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Diffstat (limited to 'src/gpu/gl/GrGLGpu.cpp')
-rw-r--r--src/gpu/gl/GrGLGpu.cpp35
1 files changed, 31 insertions, 4 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 76cb1a068a..62baf79002 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -898,6 +898,7 @@ static inline GrGLint config_alignment(GrPixelConfig config) {
case kRGBA_8888_GrPixelConfig:
case kBGRA_8888_GrPixelConfig:
case kSRGBA_8888_GrPixelConfig:
+ case kSBGRA_8888_GrPixelConfig:
case kRGBA_float_GrPixelConfig:
return 4;
default:
@@ -2100,13 +2101,15 @@ bool GrGLGpu::flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcesso
SkSTArray<8, const GrTextureAccess*> textureAccesses;
program->setData(primProc, pipeline, &textureAccesses);
+ GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget());
+ bool allowSRGB = GrAllowSRGBForDestinationPixelConfig(glRT->config());
+
int numTextureAccesses = textureAccesses.count();
for (int i = 0; i < numTextureAccesses; i++) {
- this->bindTexture(i, textureAccesses[i]->getParams(),
+ this->bindTexture(i, textureAccesses[i]->getParams(), allowSRGB,
static_cast<GrGLTexture*>(textureAccesses[i]->getTexture()));
}
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget());
this->flushStencil(pipeline.getStencil());
this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin());
this->flushHWAAState(glRT, pipeline.isHWAntialiasState(), !pipeline.getStencil().isDisabled());
@@ -2607,6 +2610,16 @@ bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height,
tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
tempDrawInfo->fReadConfig = kRGBA_8888_GrPixelConfig;
ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
+ } else if (readConfig == kSBGRA_8888_GrPixelConfig &&
+ this->glCaps().isConfigRenderable(kSRGBA_8888_GrPixelConfig, false) &&
+ this->readPixelsSupported(kSRGBA_8888_GrPixelConfig, kSRGBA_8888_GrPixelConfig)) {
+ // We're trying to read sBGRA but it's not supported. If sRGBA is renderable and
+ // we can read it back, then do a swizzling draw to a sRGBA and read it back (which
+ // will effectively be sBGRA).
+ tempDrawInfo->fTempSurfaceDesc.fConfig = kSRGBA_8888_GrPixelConfig;
+ tempDrawInfo->fSwizzle = GrSwizzle::BGRA();
+ tempDrawInfo->fReadConfig = kSRGBA_8888_GrPixelConfig;
+ ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
} else if (readConfig == kAlpha_8_GrPixelConfig) {
// onReadPixels implements a fallback for cases where we are want to read kAlpha_8,
// it's unsupported, but 32bit RGBA reads are supported.
@@ -3311,7 +3324,8 @@ static void get_tex_param_swizzle(GrPixelConfig config,
}
}
-void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) {
+void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, bool dstConfigAllowsSRGB,
+ GrGLTexture* texture) {
SkASSERT(texture);
#ifdef SK_DEBUG
@@ -3347,6 +3361,19 @@ void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
bool setAll = timestamp < this->getResetTimestamp();
GrGLTexture::TexParams newTexParams;
+ if (this->caps()->srgbSupport()) {
+ // By default, the decision to allow SRGB decode is based on the destination config.
+ // A texture can override that by specifying a value in GrTextureParams.
+ newTexParams.fSRGBDecode =
+ (dstConfigAllowsSRGB || GrTextureParams::kForceAllowSRGB_SRGBMode == params.srgbMode())
+ ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT;
+
+ if (setAll || newTexParams.fSRGBDecode != oldTexParams.fSRGBDecode) {
+ this->setTextureUnit(unitIdx);
+ GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT, newTexParams.fSRGBDecode));
+ }
+ }
+
static GrGLenum glMinFilterModes[] = {
GR_GL_NEAREST,
GR_GL_LINEAR,
@@ -4014,7 +4041,7 @@ void GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
GrGLTexture* srcTex = static_cast<GrGLTexture*>(src->asTexture());
GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode);
- this->bindTexture(0, params, srcTex);
+ this->bindTexture(0, params, true, srcTex);
GrGLIRect dstVP;
this->bindSurfaceFBOForCopy(dst, GR_GL_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget);