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authorGravatar Brian Salomon <bsalomon@google.com>2018-07-31 13:53:11 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-31 18:16:11 +0000
commite782f8472f61a5a553c57fef788ad4405844887b (patch)
treec987b012c7b7db78ce0764a46c9281c23409eb07 /src/gpu/GrPrimitiveProcessor.cpp
parent990ec990a66aab06bfa18aa16a5e3960a4b34118 (diff)
Remove GrResourceIOProcessor.
Fold its functionality into GrPrimitiveProcessor and GrFragmentProcessor. Make each have its own TextureSampler nested class. Currently the only difference is that fragment processors lose the ability to inject their samplers into the vertex shader. However, this facilitates refactoring GrPrimitiveProcessor's TextureSampler class such that the textures are specified separately from the TextureSampler. Bug: skia: Change-Id: I1e590187e7a6ae79ee3147155d397fcdcf5e4619 Reviewed-on: https://skia-review.googlesource.com/142814 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/GrPrimitiveProcessor.cpp')
-rw-r--r--src/gpu/GrPrimitiveProcessor.cpp68
1 files changed, 67 insertions, 1 deletions
diff --git a/src/gpu/GrPrimitiveProcessor.cpp b/src/gpu/GrPrimitiveProcessor.cpp
index db79fb1052..10b13370f4 100644
--- a/src/gpu/GrPrimitiveProcessor.cpp
+++ b/src/gpu/GrPrimitiveProcessor.cpp
@@ -17,7 +17,12 @@ enum MatrixType {
kGeneral_MatrixType = 1,
};
-GrPrimitiveProcessor::GrPrimitiveProcessor(ClassID classID) : GrResourceIOProcessor(classID) {}
+GrPrimitiveProcessor::GrPrimitiveProcessor(ClassID classID) : GrProcessor(classID) {}
+
+const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const {
+ SkASSERT(i >= 0 && i < this->numTextureSamplers());
+ return this->onTextureSampler(i);
+}
const GrPrimitiveProcessor::Attribute& GrPrimitiveProcessor::vertexAttribute(int i) const {
SkASSERT(i >= 0 && i < this->numVertexAttributes());
@@ -69,6 +74,33 @@ size_t GrPrimitiveProcessor::debugOnly_instanceAttributeOffset(int i) const {
}
#endif
+void GrPrimitiveProcessor::addPendingIOs() const {
+ for (int i = 0; i < fTextureSamplerCnt; ++i) {
+ this->textureSampler(i).programProxy()->markPendingIO();
+ }
+}
+
+void GrPrimitiveProcessor::removeRefs() const {
+ for (int i = 0; i < fTextureSamplerCnt; ++i) {
+ this->textureSampler(i).programProxy()->removeRef();
+ }
+}
+
+void GrPrimitiveProcessor::pendingIOComplete() const {
+ for (int i = 0; i < fTextureSamplerCnt; ++i) {
+ this->textureSampler(i).programProxy()->pendingIOComplete();
+ }
+}
+
+bool GrPrimitiveProcessor::instantiate(GrResourceProvider* resourceProvider) const {
+ for (int i = 0; i < fTextureSamplerCnt; ++i) {
+ if (!this->textureSampler(i).instantiate(resourceProvider)) {
+ return false;
+ }
+ }
+ return true;
+}
+
uint32_t
GrPrimitiveProcessor::getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords,
int numCoords) const {
@@ -87,3 +119,37 @@ GrPrimitiveProcessor::getTransformKey(const SkTArray<const GrCoordTransform*, tr
}
return totalKey;
}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+GrPrimitiveProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
+ const GrSamplerState& samplerState,
+ GrShaderFlags visibility) {
+ this->reset(std::move(proxy), samplerState, visibility);
+}
+
+GrPrimitiveProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
+ GrSamplerState::Filter filterMode,
+ GrSamplerState::WrapMode wrapXAndY,
+ GrShaderFlags visibility) {
+ this->reset(std::move(proxy), filterMode, wrapXAndY, visibility);
+}
+
+void GrPrimitiveProcessor::TextureSampler::reset(sk_sp<GrTextureProxy> proxy,
+ const GrSamplerState& samplerState,
+ GrShaderFlags visibility) {
+ fProxyRef.setProxy(std::move(proxy), kRead_GrIOType);
+ fSamplerState = samplerState;
+ fSamplerState.setFilterMode(SkTMin(samplerState.filter(), this->proxy()->highestFilterMode()));
+ fVisibility = visibility;
+}
+
+void GrPrimitiveProcessor::TextureSampler::reset(sk_sp<GrTextureProxy> proxy,
+ GrSamplerState::Filter filterMode,
+ GrSamplerState::WrapMode wrapXAndY,
+ GrShaderFlags visibility) {
+ fProxyRef.setProxy(std::move(proxy), kRead_GrIOType);
+ filterMode = SkTMin(filterMode, this->proxy()->highestFilterMode());
+ fSamplerState = GrSamplerState(wrapXAndY, filterMode);
+ fVisibility = visibility;
+}