diff options
Diffstat (limited to 'src/gpu/effects/GrBicubicEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrBicubicEffect.cpp | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp index fb98b4ac4c..27d482ae2e 100644 --- a/src/gpu/effects/GrBicubicEffect.cpp +++ b/src/gpu/effects/GrBicubicEffect.cpp @@ -5,9 +5,9 @@ * found in the LICENSE file. */ +#include "gl/builders/GrGLProgramBuilder.h" #include "GrBicubicEffect.h" -#include "gl/GrGLShaderBuilder.h" #define DS(x) SkDoubleToScalar(x) @@ -24,7 +24,7 @@ public: GrGLBicubicEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); - virtual void emitCode(GrGLShaderBuilder*, + virtual void emitCode(GrGLProgramBuilder*, const GrDrawEffect&, const GrEffectKey&, const char* outputColor, @@ -54,7 +54,7 @@ GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons : INHERITED(factory) { } -void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, +void GrGLBicubicEffect::emitCode(GrGLProgramBuilder* builder, const GrDrawEffect& drawEffect, const GrEffectKey& key, const char* outputColor, @@ -63,10 +63,9 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, const TextureSamplerArray& samplers) { const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain(); - SkString coords2D = builder->ensureFSCoords2D(coords, 0); - fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + fCoefficientsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kMat44f_GrSLType, "Coefficients"); - fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec2f_GrSLType, "ImageIncrement"); const char* imgInc = builder->getUniformCStr(fImageIncrementUni); @@ -82,7 +81,9 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, GrGLShaderVar("c2", kVec4f_GrSLType), GrGLShaderVar("c3", kVec4f_GrSLType), }; - builder->fsEmitFunction(kVec4f_GrSLType, + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); + fsBuilder->emitFunction(kVec4f_GrSLType, "cubicBlend", SK_ARRAY_COUNT(gCubicBlendArgs), gCubicBlendArgs, @@ -90,28 +91,28 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, "\tvec4 c = coefficients * ts;\n" "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n", &cubicBlendName); - builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc); + fsBuilder->codeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc); // We unnormalize the coord in order to determine our fractional offset (f) within the texel // We then snap coord to a texel center and renormalize. The snap prevents cases where the // starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/ // double hit a texel. - builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc); - builder->fsCodeAppend("\tvec2 f = fract(coord);\n"); - builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc); - builder->fsCodeAppend("\tvec4 rowColors[4];\n"); + fsBuilder->codeAppendf("\tcoord /= %s;\n", imgInc); + fsBuilder->codeAppend("\tvec2 f = fract(coord);\n"); + fsBuilder->codeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc); + fsBuilder->codeAppend("\tvec4 rowColors[4];\n"); for (int y = 0; y < 4; ++y) { for (int x = 0; x < 4; ++x) { SkString coord; coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); SkString sampleVar; sampleVar.printf("rowColors[%d]", x); - fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]); + fDomain.sampleTexture(fsBuilder, domain, sampleVar.c_str(), coord, samplers[0]); } - builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff); + fsBuilder->codeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff); } SkString bicubicColor; bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff); - builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str()); + fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str()); } void GrGLBicubicEffect::setData(const GrGLProgramDataManager& pdman, |