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Diffstat (limited to 'src/gpu/gl/GrGLCaps.cpp')
-rw-r--r--src/gpu/gl/GrGLCaps.cpp37
1 files changed, 21 insertions, 16 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 7dee3de4b1..f12871192c 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -22,7 +22,6 @@ void GrGLCaps::reset() {
fStencilFormats.reset();
fStencilVerifiedColorConfigs.reset();
fMSFBOType = kNone_MSFBOType;
- fFBFetchType = kNone_FBFetchType;
fInvalidateFBType = kNone_InvalidateFBType;
fLATCAlias = kLATC_LATCAlias;
fMapBufferType = kNone_MapBufferType;
@@ -48,6 +47,9 @@ void GrGLCaps::reset() {
fIsCoreProfile = false;
fFullClearIsFree = false;
fDropsTileOnZeroDivide = false;
+ fFBFetchSupport = false;
+ fFBFetchColorName = NULL;
+ fFBFetchExtensionString = NULL;
}
GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() {
@@ -65,7 +67,6 @@ GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) {
fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits;
fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords;
fMSFBOType = caps.fMSFBOType;
- fFBFetchType = caps.fFBFetchType;
fInvalidateFBType = caps.fInvalidateFBType;
fMapBufferType = caps.fMapBufferType;
fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport;
@@ -86,6 +87,9 @@ GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) {
fIsCoreProfile = caps.fIsCoreProfile;
fFullClearIsFree = caps.fFullClearIsFree;
fDropsTileOnZeroDivide = caps.fDropsTileOnZeroDivide;
+ fFBFetchSupport = caps.fFBFetchSupport;
+ fFBFetchColorName = caps.fFBFetchColorName;
+ fFBFetchExtensionString = caps.fFBFetchExtensionString;
return *this;
}
@@ -233,9 +237,19 @@ bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
if (kGLES_GrGLStandard == standard) {
if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
- fFBFetchType = kEXT_FBFetchType;
+ fFBFetchSupport = true;
+ fFBFetchColorName = "gl_LastFragData[0]";
+ fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch";
} else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) {
- fFBFetchType = kNV_FBFetchType;
+ fFBFetchSupport = true;
+ fFBFetchColorName = "gl_LastFragData[0]";
+ fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch";
+ } else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
+ // The arm extension also requires an additional flag which we will set onResetContext
+ // This is all temporary.
+ fFBFetchSupport = true;
+ fFBFetchColorName = "gl_LastFragColorARM";
+ fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch";
}
}
@@ -335,7 +349,8 @@ bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");
- fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType;
+ // For now these two are equivalent but we could have dst read in shader via some other method
+ fDstReadInShaderSupport = fFBFetchSupport;
// Disable scratch texture reuse on Mali and Adreno devices
fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() &&
@@ -777,16 +792,6 @@ SkString GrGLCaps::dump() const {
GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);
- static const char* kFBFetchTypeStr[] = {
- "None",
- "EXT",
- "NV",
- };
- GR_STATIC_ASSERT(0 == kNone_FBFetchType);
- GR_STATIC_ASSERT(1 == kEXT_FBFetchType);
- GR_STATIC_ASSERT(2 == kNV_FBFetchType);
- GR_STATIC_ASSERT(SK_ARRAY_COUNT(kFBFetchTypeStr) == kLast_FBFetchType + 1);
-
static const char* kInvalidateFBTypeStr[] = {
"None",
"Discard",
@@ -811,7 +816,7 @@ SkString GrGLCaps::dump() const {
r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
- r.appendf("FB Fetch Type: %s\n", kFBFetchTypeStr[fFBFetchType]);
+ r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]);
r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]);
r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);