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-rw-r--r--src/gpu/GrPrimitiveProcessor.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gpu/GrPrimitiveProcessor.h b/src/gpu/GrPrimitiveProcessor.h
index e5635a823b..54d7d8dde6 100644
--- a/src/gpu/GrPrimitiveProcessor.h
+++ b/src/gpu/GrPrimitiveProcessor.h
@@ -220,6 +220,12 @@ public:
bool isPathRendering() const { return fIsPathRendering; }
+ /**
+ * No Local Coord Transformation is needed in the shader, instead transformed local coords will
+ * be provided via vertex attribute.
+ */
+ virtual bool hasTransformedLocalCoords() const = 0;
+
protected:
GrPrimitiveProcessor(bool isPathRendering)
: fNumAttribs(0)