diff options
author | Brian Osman <brianosman@google.com> | 2018-06-01 12:25:08 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-06-01 17:00:26 +0000 |
commit | 2b23c4bf3186bf3fa71bb105afdcf3b8e5995b52 (patch) | |
tree | 5bd5b115bb5d133682ba6c44e1b3422086e90a6b /src/gpu/GrPaint.h | |
parent | 7abeb28342078af39b19a1448d6147c7258f5203 (diff) |
Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrPaint.h')
-rw-r--r-- | src/gpu/GrPaint.h | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/src/gpu/GrPaint.h b/src/gpu/GrPaint.h index c5b45633a7..3a5fa11d03 100644 --- a/src/gpu/GrPaint.h +++ b/src/gpu/GrPaint.h @@ -63,19 +63,11 @@ public: bool getDisableOutputConversionToSRGB() const { return fDisableOutputConversionToSRGB; } /** - * Should sRGB inputs be allowed to perform sRGB to linear conversion. With this flag - * set to false, sRGB textures will be treated as linear (including filtering). - */ - void setAllowSRGBInputs(bool allowSRGBInputs) { fAllowSRGBInputs = allowSRGBInputs; } - bool getAllowSRGBInputs() const { return fAllowSRGBInputs; } - - /** * Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave - * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly. + * as such (with linear blending). */ void setGammaCorrect(bool gammaCorrect) { this->setDisableOutputConversionToSRGB(!gammaCorrect); - this->setAllowSRGBInputs(gammaCorrect); } void setXPFactory(const GrXPFactory* xpFactory) { @@ -155,7 +147,6 @@ private: SkSTArray<4, std::unique_ptr<GrFragmentProcessor>> fColorFragmentProcessors; SkSTArray<2, std::unique_ptr<GrFragmentProcessor>> fCoverageFragmentProcessors; bool fDisableOutputConversionToSRGB = false; - bool fAllowSRGBInputs = false; bool fTrivial = true; GrColor4f fColor = GrColor4f::OpaqueWhite(); }; |