diff options
Diffstat (limited to 'src/gpu/ccpr/GrCCPRGeometry.cpp')
-rw-r--r-- | src/gpu/ccpr/GrCCPRGeometry.cpp | 419 |
1 files changed, 368 insertions, 51 deletions
diff --git a/src/gpu/ccpr/GrCCPRGeometry.cpp b/src/gpu/ccpr/GrCCPRGeometry.cpp index a2c08908bf..4ba4f54c63 100644 --- a/src/gpu/ccpr/GrCCPRGeometry.cpp +++ b/src/gpu/ccpr/GrCCPRGeometry.cpp @@ -8,9 +8,7 @@ #include "GrCCPRGeometry.h" #include "GrTypes.h" -#include "SkGeometry.h" -#include "SkPoint.h" -#include "../pathops/SkPathOpsCubic.h" +#include "GrPathUtils.h" #include <algorithm> #include <cmath> #include <cstdlib> @@ -126,84 +124,403 @@ inline void GrCCPRGeometry::appendMonotonicQuadratic(const Sk2f& p1, const Sk2f& ++fCurrContourTallies.fQuadratics; } -void GrCCPRGeometry::cubicTo(const SkPoint& devP1, const SkPoint& devP2, const SkPoint& devP3) { +using ExcludedTerm = GrPathUtils::ExcludedTerm; + +// Calculates the padding to apply around inflection points, in homogeneous parametric coordinates. +// +// More specifically, if the inflection point lies at C(t/s), then C((t +/- returnValue) / s) will +// be the two points on the curve at which a square box with radius "padRadius" will have a corner +// that touches the inflection point's tangent line. +// +// A serpentine cubic has two inflection points, so this method takes Sk2f and computes the padding +// for both in SIMD. +static inline Sk2f calc_inflect_homogeneous_padding(float padRadius, const Sk2f& t, const Sk2f& s, + const SkMatrix& CIT, ExcludedTerm skipTerm) { + SkASSERT(padRadius >= 0); + + Sk2f Clx = s*s*s; + Sk2f Cly = (ExcludedTerm::kLinearTerm == skipTerm) ? s*s*t*-3 : s*t*t*3; + + Sk2f Lx = CIT[0] * Clx + CIT[3] * Cly; + Sk2f Ly = CIT[1] * Clx + CIT[4] * Cly; + + float ret[2]; + Sk2f bloat = padRadius * (Lx.abs() + Ly.abs()); + (bloat * s >= 0).thenElse(bloat, -bloat).store(ret); + + ret[0] = cbrtf(ret[0]); + ret[1] = cbrtf(ret[1]); + return Sk2f::Load(ret); +} + +static inline void swap_if_greater(float& a, float& b) { + if (a > b) { + std::swap(a, b); + } +} + +// Calculates all parameter values for a loop at which points a square box with radius "padRadius" +// will have a corner that touches a tangent line from the intersection. +// +// T2 must contain the lesser parameter value of the loop intersection in its first component, and +// the greater in its second. +// +// roots[0] will be filled with 1 or 3 sorted parameter values, representing the padding points +// around the first tangent. roots[1] will be filled with the padding points for the second tangent. +static inline void calc_loop_intersect_padding_pts(float padRadius, const Sk2f& T2, + const SkMatrix& CIT, ExcludedTerm skipTerm, + SkSTArray<3, float, true> roots[2]) { + SkASSERT(padRadius >= 0); + SkASSERT(T2[0] <= T2[1]); + SkASSERT(roots[0].empty()); + SkASSERT(roots[1].empty()); + + Sk2f T1 = SkNx_shuffle<1,0>(T2); + Sk2f Cl = (ExcludedTerm::kLinearTerm == skipTerm) ? T2*-2 - T1 : T2*T2 + T2*T1*2; + Sk2f Lx = Cl * CIT[3] + CIT[0]; + Sk2f Ly = Cl * CIT[4] + CIT[1]; + + Sk2f bloat = Sk2f(+.5f * padRadius, -.5f * padRadius) * (Lx.abs() + Ly.abs()); + Sk2f q = (1.f/3) * (T2 - T1); + + Sk2f qqq = q*q*q; + Sk2f discr = qqq*bloat*2 + bloat*bloat; + + float numRoots[2], D[2]; + (discr < 0).thenElse(3, 1).store(numRoots); + (T2 - q).store(D); + + // Values for calculating one root. + float