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path: root/src/gpu/ccpr/GrCCPathProcessor.cpp
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Diffstat (limited to 'src/gpu/ccpr/GrCCPathProcessor.cpp')
-rw-r--r--src/gpu/ccpr/GrCCPathProcessor.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gpu/ccpr/GrCCPathProcessor.cpp b/src/gpu/ccpr/GrCCPathProcessor.cpp
index de52726cea..bbc2b811c5 100644
--- a/src/gpu/ccpr/GrCCPathProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPathProcessor.cpp
@@ -87,13 +87,13 @@ GrCCPathProcessor::GrCCPathProcessor(GrResourceProvider* resourceProvider,
this->addInstanceAttrib("color", kUByte4_norm_GrVertexAttribType);
SkASSERT(offsetof(Instance, fDevBounds) ==
- this->getInstanceAttrib(InstanceAttribs::kDevBounds).fOffsetInRecord);
+ this->getInstanceAttrib(InstanceAttribs::kDevBounds).offsetInRecord());
SkASSERT(offsetof(Instance, fDevBounds45) ==
- this->getInstanceAttrib(InstanceAttribs::kDevBounds45).fOffsetInRecord);
+ this->getInstanceAttrib(InstanceAttribs::kDevBounds45).offsetInRecord());
SkASSERT(offsetof(Instance, fAtlasOffset) ==
- this->getInstanceAttrib(InstanceAttribs::kAtlasOffset).fOffsetInRecord);
+ this->getInstanceAttrib(InstanceAttribs::kAtlasOffset).offsetInRecord());
SkASSERT(offsetof(Instance, fColor) ==
- this->getInstanceAttrib(InstanceAttribs::kColor).fOffsetInRecord);
+ this->getInstanceAttrib(InstanceAttribs::kColor).offsetInRecord());
SkASSERT(sizeof(Instance) == this->getInstanceStride());
GR_STATIC_ASSERT(4 == kNumInstanceAttribs);
@@ -183,13 +183,13 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
//
// NOTE: "float2x2(float4)" is valid and equivalent to "float2x2(float4.xy, float4.zw)",
// however Intel compilers crash when we use the former syntax in this shader.
- v->codeAppendf("float2x2 N = float2x2(%s.xy, %s.zw);",
- proc.getEdgeNormsAttrib().fName, proc.getEdgeNormsAttrib().fName);
+ v->codeAppendf("float2x2 N = float2x2(%s.xy, %s.zw);", proc.getEdgeNormsAttrib().name(),
+ proc.getEdgeNormsAttrib().name());
// N[0] is the normal for the edge we are intersecting from the regular bounding box, pointing
// out of the octagon.
v->codeAppendf("float4 devbounds = %s;",
- proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName);
+ proc.getInstanceAttrib(InstanceAttribs::kDevBounds).name());
v->codeAppend ("float2 refpt = (0 == sk_VertexID >> 2)"
"? float2(min(devbounds.x, devbounds.z), devbounds.y)"
": float2(max(devbounds.x, devbounds.z), devbounds.w);");
@@ -198,8 +198,8 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// N[1] is the normal for the edge we are intersecting from the 45-degree bounding box, pointing
// out of the octagon.
v->codeAppendf("float2 refpt45 = (0 == ((sk_VertexID + 1) & (1 << 2))) ? %s.xy : %s.zw;",
- proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName,
- proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).fName);
+ proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).name(),
+ proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).name());
v->codeAppendf("refpt45 *= float2x2(.5,.5,-.5,.5);"); // transform back to device space.
v->codeAppendf("refpt45 += N[1] * %f;", kAABloatRadius); // bloat for AA.
@@ -210,7 +210,7 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// Convert to atlas coordinates in order to do our texture lookup.
v->codeAppendf("float2 atlascoord = octocoord + float2(%s);",
- proc.getInstanceAttrib(InstanceAttribs::kAtlasOffset).fName);
+ proc.getInstanceAttrib(InstanceAttribs::kAtlasOffset).name());
if (kTopLeft_GrSurfaceOrigin == proc.atlasProxy()->origin()) {
v->codeAppendf("%s.xy = atlascoord * %s;", texcoord.vsOut(), atlasAdjust);
} else {