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author | 2015-08-05 11:05:22 -0700 | |
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committer | 2015-08-05 11:05:22 -0700 | |
commit | b2aa7cb90f4c66125056bac70dbca2093dd5ba41 (patch) | |
tree | 2a24701dd189ab74e9dc82f472a2a6c42834aff8 /src/gpu/GrPrimitiveProcessor.h | |
parent | 0e8296eaa62eb8bc37b3ffc78523183f15dfc0d1 (diff) |
This CL wires up the backend portion necessary for sending transformed coords via vertex attributes.
BUG=skia:
Review URL: https://codereview.chromium.org/1243583002
Diffstat (limited to 'src/gpu/GrPrimitiveProcessor.h')
-rw-r--r-- | src/gpu/GrPrimitiveProcessor.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gpu/GrPrimitiveProcessor.h b/src/gpu/GrPrimitiveProcessor.h index e5635a823b..54d7d8dde6 100644 --- a/src/gpu/GrPrimitiveProcessor.h +++ b/src/gpu/GrPrimitiveProcessor.h @@ -220,6 +220,12 @@ public: bool isPathRendering() const { return fIsPathRendering; } + /** + * No Local Coord Transformation is needed in the shader, instead transformed local coords will + * be provided via vertex attribute. + */ + virtual bool hasTransformedLocalCoords() const = 0; + protected: GrPrimitiveProcessor(bool isPathRendering) : fNumAttribs(0) |