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-rw-r--r--src/gpu/GrPrimitiveProcessor.cpp68
1 files changed, 67 insertions, 1 deletions
diff --git a/src/gpu/GrPrimitiveProcessor.cpp b/src/gpu/GrPrimitiveProcessor.cpp
index db79fb1052..10b13370f4 100644
--- a/src/gpu/GrPrimitiveProcessor.cpp
+++ b/src/gpu/GrPrimitiveProcessor.cpp
@@ -17,7 +17,12 @@ enum MatrixType {
kGeneral_MatrixType = 1,
};
-GrPrimitiveProcessor::GrPrimitiveProcessor(ClassID classID) : GrResourceIOProcessor(classID) {}
+GrPrimitiveProcessor::GrPrimitiveProcessor(ClassID classID) : GrProcessor(classID) {}
+
+const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const {
+ SkASSERT(i >= 0 && i < this->numTextureSamplers());
+ return this->onTextureSampler(i);
+}
const GrPrimitiveProcessor::Attribute& GrPrimitiveProcessor::vertexAttribute(int i) const {
SkASSERT(i >= 0 && i < this->numVertexAttributes());
@@ -69,6 +74,33 @@ size_t GrPrimitiveProcessor::debugOnly_instanceAttributeOffset(int i) const {
}
#endif
+void GrPrimitiveProcessor::addPendingIOs() const {
+ for (int i = 0; i < fTextureSamplerCnt; ++i) {
+ this->textureSampler(i).programProxy()->markPendingIO();
+ }
+}
+
+void GrPrimitiveProcessor::removeRefs() const {
+ for (int i = 0; i < fTextureSamplerCnt; ++i) {
+ this->textureSampler(i).programProxy()->removeRef();
+ }
+}
+
+void GrPrimitiveProcessor::pendingIOComplete() const {
+ for (int i = 0; i < fTextureSamplerCnt; ++i) {
+ this->textureSampler(i).programProxy()->pendingIOComplete();
+ }
+}
+
+bool GrPrimitiveProcessor::instantiate(GrResourceProvider* resourceProvider) const {
+ for (int i = 0; i < fTextureSamplerCnt; ++i) {
+ if (!this->textureSampler(i).instantiate(resourceProvider)) {
+ return false;
+ }
+ }
+ return true;
+}
+
uint32_t
GrPrimitiveProcessor::getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords,
int numCoords) const {
@@ -87,3 +119,37 @@ GrPrimitiveProcessor::getTransformKey(const SkTArray<const GrCoordTransform*, tr
}
return totalKey;
}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+GrPrimitiveProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
+ const GrSamplerState& samplerState,
+ GrShaderFlags visibility) {
+ this->reset(std::move(proxy), samplerState, visibility);
+}
+
+GrPrimitiveProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
+ GrSamplerState::Filter filterMode,
+ GrSamplerState::WrapMode wrapXAndY,
+ GrShaderFlags visibility) {
+ this->reset(std::move(proxy), filterMode, wrapXAndY, visibility);
+}
+
+void GrPrimitiveProcessor::TextureSampler::reset(sk_sp<GrTextureProxy> proxy,
+ const GrSamplerState& samplerState,
+ GrShaderFlags visibility) {
+ fProxyRef.setProxy(std::move(proxy), kRead_GrIOType);
+ fSamplerState = samplerState;
+ fSamplerState.setFilterMode(SkTMin(samplerState.filter(), this->proxy()->highestFilterMode()));
+ fVisibility = visibility;
+}
+
+void GrPrimitiveProcessor::TextureSampler::reset(sk_sp<GrTextureProxy> proxy,
+ GrSamplerState::Filter filterMode,
+ GrSamplerState::WrapMode wrapXAndY,
+ GrShaderFlags visibility) {
+ fProxyRef.setProxy(std::move(proxy), kRead_GrIOType);
+ filterMode = SkTMin(filterMode, this->proxy()->highestFilterMode());
+ fSamplerState = GrSamplerState(wrapXAndY, filterMode);
+ fVisibility = visibility;
+}