aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/GrPaint.h
diff options
context:
space:
mode:
authorGravatar Brian Osman <brianosman@google.com>2018-06-01 12:25:08 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-01 17:00:26 +0000
commit2b23c4bf3186bf3fa71bb105afdcf3b8e5995b52 (patch)
tree5bd5b115bb5d133682ba6c44e1b3422086e90a6b /src/gpu/GrPaint.h
parent7abeb28342078af39b19a1448d6147c7258f5203 (diff)
Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap mode on GrTexture, sRGB decode state per-texture. Because we were often choosing sRGB configs for RGB color types, legacy rendering would then be incorrect (too dark). So... PS7: Stops ever using sRGB pixel configs when translating image info or color type. Also removes a bunch of GrCaps bits and a GrContextOption that are no longer relevant. PS9: Adjusts surface creation unit test expectations, and changes the raster rules accordingly. At this point, sRGB configs are (obviously) going to be broken. Locally, I ran 8888, gl, and the gbr- versions of both. Across all GMs x configs, there are 13 diffs. 12 are GMs that create surfaces with a color-space attached (and thus, the offscreen is no longer getting sRGB pixel config). The only remainder constructs an SkPictureImageGenerator, (with an attached color space) and renders it to the gbr-gl canvas, which triggers a a tagged surface inside the generator. Bug: skia: Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789 Reviewed-on: https://skia-review.googlesource.com/131282 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrPaint.h')
-rw-r--r--src/gpu/GrPaint.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/gpu/GrPaint.h b/src/gpu/GrPaint.h
index c5b45633a7..3a5fa11d03 100644
--- a/src/gpu/GrPaint.h
+++ b/src/gpu/GrPaint.h
@@ -63,19 +63,11 @@ public:
bool getDisableOutputConversionToSRGB() const { return fDisableOutputConversionToSRGB; }
/**
- * Should sRGB inputs be allowed to perform sRGB to linear conversion. With this flag
- * set to false, sRGB textures will be treated as linear (including filtering).
- */
- void setAllowSRGBInputs(bool allowSRGBInputs) { fAllowSRGBInputs = allowSRGBInputs; }
- bool getAllowSRGBInputs() const { return fAllowSRGBInputs; }
-
- /**
* Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave
- * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly.
+ * as such (with linear blending).
*/
void setGammaCorrect(bool gammaCorrect) {
this->setDisableOutputConversionToSRGB(!gammaCorrect);
- this->setAllowSRGBInputs(gammaCorrect);
}
void setXPFactory(const GrXPFactory* xpFactory) {
@@ -155,7 +147,6 @@ private:
SkSTArray<4, std::unique_ptr<GrFragmentProcessor>> fColorFragmentProcessors;
SkSTArray<2, std::unique_ptr<GrFragmentProcessor>> fCoverageFragmentProcessors;
bool fDisableOutputConversionToSRGB = false;
- bool fAllowSRGBInputs = false;
bool fTrivial = true;
GrColor4f fColor = GrColor4f::OpaqueWhite();
};