diff options
Diffstat (limited to 'src/gpu/effects/GrOvalEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrOvalEffect.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp index 1bc6589a3e..d34edbb726 100644 --- a/src/gpu/effects/GrOvalEffect.cpp +++ b/src/gpu/effects/GrOvalEffect.cpp @@ -11,7 +11,8 @@ #include "GrInvariantOutput.h" #include "SkRect.h" #include "gl/GrGLFragmentProcessor.h" -#include "gl/builders/GrGLProgramBuilder.h" +#include "glsl/GrGLSLFragmentShaderBuilder.h" +#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" ////////////////////////////////////////////////////////////////////////////// @@ -118,12 +119,12 @@ void GLCircleEffect::emitCode(EmitArgs& args) { const char *circleName; // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. - fCircleUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, + fCircleUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType, kDefault_GrSLPrecision, "circle", &circleName); - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); const char* fragmentPos = fsBuilder->fragmentPosition(); SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType()); @@ -290,12 +291,12 @@ void GLEllipseEffect::emitCode(EmitArgs& args) { const char *ellipseName; // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) // The last two terms can underflow on mediump, so we use highp. - fEllipseUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, + fEllipseUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType, kHigh_GrSLPrecision, "ellipse", &ellipseName); - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); const char* fragmentPos = fsBuilder->fragmentPosition(); // d is the offset to the ellipse center |