R[2], QQ[2]; + if ((discr >= 0).anyTrue()) { + Sk2f r = qqq + bloat; + Sk2f s = r.abs() + discr.sqrt(); + (r > 0).thenElse(-s, s).store(R); + (q*q).store(QQ); + } + + // Values for calculating three roots. + float P[2], cosTheta3[2]; + if ((discr < 0).anyTrue()) { + (q.abs() * -2).store(P); + ((q >= 0).thenElse(1, -1) + bloat / qqq.abs()).store(cosTheta3); + } + + for (int i = 0; i < 2; ++i) { + if (1 == numRoots[i]) { + float A = cbrtf(R[i]); + float B = A != 0 ? QQ[i]/A : 0; + roots[i].push_back(A + B + D[i]); + continue; + } + + static constexpr float k2PiOver3 = 2 * SK_ScalarPI / 3; + float theta = std::acos(cosTheta3[i]) * (1.f/3); + roots[i].push_back(P[i] * std::cos(theta) + D[i]); + roots[i].push_back(P[i] * std::cos(theta + k2PiOver3) + D[i]); + roots[i].push_back(P[i] * std::cos(theta - k2PiOver3) + D[i]); + + // Sort the three roots. + swap_if_greater(roots[i][0], roots[i][1]); + swap_if_greater(roots[i][1], roots[i][2]); + swap_if_greater(roots[i][0], roots[i][1]); + } +} + +void GrCCPRGeometry::cubicTo(const SkPoint& devP1, const SkPoint& devP2, const SkPoint& devP3, + float inflectPad, float loopIntersectPad) { SkASSERT(fBuildingContour); - SkPoint P[4] = {fCurrFanPoint, devP1, devP2, devP3}; - double t[2], s[2]; - SkCubicType type = SkClassifyCubic(P, t, s); + SkPoint devPts[4] = {fCurrFanPoint, devP1, devP2, devP3}; + Sk2f p0 = Sk2f::Load(&fCurrFanPoint); + Sk2f p1 = Sk2f::Load(&devP1); + Sk2f p2 = Sk2f::Load(&devP2); + Sk2f p3 = Sk2f::Load(&devP3); + fCurrFanPoint = devP3; - if (SkCubicType::kLineOrPoint == type) { - this->lineTo(P[3]); + double tt[2], ss[2]; + fCurrCubicType = SkClassifyCubic(devPts, tt, ss); + if (SkCubicIsDegenerate(fCurrCubicType)) { + // Allow one subdivision in case the curve is quadratic, but not monotonic. + this->appendCubicApproximation(p0, p1, p2, p3, /*maxSubdivisions=*/1); return; } - if (SkCubicType::kQuadratic == type) { - SkPoint quadP1 = (devP1 + devP2) * .75f - (fCurrFanPoint + devP3) * .25f; - this->quadraticTo(quadP1, devP3); + SkMatrix CIT; + ExcludedTerm skipTerm = GrPathUtils::calcCubicInverseTransposePowerBasisMatrix(devPts, &CIT); + if (ExcludedTerm::kNonInvertible == skipTerm) { + // This could technically also happen if the curve were a quadratic, but SkClassifyCubic + // should have detected that case already with tolerance. + fCurrCubicType = SkCubicType::kLineOrPoint; + this->appendCubicApproximation(p0, p1, p2, p3, /*maxSubdivisions=*/0); return; } + SkASSERT(0 == CIT[6]); + SkASSERT(0 == CIT[7]); + SkASSERT(1 == CIT[8]); - fCurrFanPoint = devP3; + // Each cubic has five different sections (not always inside t=[0..1]): + // + // 1. The section before the first inflection or loop intersection point, with padding. + // 2. The section that passes through the first inflection/intersection (aka the K,L + // intersection point or T=tt[0]/ss[0]). + // 3. The section between the two inflections/intersections, with padding. + // 4. The section that passes through the second inflection/intersection (aka the K,M + // intersection point or T=tt[1]/ss[1]). + // 5. The section after the second inflection/intersection, with padding. + // + // Sections 1,3,5 can be rendered directly using the CCPR cubic shader. + // + // Sections 2 & 4 must be approximated. For loop intersections we render them with + // quadratic(s), and when passing through an inflection point we use a plain old flat line. + // + // We find T0..T3 below to be the dividing points between these five sections. + float T0, T1, T2, T3; + if (SkCubicType::kLoop != fCurrCubicType) { + Sk2f t = Sk2f(static_cast<float>(tt[0]), static_cast<float>(tt[1])); + Sk2f s = Sk2f(static_cast<float>(ss[0]), static_cast<float>(ss[1])); + Sk2f pad = calc_inflect_homogeneous_padding(inflectPad, t, s, CIT, skipTerm); + + float T[2]; + ((t - pad) / s).store(T); + T0 = T[0]; + T2 = T[1]; + + ((t + pad) / s).store(T); + T1 = T[0]; + T3 = T[1]; + } else { + const float T[2] = {static_cast<float>(tt[0]/ss[0]), static_cast<float>(tt[1]/ss[1])}; + SkSTArray<3, float, true> roots[2]; + calc_loop_intersect_padding_pts(loopIntersectPad, Sk2f::Load(T), CIT, skipTerm, roots); + T0 = roots[0].front(); + if (1 == roots[0].count() || 1 == roots[1].count()) { + // The loop is tighter than our desired padding. Collapse the middle section to a point + // somewhere in the middle-ish of the loop and Sections 2 & 4 will approximate the the + // whole thing with quadratics. + T1 = T2 = (T[0] + T[1]) * .5f; + } else { + T1 = roots[0][1]; + T2 = roots[1][1]; + } + T3 = roots[1].back(); + } - SkDCubic C; - C.set(P); + // Guarantee that T0..T3 are monotonic. + if (T0 > T3) { + // This is not a mathematically valid scenario. The only reason it would happen is if + // padding is very small and we have encountered FP rounding error. + T0 = T1 = T2 = T3 = (T0 + T3) / 2; + } else if (T1 > T2) { + // This just means padding before the middle section overlaps the padding after it. We + // collapse the middle section to a single point that splits the difference between the + // overlap in padding. + T1 = T2 = (T1 + T2) / 2; + } + // Clamp T1 & T2 inside T0..T3. The only reason this would be necessary is if we have + // encountered FP rounding error. + T1 = std::max(T0, std::min(T1, T3)); + T2 = std::max(T0, std::min(T2, T3)); + + // Next we chop the cubic up at all T0..T3 inside 0..1 and store the resulting segments. + if (T1 >= 1) { + // Only sections 1 & 2 can be in 0..1. + this->chopCubic<&GrCCPRGeometry::appendMonotonicCubics, + &GrCCPRGeometry::appendCubicApproximation>(p0, p1, p2, p3, T0); + return; + } - for (int x = 0; x <= 1; ++x) { - if (t[x] * s[x] <= 0) { // This is equivalent to tx/sx <= 0. - // This technically also gets taken if tx/sx = infinity, but the code still does - // the right thing in that edge case. - continue; // Don't increment x0. - } - if (fabs(t[x]) >= fabs(s[x])) { // tx/sx >= 1. - break; - } + if (T2 <= 0) { + // Only sections 4 & 5 can be in 0..1. + this->chopCubic<&GrCCPRGeometry::appendCubicApproximation, + &GrCCPRGeometry::appendMonotonicCubics>(p0, p1, p2, p3, T3); + return; + } - const double chopT = double(t[x]) / double(s[x]); - SkASSERT(chopT >= 0 && chopT <= 1); - if (chopT <= 0 || chopT >= 1) { // floating-point error. - continue; + Sk2f midp0, midp1; // These hold the first two bezier points of the middle section, if needed. + + if (T1 > 0) { + Sk2f T1T1 = Sk2f(T1); + Sk2f ab1 = lerp(p0, p1, T1T1); + Sk2f bc1 = lerp(p1, p2, T1T1); + Sk2f cd1 = lerp(p2, p3, T1T1); + Sk2f abc1 = lerp(ab1, bc1, T1T1); + Sk2f bcd1 = lerp(bc1, cd1, T1T1); + Sk2f abcd1 = lerp(abc1, bcd1, T1T1); + + // Sections 1 & 2. + this->chopCubic<&GrCCPRGeometry::appendMonotonicCubics, + &GrCCPRGeometry::appendCubicApproximation>(p0, ab1, abc1, abcd1, T0/T1); + + if (T2 >= 1) { + // The rest of the curve is Section 3 (middle section). + this->appendMonotonicCubics(abcd1, bcd1, cd1, p3); + return; } - SkDCubicPair chopped = C.chopAt(chopT); + // Now calculate the first two bezier points of the middle section. The final two will come + // from when we chop the other side, as that is numerically more stable. + midp0 = abcd1; + midp1 = lerp(abcd1, bcd1, Sk2f((T2 - T1) / (1 - T1))); + } else if (T2 >= 1) { + // The entire cubic is Section 3 (middle section). + this->appendMonotonicCubics(p0, p1, p2, p3); + return; + } - // Ensure the double points are identical if this is a loop (more workarounds for FP error). - if (SkCubicType::kLoop == type && 0 == t[0]) { - chopped.pts[3] = chopped.pts[0]; - } + SkASSERT(T2 > 0 && T2 < 1); + + Sk2f T2T2 = Sk2f(T2); + Sk2f ab2 = lerp(p0, p1, T2T2); + Sk2f bc2 = lerp(p1, p2, T2T2); + Sk2f cd2 = lerp(p2, p3, T2T2); + Sk2f abc2 = lerp(ab2, bc2, T2T2); + Sk2f bcd2 = lerp(bc2, cd2, T2T2); + Sk2f abcd2 = lerp(abc2, bcd2, T2T2); + + if (T1 <= 0) { + // The curve begins at Section 3 (middle section). + this->appendMonotonicCubics(p0, ab2, abc2, abcd2); + } else if (T2 > T1) { + // Section 3 (middle section). + Sk2f midp2 = lerp(abc2, abcd2, T1/T2); + this->appendMonotonicCubics(midp0, midp1, midp2, abcd2); + } + + // Sections 4 & 5. + this->chopCubic<&GrCCPRGeometry::appendCubicApproximation, + &GrCCPRGeometry::appendMonotonicCubics>(abcd2, bcd2, cd2, p3, (T3-T2) / (1-T2)); +} - // (This might put ts0/ts1 out of order, but it doesn't matter anymore at this point.) - this->appendConvexCubic(type, chopped.first()); - t[x] = 0; - s[x] = 1; +static inline Sk2f first_unless_nearly_zero(const Sk2f& a, const Sk2f& b) { + Sk2f aa = a*a; + aa += SkNx_shuffle<1,0>(aa); + SkASSERT(aa[0] == aa[1]); - const double r = s[1 - x] * chopT; - t[1 - x] -= r; - s[1 - x] -= r; + Sk2f bb = b*b; + bb += SkNx_shuffle<1,0>(bb); + SkASSERT(bb[0] == bb[1]); + + return (aa > bb * SK_ScalarNearlyZero).thenElse(a, b); +} - C = chopped.second(); +template<GrCCPRGeometry::AppendCubicFn AppendLeftRight> +inline void GrCCPRGeometry::chopCubicAtMidTangent(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, + const Sk2f& p3, const Sk2f& tan0, + const Sk2f& tan3, int maxFutureSubdivisions) { + // Find the T value whose tangent is perpendicular to the vector that bisects tan0 and -tan3. + Sk2f n = normalize(tan0) - normalize(tan3); + + float a = 3 * dot(p3 + (p1 - p2)*3 - p0, n); + float b = 6 * dot(p0 - p1*2 + p2, n); + float c = 3 * dot(p1 - p0, n); + + float discr = b*b - 4*a*c; + if (discr < 0) { + // If this is the case then the cubic must be nearly flat. + (this->*AppendLeftRight)(p0, p1, p2, p3, maxFutureSubdivisions); + return; } - this->appendConvexCubic(type, C); + float q = -.5f * (b + copysignf(std::sqrt(discr), b)); + float m = .5f*q*a; + float T = std::abs(q*q - m) < std::abs(a*c - m) ? q/a : c/q; + + this->chopCubic<AppendLeftRight, AppendLeftRight>(p0, p1, p2, p3, T, maxFutureSubdivisions); } -static SkPoint to_skpoint(const SkDPoint& dpoint) { - return {static_cast<SkScalar>(dpoint.fX), static_cast<SkScalar>(dpoint.fY)}; +template<GrCCPRGeometry::AppendCubicFn AppendLeft, GrCCPRGeometry::AppendCubicFn AppendRight> +inline void GrCCPRGeometry::chopCubic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, + const