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Diffstat (limited to 'src/gpu/gl/GrGLGpu.h')
-rw-r--r--src/gpu/gl/GrGLGpu.h49
1 files changed, 34 insertions, 15 deletions
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index b93080b700..0ec69c0660 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -246,9 +246,25 @@ private:
// ensures that such operations don't negatively interact with tracking bound textures.
void setScratchTextureUnit();
- // bounds is region that may be modified and therefore has to be resolved.
- // NULL means whole target. Can be an empty rect.
- void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
+ // Binds the render target, sets the viewport, tracks dirty are for resolve, and tracks whether
+ // mip maps need rebuilding. bounds is region that may be modified by the draw. NULL means whole
+ // target. Can be an empty rect.
+ void prepareToDrawToRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
+
+ // On older GLs there may not be separate FBO bindings for draw and read. In that case these
+ // alias each other.
+ enum FBOBinding {
+ kDraw_FBOBinding, // drawing or dst of blit
+ kRead_FBOBinding, // src of blit, read pixels.
+
+ kLast_FBOBinding = kRead_FBOBinding
+ };
+ static const int kFBOBindingCnt = kLast_FBOBinding + 1;
+
+ // binds the FBO and returns the GL enum of the framebuffer target it was bound to.
+ GrGLenum bindFBO(FBOBinding, const GrGLFBO*);
+
+ void setViewport(const GrGLIRect& viewport);
void flushStencil(const GrStencilSettings&);
void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw);
@@ -281,15 +297,14 @@ private:
bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint texID,
GrGLRenderTarget::IDDesc*);
- enum TempFBOTarget {
- kSrc_TempFBOTarget,
- kDst_TempFBOTarget
- };
+ static const FBOBinding kInvalidFBOBinding = static_cast<FBOBinding>(-1);
- GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
- TempFBOTarget tempFBOTarget);
+ // Binds a surface as an FBO. A temporary FBO ID may be used if the surface is not already
+ // a render target. Afterwards unbindSurfaceAsFBOForCopy must be called with the value returned.
+ FBOBinding bindSurfaceAsFBOForCopy(GrSurface*, FBOBinding, GrGLIRect* viewport);
- void unbindTextureFromFBO(GrGLenum fboTarget);
+ // Must be matched with bindSurfaceAsFBOForCopy.
+ void unbindSurfaceAsFBOForCopy(FBOBinding);
GrGLContext fGLContext;
@@ -309,10 +324,9 @@ private:
kUnknown_TriState
};
- GrGLuint fTempSrcFBOID;
- GrGLuint fTempDstFBOID;
-
- GrGLuint fStencilClearFBOID;
+ SkAutoTUnref<GrGLFBO> fTempSrcFBO;
+ SkAutoTUnref<GrGLFBO> fTempDstFBO;
+ SkAutoTUnref<GrGLFBO> fStencilClearFBO;
// last scissor / viewport scissor state seen by the GL.
struct {
@@ -458,9 +472,14 @@ private:
GrPipelineBuilder::DrawFace fHWDrawFace;
TriState fHWWriteToColor;
TriState fHWDitherEnabled;
- uint32_t fHWBoundRenderTargetUniqueID;
SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs;
+ // Track fbo binding state.
+ struct HWFBOBinding {
+ SkAutoTUnref<const GrGLFBO> fFBO;
+ void invalidate() { fFBO.reset(NULL); }
+ } fHWFBOBinding[kFBOBindingCnt];
+
///@}
// we record what stencil format worked last time to hopefully exit early