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-rw-r--r--src/gpu/GrPaint.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/gpu/GrPaint.h b/src/gpu/GrPaint.h
index c5b45633a7..3a5fa11d03 100644
--- a/src/gpu/GrPaint.h
+++ b/src/gpu/GrPaint.h
@@ -63,19 +63,11 @@ public:
bool getDisableOutputConversionToSRGB() const { return fDisableOutputConversionToSRGB; }
/**
- * Should sRGB inputs be allowed to perform sRGB to linear conversion. With this flag
- * set to false, sRGB textures will be treated as linear (including filtering).
- */
- void setAllowSRGBInputs(bool allowSRGBInputs) { fAllowSRGBInputs = allowSRGBInputs; }
- bool getAllowSRGBInputs() const { return fAllowSRGBInputs; }
-
- /**
* Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave
- * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly.
+ * as such (with linear blending).
*/
void setGammaCorrect(bool gammaCorrect) {
this->setDisableOutputConversionToSRGB(!gammaCorrect);
- this->setAllowSRGBInputs(gammaCorrect);
}
void setXPFactory(const GrXPFactory* xpFactory) {
@@ -155,7 +147,6 @@ private:
SkSTArray<4, std::unique_ptr<GrFragmentProcessor>> fColorFragmentProcessors;
SkSTArray<2, std::unique_ptr<GrFragmentProcessor>> fCoverageFragmentProcessors;
bool fDisableOutputConversionToSRGB = false;
- bool fAllowSRGBInputs = false;
bool fTrivial = true;
GrColor4f fColor = GrColor4f::OpaqueWhite();
};