diff options
Diffstat (limited to 'src/gpu/ccpr')
-rw-r--r-- | src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp | 6 | ||||
-rw-r--r-- | src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp | 42 | ||||
-rw-r--r-- | src/gpu/ccpr/GrCCPathProcessor.cpp | 20 | ||||
-rw-r--r-- | src/gpu/ccpr/GrCCPathProcessor.h | 4 |
4 files changed, 36 insertions, 36 deletions
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp b/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp index 61bb4ec7cf..aa7a8db8a5 100644 --- a/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp +++ b/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp @@ -32,8 +32,8 @@ protected: // The vertex shader simply forwards transposed x or y values to the geometry shader. SkASSERT(1 == proc.numAttribs()); - gpArgs->fPositionVar.set(GrVertexAttribTypeToSLType(proc.getAttrib(0).fType), - proc.getAttrib(0).fName); + gpArgs->fPositionVar.set(GrVertexAttribTypeToSLType(proc.getAttrib(0).type()), + proc.getAttrib(0).name()); // Geometry shader. GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; @@ -62,7 +62,7 @@ protected: Shader::CalcWind(proc, g, "pts", wind.c_str()); if (PrimitiveType::kWeightedTriangles == proc.fPrimitiveType) { SkASSERT(3 == numInputPoints); - SkASSERT(kFloat4_GrVertexAttribType == proc.getAttrib(0).fType); + SkASSERT(kFloat4_GrVertexAttribType == proc.getAttrib(0).type()); g->codeAppendf("%s *= sk_in[0].sk_Position.w;", wind.c_str()); } diff --git a/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp b/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp index 08b8886aed..ef2bcd36cb 100644 --- a/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp +++ b/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp @@ -259,16 +259,16 @@ void GrCCCoverageProcessor::VSImpl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) int inputWidth = (4 == numInputPoints || proc.hasInputWeight()) ? 4 : 3; const char* swizzle = (4 == inputWidth) ? "xyzw" : "xyz"; - v->codeAppendf("float%ix2 pts = transpose(float2x%i(%s.%s, %s.%s));", - inputWidth, inputWidth, proc.getAttrib(kAttribIdx_X).fName, swizzle, - proc.getAttrib(kAttribIdx_Y).fName, swizzle); + v->codeAppendf("float%ix2 pts = transpose(float2x%i(%s.%s, %s.%s));", inputWidth, inputWidth, + proc.getAttrib(kAttribIdx_X).name(), swizzle, + proc.getAttrib(kAttribIdx_Y).name(), swizzle); v->codeAppend ("half wind;"); Shader::CalcWind(proc, v, "pts", "wind"); if (PrimitiveType::kWeightedTriangles == proc.fPrimitiveType) { SkASSERT(3 == numInputPoints); - SkASSERT(kFloat4_GrVertexAttribType == proc.getAttrib(kAttribIdx_X).fType); - v->codeAppendf("wind *= %s.w;", proc.getAttrib(kAttribIdx_X).fName); + SkASSERT(kFloat4_GrVertexAttribType == proc.getAttrib(kAttribIdx_X).type()); + v->codeAppendf("wind *= %s.w;", proc.getAttrib(kAttribIdx_X).name()); } float bloat = kAABloatRadius; @@ -284,12 +284,12 @@ void GrCCCoverageProcessor::VSImpl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) // Reverse all indices if the wind is counter-clockwise: [0, 1, 2] -> [2, 1, 0]. v->codeAppendf("int clockwise_indices = wind > 0 ? %s : 0x%x - %s;", - proc.getAttrib(kAttribIdx_VertexData).fName, + proc.getAttrib(kAttribIdx_VertexData).name(), ((fNumSides - 1) << kVertexData_LeftNeighborIdShift) | ((fNumSides - 1) << kVertexData_RightNeighborIdShift) | (((1 << kVertexData_RightNeighborIdShift) - 1) ^ 3) | (fNumSides - 1), - proc.getAttrib(kAttribIdx_VertexData).fName); + proc.getAttrib(kAttribIdx_VertexData).name()); // Here we generate conservative raster geometry for the input polygon. It is the convex // hull of N pixel-size boxes, one centered on each the input points. Each corner has three @@ -321,8 +321,8 @@ void GrCCCoverageProcessor::VSImpl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) v->codeAppend ("float2 rightdir = right - corner;"); v->codeAppend ("rightdir = (float2(0) != rightdir) ? normalize(rightdir) : float2(1, 0);"); - v->codeAppendf("if (0 != (%s & %i)) {", // Are we a corner? - proc.getAttrib(kAttribIdx_VertexData).fName, kVertexData_IsCornerBit); + v->codeAppendf("if (0 != (%s & %i)) {", // Are we a corner? + proc.getAttrib(kAttribIdx_VertexData).name(), kVertexData_IsCornerBit); // In corner boxes, all 4 coverage values will not map linearly. // Therefore it is important to align the box so its diagonal shared @@ -341,8 +341,8 @@ void GrCCCoverageProcessor::VSImpl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) // continue rotating 90 degrees clockwise until we reach the desired raster vertex for this // invocation. Corners with less than 3 corresponding raster vertices will result in // redundant vertices and degenerate triangles. - v->codeAppendf("int bloatidx = (%s >> %i) & 3;", - proc.getAttrib(kAttribIdx_VertexData).fName, kVertexData_BloatIdxShift); + v->codeAppendf("int bloatidx = (%s >> %i) & 3;", proc.getAttrib(kAttribIdx_VertexData).name(), + kVertexData_BloatIdxShift); v->codeAppend ("switch (bloatidx) {"); v->codeAppend ( "case 3:"); // Only corners will have bloatidx=3, and corners always rotate. @@ -375,13 +375,13 @@ void GrCCCoverageProcessor::VSImpl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) Shader::CalcEdgeCoverageAtBloatVertex(v, "corner", "right", "bloatdir", "right_coverage"); v->codeAppend ("}"); - v->codeAppendf("if (0 != (%s & %i)) {", // Are we an edge? - proc.getAttrib(kAttribIdx_VertexData).fName, kVertexData_IsEdgeBit); + v->codeAppendf("if (0 != (%s & %i)) {", // Are we an edge? + proc.getAttrib(kAttribIdx_VertexData).name(), kVertexData_IsEdgeBit); v->codeAppend ( "coverage = left_coverage;"); v->codeAppend ("}"); - v->codeAppendf("if (0 != (%s & %i)) {", // Invert coverage? - proc.getAttrib(kAttribIdx_VertexData).fName, + v->codeAppendf("if (0 != (%s & %i)) {", // Invert coverage? + proc.getAttrib(kAttribIdx_VertexData).name(), kVertexData_InvertNegativeCoverageBit); v->codeAppend ( "coverage = -1 - coverage;"); v->codeAppend ("}"); @@ -390,8 +390,8 @@ void GrCCCoverageProcessor::VSImpl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) // Non-corner geometry should have zero effect from corner coverage. v->codeAppend ("half2 corner_coverage = half2(0);"); - v->codeAppendf("if (0 != (%s & %i)) {", // Are we a corner? - proc.getAttrib(kAttribIdx_VertexData).fName, kVertexData_IsCornerBit); + v->codeAppendf("if (0 != (%s & %i)) {", // Are we a corner? + proc.getAttrib(kAttribIdx_VertexData).name(), kVertexData_IsCornerBit); // We use coverage=-1 to erase what the hull geometry wrote. // // In the context of curves, this effectively means "wind = -wind" and @@ -502,8 +502,8 @@ void GrCCCoverageProcessor::initVS(GrResourceProvider* rp) { SkASSERT(kAttribIdx_Y == this->numAttribs()); this->addInstanceAttrib("Y", kFloat4_GrVertexAttribType); - SkASSERT(offsetof(QuadPointInstance, fX) == this->getAttrib(kAttribIdx_X).fOffsetInRecord); - SkASSERT(offsetof(QuadPointInstance, fY) == this->getAttrib(kAttribIdx_Y).fOffsetInRecord); + SkASSERT(offsetof(QuadPointInstance, fX) == this->getAttrib(kAttribIdx_X).offsetInRecord()); + SkASSERT(offsetof(QuadPointInstance, fY) == this->getAttrib(kAttribIdx_Y).offsetInRecord()); SkASSERT(sizeof(QuadPointInstance) == this->getInstanceStride()); } else { SkASSERT(kAttribIdx_X == this->numAttribs()); @@ -512,8 +512,8 @@ void GrCCCoverageProcessor::initVS(GrResourceProvider* rp) { SkASSERT(kAttribIdx_Y == this->numAttribs()); this->addInstanceAttrib("Y", kFloat3_GrVertexAttribType); - SkASSERT(offsetof(TriPointInstance, fX) == this->getAttrib(kAttribIdx_X).fOffsetInRecord); - SkASSERT(offsetof(TriPointInstance, fY) == this->getAttrib(kAttribIdx_Y).fOffsetInRecord); + SkASSERT(offsetof(TriPointInstance, fX) == this->getAttrib(kAttribIdx_X).offsetInRecord()); + SkASSERT(offsetof(TriPointInstance, fY) == this->getAttrib(kAttribIdx_Y).offsetInRecord()); SkASSERT(sizeof(TriPointInstance) == this->getInstanceStride()); } diff --git a/src/gpu/ccpr/GrCCPathProcessor.cpp b/src/gpu/ccpr/GrCCPathProcessor.cpp index de52726cea..bbc2b811c5 100644 --- a/src/gpu/ccpr/GrCCPathProcessor.cpp +++ b/src/gpu/ccpr/GrCCPathProcessor.cpp @@ -87,13 +87,13 @@ GrCCPathProcessor::GrCCPathProcessor(GrResourceProvider* resourceProvider, this->addInstanceAttrib("color", kUByte4_norm_GrVertexAttribType); SkASSERT(offsetof(Instance, fDevBounds) == - this->getInstanceAttrib(InstanceAttribs::kDevBounds).fOffsetInRecord); + this->getInstanceAttrib(InstanceAttribs::kDevBounds).offsetInRecord()); SkASSERT(offsetof(Instance, fDevBounds45) == - this->getInstanceAttrib(InstanceAttribs::kDevBounds45).fOffsetInRecord); + this->getInstanceAttrib(InstanceAttribs::kDevBounds45).offsetInRecord()); SkASSERT(offsetof(Instance, fAtlasOffset) == - this->getInstanceAttrib(InstanceAttribs::kAtlasOffset).fOffsetInRecord); + this->getInstanceAttrib(InstanceAttribs::kAtlasOffset).offsetInRecord()); SkASSERT(offsetof(Instance, fColor) == - this->getInstanceAttrib(InstanceAttribs::kColor).fOffsetInRecord); + this->getInstanceAttrib(InstanceAttribs::kColor).offsetInRecord()); SkASSERT(sizeof(Instance) == this->getInstanceStride()); GR_STATIC_ASSERT(4 == kNumInstanceAttribs); @@ -183,13 +183,13 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { // // NOTE: "float2x2(float4)" is valid and equivalent to "float2x2(float4.xy, float4.zw)", // however Intel compilers crash when we use the former syntax in this shader. - v->codeAppendf("float2x2 N = float2x2(%s.xy, %s.zw);", - proc.getEdgeNormsAttrib().fName, proc.getEdgeNormsAttrib().fName); + v->codeAppendf("float2x2 N = float2x2(%s.xy, %s.zw);", proc.getEdgeNormsAttrib().name(), + proc.getEdgeNormsAttrib().name()); // N[0] is the normal for the edge we are intersecting from the regular bounding box, pointing // out of the octagon. v->codeAppendf("float4 devbounds = %s;", - proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName); + proc.getInstanceAttrib(InstanceAttribs::kDevBounds).name()); v->codeAppend ("float2 refpt = (0 == sk_VertexID >> 2)" "? float2(min(devbounds.x, devbounds.z), devbounds.y)" ": float2(max(devbounds.x, devbounds.z), devbounds.w);"); @@ -198,8 +198,8 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { // N[1] is the normal for the edge we are intersecting from the 45-degree bounding box, pointing // out of the octagon. v->codeAppendf("float2 refpt45 = (0 == ((sk_VertexID + 1) & (1 << 2))) ? %s.xy : %s.zw;", - proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName, - proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName); + proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).name(), + proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).name()); v->codeAppendf("refpt45 *= float2x2(.5,.5,-.5,.5);"); // transform back to device space. v->codeAppendf("refpt45 += N[1] * %f;", kAABloatRadius); // bloat for AA. @@ -210,7 +210,7 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { // Convert to atlas coordinates in order to do our texture lookup. v->codeAppendf("float2 atlascoord = octocoord + float2(%s);", - proc.getInstanceAttrib(InstanceAttribs::kAtlasOffset).fName); + proc.getInstanceAttrib(InstanceAttribs::kAtlasOffset).name()); if (kTopLeft_GrSurfaceOrigin == proc.atlasProxy()->origin()) { v->codeAppendf("%s.xy = atlascoord * %s;", texcoord.vsOut(), atlasAdjust); } else { diff --git a/src/gpu/ccpr/GrCCPathProcessor.h b/src/gpu/ccpr/GrCCPathProcessor.h index 198bc60d20..9d97bad91a 100644 --- a/src/gpu/ccpr/GrCCPathProcessor.h +++ b/src/gpu/ccpr/GrCCPathProcessor.h @@ -62,13 +62,13 @@ public: const SkMatrix& localMatrix() const { return fLocalMatrix; } const Attribute& getInstanceAttrib(InstanceAttribs attribID) const { const Attribute& attrib = this->getAttrib((int)attribID); - SkASSERT(Attribute::InputRate::kPerInstance == attrib.fInputRate); + SkASSERT(Attribute::InputRate::kPerInstance == attrib.inputRate()); return attrib; } const Attribute& getEdgeNormsAttrib() const { SkASSERT(1 + kNumInstanceAttribs == this->numAttribs()); const Attribute& attrib = this->getAttrib(kNumInstanceAttribs); - SkASSERT(Attribute::InputRate::kPerVertex == attrib.fInputRate); + SkASSERT(Attribute::InputRate::kPerVertex == attrib.inputRate()); return attrib; } |