Sk2f& p3, float T, int maxFutureSubdivisions) { + if (T >= 1) { + (this->*AppendLeft)(p0, p1, p2, p3, maxFutureSubdivisions); + return; + } + + if (T <= 0) { + (this->*AppendRight)(p0, p1, p2, p3, maxFutureSubdivisions); + return; + } + + Sk2f TT = T; + Sk2f ab = lerp(p0, p1, TT); + Sk2f bc = lerp(p1, p2, TT); + Sk2f cd = lerp(p2, p3, TT); + Sk2f abc = lerp(ab, bc, TT); + Sk2f bcd = lerp(bc, cd, TT); + Sk2f abcd = lerp(abc, bcd, TT); + (this->*AppendLeft)(p0, ab, abc, abcd, maxFutureSubdivisions); + (this->*AppendRight)(abcd, bcd, cd, p3, maxFutureSubdivisions); } -inline void GrCCPRGeometry::appendConvexCubic(SkCubicType type, const SkDCubic& C) { - fPoints.push_back(to_skpoint(C[1])); - fPoints.push_back(to_skpoint(C[2])); - fPoints.push_back(to_skpoint(C[3])); - if (SkCubicType::kLoop != type) { - fVerbs.push_back(Verb::kConvexSerpentineTo); +void GrCCPRGeometry::appendMonotonicCubics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, + const Sk2f& p3, int maxSubdivisions) { + if ((p0 == p3).allTrue()) { + return; + } + + if (maxSubdivisions) { + Sk2f tan0 = first_unless_nearly_zero(p1 - p0, p2 - p0); + Sk2f tan3 = first_unless_nearly_zero(p3 - p2, p3 - p1); + + if (!is_convex_curve_monotonic(p0, tan0, p3, tan3)) { + this->chopCubicAtMidTangent<&GrCCPRGeometry::appendMonotonicCubics>(p0, p1, p2, p3, + tan0, tan3, + maxSubdivisions-1); + return; + } + } + + SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1])); + p1.store(&fPoints.push_back()); + p2.store(&fPoints.push_back()); + p3.store(&fPoints.push_back()); + if (SkCubicType::kLoop != fCurrCubicType) { + fVerbs.push_back(Verb::kMonotonicSerpentineTo); ++fCurrContourTallies.fSerpentines; } else { - fVerbs.push_back(Verb::kConvexLoopTo); + fVerbs.push_back(Verb::kMonotonicLoopTo); ++fCurrContourTallies.fLoops; } } +void GrCCPRGeometry::appendCubicApproximation(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, + const Sk2f& p3, int maxSubdivisions) { + if ((p0 == p3).allTrue()) { + return; + } + + if (SkCubicType::kLoop != fCurrCubicType && SkCubicType::kQuadratic != fCurrCubicType) { + // This section passes through an inflection point, so we can get away with a flat line. + // This can cause some curves to feel slightly more flat when inspected rigorously back and + // forth against another renderer, but for now this seems acceptable given the simplicity. + SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1])); + p3.store(&fPoints.push_back()); + fVerbs.push_back(Verb::kLineTo); + return; + } + + Sk2f tan0 = first_unless_nearly_zero(p1 - p0, p2 - p0); + Sk2f tan3 = first_unless_nearly_zero(p3 - p2, p3 - p1); + + Sk2f c1 = SkNx_fma(Sk2f(1.5f), tan0, p0); + Sk2f c2 = SkNx_fma(Sk2f(-1.5f), tan3, p3); + + if (maxSubdivisions) { + bool nearlyQuadratic = ((c1 - c2).abs() <= 1).allTrue(); + + if (!nearlyQuadratic || !is_convex_curve_monotonic(p0, tan0, p3, tan3)) { + this->chopCubicAtMidTangent<&GrCCPRGeometry::appendCubicApproximation>(p0, p1, p2, p3, + tan0, tan3, + maxSubdivisions-1); + return; + } + } + + SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1])); + this->appendMonotonicQuadratic((c1 + c2) * .5f, p3); +} + GrCCPRGeometry::PrimitiveTallies GrCCPRGeometry::endContour() { SkASSERT(fBuildingContour); SkASSERT(fVerbs.count() >= fCurrContourTallies.fTriangles); |