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authorGravatar egdaniel <egdaniel@google.com>2015-11-11 13:06:05 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-11 13:06:05 -0800
commit2d721d33aad192cc8a7a1321504b39bdca2a57ce (patch)
tree9346095693532367c5c5944d77d584b7ba08b52d /src/gpu/effects/GrOvalEffect.cpp
parent33bee090fa332b2f3db366ae0ecc3231bd8e112e (diff)
Move all ShaderBuilder files to GLSL
Diffstat (limited to 'src/gpu/effects/GrOvalEffect.cpp')
-rw-r--r--src/gpu/effects/GrOvalEffect.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
index 1bc6589a3e..d34edbb726 100644
--- a/src/gpu/effects/GrOvalEffect.cpp
+++ b/src/gpu/effects/GrOvalEffect.cpp
@@ -11,7 +11,8 @@
#include "GrInvariantOutput.h"
#include "SkRect.h"
#include "gl/GrGLFragmentProcessor.h"
-#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
//////////////////////////////////////////////////////////////////////////////
@@ -118,12 +119,12 @@ void GLCircleEffect::emitCode(EmitArgs& args) {
const char *circleName;
// The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular
// fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills.
- fCircleUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ fCircleUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kVec4f_GrSLType, kDefault_GrSLPrecision,
"circle",
&circleName);
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
const char* fragmentPos = fsBuilder->fragmentPosition();
SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType());
@@ -290,12 +291,12 @@ void GLEllipseEffect::emitCode(EmitArgs& args) {
const char *ellipseName;
// The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2)
// The last two terms can underflow on mediump, so we use highp.
- fEllipseUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ fEllipseUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kVec4f_GrSLType, kHigh_GrSLPrecision,
"ellipse",
&ellipseName);
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
const char* fragmentPos = fsBuilder->fragmentPosition();
// d is the offset to the ellipse center