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-rw-r--r--src/gpu/GrGeometryProcessor.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h
index a12ab0058d..5035ad0f53 100644
--- a/src/gpu/GrGeometryProcessor.h
+++ b/src/gpu/GrGeometryProcessor.h
@@ -39,7 +39,44 @@ protected:
fSampleShading = sampleShading;
}
+ /**
+ * Recursive helpers for implementing onVertexAttribute or onInstanceAttribute.
+ */
+
+ template <typename... Args>
+ static const Attribute& IthAttribute(int i, const Attribute& attr0, const Args&... attrs) {
+ SkASSERT(attr0.isInitialized());
+ return (0 == i) ? attr0 : IthAttribute(i - 1, attrs...);
+ }
+
+ static const Attribute& IthAttribute(int i) {
+ SK_ABORT("Illegal attribute Index");
+ static constexpr Attribute kBogus;
+ return kBogus;
+ }
+
+ template <typename... Args>
+ static const Attribute& IthInitializedAttribute(int i, const Attribute& attr0,
+ const Args&... attrs) {
+ if (attr0.isInitialized()) {
+ if (0 == i) {
+ return attr0;
+ }
+ i -= 1;
+ }
+ return IthInitializedAttribute(i, attrs...);
+ }
+
+ static const Attribute& IthInitializedAttribute(int i) { return IthAttribute(i); }
+
private:
+ // Since most subclasses don't use instancing provide a default implementation for that case.
+ const Attribute& onInstanceAttribute(int i) const override {
+ SK_ABORT("No instanced attributes");
+ static constexpr Attribute kBogus;
+ return kBogus;
+ }
+
bool fWillUseGeoShader;
float fSampleShading;