--src/gpu/gl/builders/GrGLVertexShaderBuilder.h43
1 files changed, 17 insertions, 26 deletions
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
index c93b3be668..0b85b84dfb 100644
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
@@ -7,26 +7,22 @@
#ifndef GrGLVertexShader_DEFINED
#define GrGLVertexShader_DEFINED
+
#include "GrGLShaderBuilder.h"
class GrGLProgramBuilder;
-class GrGLVertexShaderBuilder : public GrGLFullShaderBuilder {
+// TODO we only actually ever need to return a GrGLShaderBuilder for this guy, none of the below
+// functions need to be part of VertexShaderBuilder's public interface
+class GrGLVertexBuilder : public GrGLShaderBuilder {
public:
- GrGLVertexShaderBuilder(GrGLFullProgramBuilder* program);
-
- /*
- * this call is only for GrGLProgramEffects' internal use
- */
- void emitAttributes(const GrGeometryProcessor& gp);
+ GrGLVertexBuilder(GrGLProgramBuilder* program);
/**
* Are explicit local coordinates provided as input to the vertex shader.
*/
bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVar); }
- const SkString* getEffectAttributeName(int attributeIndex) const;
-
/** Returns a vertex attribute that represents the local coords in the VS. This may be the same
as positionAttribute() or it may not be. It depends upon whether the rendering code
specified explicit local coords or not in the GrDrawState. */
@@ -37,28 +33,25 @@ public:
*/
const GrGLShaderVar& positionAttribute() const { return *fPositionVar; }
-private:
/*
- * Add attribute will push a new attribute onto the end. It will also assert if there is
- * a duplicate attribute
+ * Internal call for GrGLProgramBuilder.addVarying
*/
- bool addAttribute(const GrShaderVar& var);
-
- /*
- * Internal call for GrGLFullProgramBuilder.addVarying
- */
- void addVarying(GrSLType type,
- const char* name,
- const char** vsOutName);
+ SkString* addVarying(GrSLType type, const char* name, const char** vsOutName);
/*
* private helpers for compilation by GrGLProgramBuilder
*/
- void bindProgramLocations(GrGLuint programId);
+ void setupLocalCoords();
+ void transformGLToSkiaCoords();
+ void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr4* out);
+ void emitAttributes(const GrGeometryProcessor& gp);
+ void transformSkiaToGLCoords();
+ void bindVertexAttributes(GrGLuint programID);
bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
- void emitCodeBeforeEffects(GrGLSLExpr4* color, GrGLSLExpr4* coverage);
- void emitCodeAfterEffects();
+private:
+ // an internal call which checks for uniquness of a var before adding it to the list of inputs
+ bool addAttribute(const GrShaderVar& var);
struct AttributePair {
void set(int index, const SkString& name) {
fIndex = index; fName = name;
@@ -71,9 +64,7 @@ private:
GrGLShaderVar* fLocalCoordsVar;
int fEffectAttribOffset;
- friend class GrGLFullProgramBuilder;
-
- typedef GrGLFullShaderBuilder INHERITED;
+ typedef GrGLShaderBuilder INHERITED;
};
#endif